The goal of personal experience for the user is to be "natural"

Source: Internet
Author: User
Keywords of me
Tags an application design direction example iphone it is learn mobile

Absrtact: The goal of personal experience for the user is to be natural. 1, I observed that 3-year-old children are easy to use on the iphone. For example, the iphone unlocked, children can not even learn to use. Because touch is human nature, and the iphone through the arrow icon, slide right

The goal of personal experience is to be "natural".

1, I observed that 3-year-old children are easy to use on the iphone. For example, the iphone unlocked, children can not even learn to use. Because the touch is human nature, and the iphone through the arrow icon, slide to the right text bar (children do not understand the text), to hint finger touch to the right to unlock. Nature is consistent with human nature. Adults because of adult pollution more, but not necessarily immediately learn to unlock the iphone, may need to read text interpretation to understand. So illiterate children may learn to use the iphone faster than older people. An interaction that needs to be interpreted in words is not a good interaction.

2,apple has tried a lot in the "natural" experience. For example, a "folder" (or even "file") under a PC is usually a less natural computer concept that is canceled from iOS (the file only makes sense if it is associated with an application that explains it). OS tries to change the traditional rolling direction of the trackpad, changing the finger to the same direction as the content, and calling it the "natural" mode, that is, the slide direction of the previous trackpad is "unnatural". It takes courage to change, but perhaps Apple feels that a more natural model in the long run is more alive, even if it changes user habits for the time being.

3, nature is often related to human nature. Micro-letter shaking is a "natural" as the goal of the design. "Grasping" and "shaking" are the instincts that people must have when they have no tools in ancient times. Mobile phones provide the conditions that inspire the ancient instincts of mankind. When designing "shake", the goal is to be consistent with a person's "natural" or "instinctive" action experience. The experience of shaking, including: motion-shaking, visual-screen split and close to respond to action; Auditory: Appealing (a man is a rifle, a woman is a bell) to respond to action; The entire interface has no menus or buttons. But there is hardly any more simple interaction experience. Thanks to the mobile phone, people in ancient times were "connected" by throwing stones to others, evolving to shaking their phones to "connect" people in a virtual way.

Shake a roll on-line, soon reached more than 100 million times a day shake the use of the number of times. The "Simple and natural" experience is used by everyone, and it is "natural" to use it because of "nature". It also has no high-end and low-end crowd points. One of the biggest lessons to be shaken is that an interaction that is accomplished by a limb rather than a mouse (or even a touchscreen) may represent the direction of future mobile device interaction (bump). By the way, it is often said that micro-letter shaking is to learn line, in fact, we do shake the time, do not know that there is line this software. Textual criticism of an application "plagiarism" who, in addition to obtain psychological comfort, and can not improve their own ability)

Pony three years ago gave a lot of people a book, "Don t make me think", the literal understanding of light, also this meaning. The natural experience does not require the user to think. I personally also appreciate the original research and other designers of the design concept, design should be excavated human primitive experience tendency.

"Nature" is not only reflected in the experience of interaction, but also a way of thinking. Programmers know that the core of object-oriented methods is more "natural" modeling of complex things, and "classification" is one of the core. Similarly, when a product manager is confronted with a complex problem, a modeling approach that conforms to the "natural" principle is needed to map and solve the problem through the link between the product structure module and the module. People without development training can also build "natural" ways of thinking, in fact, "classification" is the human nature of the model and recognition of the external world, if consciously to any problem from the "classification is reasonable" angle of view, long time, will establish an intuitive sense of classification, and avoid the formation of a "hodgepodge" of the results. And for any interface and interaction, it's also possible to think over and over again with "Don t make me feel" or whether it's natural for everyone to use it naturally.

For example, we encourage each interface to have as many as possible and only one highlight button as the user does not have to think about the default point of action. When you think about the interaction of 1000 interfaces, it is easy to tell which interactions are natural and which are unnatural. Even for the most common experience points, there is room for improvement, such as the total number of entries to a list (for example, how many people are in the Address Book, the user needs this number)? A progress bar, need to show percent? are numbers naturally acceptable to users?

"Nature" may easily lead to metaphysics, so it is important to emphasize that the "natural" way of thinking is generally a long and very rational training to obtain, rather than suddenly fantasize that they have acquired a use of "natural principles" ability. Remember a question that asked "Why jobs knew what to do with intuition". I don't think anyone has a natural and repeatable intuition to become a professional in a field immediately. For example, how to "abstract" a simple model for complex things requires a lot of case exercises. However, it is possible to gain some intuition after 10,000 hours of conscious training in a certain direction (for example, "natural" repetitive thinking and practical work exercises), and are extremely rational thinking and practical training. A great deal of rational training helps to form a pattern of recognition of similar things, which form intuition. For example, most Chinese people have not experienced the "simple is beautiful" training, in reality, many people in fact, it is difficult to accept a set of minimalist decoration style of the bedroom. Only when the "minimalist" has repeated experience and thinking, can be "simple beauty" into the aesthetic sense of the bone, and embodied in the design.

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