Survey shows that hand-play home has reached three points, one of the highest proportion of intelligent machine

Source: Internet
Author: User
Keywords Surveys show that the
Tags company compiled game gamers games gaming gaming company gaming market
(compiled/wendy) according to foreign media reports, casual gaming company PopCap latest survey shows that a considerable proportion of adult mobile phone users are gamers, in fact, in just two years, mobile phones and other mobile devices have surpassed the PC and mainframe as the main gaming equipment, smartphone users are the highest proportion of mobile gaming users. 2425 people took part in the PopCap survey, more than half (52%) said they had played games on mobile devices. Britain is higher than the United States, with 73% and 44%, respectively.  About One-third (33.6%) of respondents in two regions have played games on their mobile phones over the past one months, and One-fourth (24.6%) said they would use their mobile phones to play games every week. 92% of smartphone users say they play at least one mobile game a week, and 45% say they play every day. Of those surveyed, 44% of the participants chose their mobile phones as their main gaming device, and only 30% chose the PC and 21% chose the game host.  Of all mobile gamers, 23% are spending all of their time on mobile games except for the phone calls. "Mobile games, like social games, have become the hottest part of the video gaming industry, as more and more people buy smartphones, buying and playing mobile games will become easier," says PopCap's executive vice President Dennis Ryan, which also accelerates the mobile gaming market.  "PopCap One-third of the revenue comes from the mobile game" Gem bejeweled "and" Plants vs. Zombies ". The survey also revealed to some extent the consumption habits of mobile phone users. 42% of mobile gamers and 49% of smartphone players said they had upgraded free beta games to full paid games over the past year.  27% of mobile gamers and 34% of smartphone players said they had purchased "extra content" in the game over the past year. Smart-phone users are more likely to buy games than traditional mobile users. Smartphone users bought 5.4 games per capita in 2010, while traditional mobile phone users only 2.9.  In addition, smartphone users 2010 years per capita game expenditure of 25.57 U.S. dollars, traditional mobile phone users only 15.70 U.S. dollars. As mobile phones become more powerful, competition in the mobile gaming market is just beginning, and it is believed that more and more enterprises will enter this huge market.
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