The game has been lifted, how far is the Internet open?

Source: Internet
Author: User
Keywords Lifted this China very

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Since the end of September 2013 since the establishment of the trade zone, the industry has the most sound is the lifting of the game industry, the news finally became a reality on January 6, foreign to the domestic transmission of the more than 10-year call finally accepted, which even let those transnational businessmen some unprepared, 2014 is destined to be their last year.

Perhaps the emerging products of every era have more or less specific meanings, the plot of the FTA is a product of an era of new economic situation, where there may be more impossible, the future here may be more like international markets, many of the past can not be achieved will be possible, Therefore, after the lifting of the game industry, more people are concerned about whether there will be more industry to lift the ban on the internet, the most likely performance of the international friends are criticized for the Web sites such as YouTube and Facebook can not be landing in China.

There are no other statements involved, the lifting of the game machine has too many connotations, an important aspect will be the clash of copyright, foreign manufacturers stationed in the FTA, authentic game products on the shelves, foreign countries pay special attention to this to maximize the protection of labor achievements of the identification, and the domestic copyright is still basically in the stage of the RIP, This is accustomed to the cottage culture of Chinese enterprises will certainly have some discomfort, but the people can be gratified to enjoy the authentic brand without playing parallel imports, well, this should be a good news, the bad news is that people's pockets of money flow abroad more quickly and directly.

Before discussing this topic, I feel the need to mention the ban on game consoles, early ban game industry in order to prevent youth addiction game, 13 years ago the game machine Entertainment is really hot, all kinds of arcade, all kinds of gambling, all kinds of stripping inspirational, there are really a lot of addicted to the game machine case, and then the game machine market But there is always someone to favor this market, through a variety of relations continue to operate the project, but later the advent of computer games let this project collapse, more young people are facing a variety of online games eye-catching playing against the banner of the Internet addiction.

In order to prevent addiction to prohibit the development of game games industry, the state for US these 80, the children's growth but a lot of painstaking, as I understand, the past in the game Hall this occasion, such as fighting, stealing and so on, the crowd became annoying phenomenon. At that time, the basic content of the game from Europe and the United States and Japan and other countries, at that time, there is no grading of the game, all kinds of content readily available, indeed for the healthy growth of young people.

That said, the industry can do a lot, the game itself is the content of the story as a clue, naturally involved in the culture, so the game industry is subordinate to the cultural industry, born out of culture at the same time to create culture, from software to hardware, from the game itself to the game's epitaxial products, and then to the cultural industry, And the enterprise itself has its own corporate culture, the most prominent culture is the world outlook and values of the different, a variety of cultural juxtaposition, is bound to produce conflicts, so the warring States can only appear in the spring and Autumn Period, and later no such pomp appeared.

Therefore, the lifting of the game is not the impact of a separate game field, in a sense it is the cultural industry and the world's symbol of convergence, even if the world has entered the internet era, because of the impact of some policies, China has become more sensitive in many aspects, including a lot of uncontrollable factors exist therein, This makes some areas of the world Conservative.

One of the most reluctant to mention is that China is not open to Facebook in part because of what everyone knows about the Prism Gate incident, and another important reason that people generally don't consider that the values of the Facebook system are Western and many of them are against the Chinese. For example, some of the content of Facebook refers to adults, but at home this is strictly prohibited, not because of adult content itself, but in with these cultures will greatly change the culture of the people, and even bring many negative factors, this is the so-called cultural aggression.

After the reform and opening up of the 80 's in the last century, China gradually with the world, especially after the accession to the WTO, in the foreign capital and technology driven by the Great leap in China's economy, the new capital brought about by the economic development has brought values and changes, the world's top 500 enterprises keep the Chinese staff brainwashed, in Money worship, Petty bourgeoisie and other ideological trend and the emergence of the same time, more important is the opening of the mind, the wolf can affect the whole flock, but also let some sheep infected with the wolf sex.

The tentative lifting of the game industry is of great significance to the further integration of China and the world, and the establishment of the FTA is also a far-reaching attempt, the Chinese culture has a long history, Chinese Taoism, Confucianism and other ideas also have a significant impact on all parts of the world, The deeper communication between countries is embodied in the communication of ideology and culture.

The ban on this game, more people think this is a foreign game product invasion, this is not necessarily the case, it turns out that no foreign company has come to China to conquer the Chinese market with its own model, they have been honed in the war with rivals, on the one hand they need to understand the Chinese market in the battle, Need the advice of local opponents, on the other hand, this huge market can not be without the participation of Chinese companies, because this is our territory, we are the host.

In this view, parallel imports or Shanzhai, is inevitable, Chinese game players from the ratio of 10% to 20% or more when the income class will have a certain proportion, they can not pay all to buy a game machine, but it is possible to take out the percentage of wages to buy a variety of shanzhai goods, the wisdom of the people is infinite, After the mobile phone brand of the World War, more people must have targeted the game machine market, and in today's ox like the impact of Internet thinking, a few games consoles is easy.

It is also not a problem for companies that are technically capable of producing mobile phones and flat-panel devices, as some companies have or are trying to put the project on the agenda.

So, in this industry chain, there will be 2 kinds of enterprises busy, first, OEM enterprises, foreign enterprises generally will not bring factories and labor to China, it is obvious that they will continue to the previous generation mode, so that domestic foundry enterprises in addition to the production of common electronic equipment, but also the production of national brands of the game machine; Another is the production-oriented enterprises, their own to create a new brand, listed abroad, and then enter the FTA, engaged in the production of game machines, so such enterprises are Big Boss Enterprise, the general company is not play.

Although this article is about the lifting of the game, it may also be at the end of a suspense, such as the previous mention of the game of the lifting of the machine may be just a start, perhaps there are more impossible to do in the future one by one. No matter what you think, now the internet economy has become the mainstream, since the game machine can be lifted today, then the opening of the Internet will also be able to advance into reality? Let's speak freely.

My micro-signal is mcjave, welcome friends to add me, to explore the Internet fun topic.

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