Novice boot is good for user experience?

Source: Internet
Author: User
Keywords Mobile games mobile network games mobile games

In the user experience Conference, there are 5 user experience Herat indicators: pleasure, participation, acceptance, retention, and task completion. Touch the core of the user experience first to break the user experience boundaries, followed by the entrepreneurial user Experience team, and finally learn how to measure the user experience.

Novice boot is good for user experience?

Some people because the novice guide do not good enough, and lead to poor user experience, product can not go on. And throughout the domestic big and small game, whether it is a large online games, web game or mobile phone games, novice guide to do that is quite perfect, only can not imagine can not do! Automatic playing strange, automatic pickup, automatic search, automatic transmission, there is a gift package, activities emerge.

Recently played a lot of games, in the automation of the game, in 1 days, from 1 to 60 multi-level situation have, go in are the Novice to guide the task, open the Task list, give a big arrow to tell you which point, and then point to the coordinates of the task, automatically run to the location of the automatic hit Strange, Then point back to the task to complete the task. And the gift bag is full-level with gift bag, online gift package, the achievement of a gift package, equipped with luxurious and easy to get, can ensure that the fool players quickly become tyrants player's equipment, many mules and horses are not clear players so complacent to stay, for later more gorgeous equipment to pay. And what the game said, playing a what, did not understand, or even just a chat and the tool of the vent.

But the foreign game is not as considerate as the domestic game, like "Endless Task", "Magic Sword", "EVE" these big overseas games, because the Novice guide is quite poor, perhaps the player spends a day on the map just like a maze, was unknown from where the monster containment killed back to town. Players who do not know how to get started don't think they will waste any more time playing the game. As measured by the planet's marginal 2, there is no novice guide to the player to create a complete task after the total do not know what they are doing, the game will crush the tanks of their own people, shooting at their own teammates can play stoning the situation can only let small white people cry and smile after giving up the big game.

Novice boot is bad for user experience?

The Novice guide lets the game become stereotyped, when the game guide you how to walk, how to upgrade and other basic game operation and interface operation, and so you to a certain level, the task to complete the experience hand, no trace of technical content, the same no new way to play so that the players feel boring, many players can not experience the fun of the game, And the game designer carefully designed game content, the story script is just gone, the player only know the mechanical press button, complete a boring task.

Like "World of Warcraft" many similar online games, there is no automatic search road, automatic dozen strange and automatic copy, as well as a variety of stuffed bun expression, also has a huge fan group, influence beyond imagination, but think about if with these domestic small white guide, may lose the original charm, and those vivid story plot will not be experienced by the user. User experience and small white guide can not be equated, but is an indispensable part.

According to the different positioning of the crowd, some people play games just for fun, like that quickly get better equipment, top equipment of the pleasure, then the Novice guide to let the players start fast, with insolently feeling, then has reached the goal of the game. And more sophisticated game is the need for more time to embrace the player, then for the player, through the game challenges a variety of tasks, to complete the difficult achievements of the user from the psychological very high satisfaction is the most important.

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