"The Days of the Three Kingdoms" experience system leads to controversy online longer experience more
Source: Internet
Author: User
South Korea's alternative three-story games "The Days of the Three Kingdoms" recently added the game "anti-fatigue" and "experience value trading" system, because this system and anti-addiction system, attracted a lot of controversy. Experience value trading system in the days of the Three Kingdoms, experience can also be used as props to allow players to buy and sell. In the game, the player can sell his experience value to other players through the form of backpack. Because of the existence of this system, the student or the unemployed person and so on have more time to play the game the player may sell own experience value to the rich but does not have the time to play the game the Office family, has become a kind of disguised acting system. Inverse fatigue system of anti-fatigue system and fatigue system just the opposite, the longer the player continues to play the game, the more experience is gained. In this respect, "the Days of the Three Kingdoms" development director said, "The Three Kingdoms of the day will be through a unique system, so that players experience the fun of the game." However, in Korea, where more and more crime is addicted to games and games, gaming companies still need self-respect.
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