The truth of the Metamorphosis and plastic surgery popular games in the past

Source: Internet
Author: User
Keywords Truth online games past
Do not know since when began, online games began to appear pull skin phenomenon.  Some games just came out when called a name, after a period of time did not popular, and changed a name for a leather to appear in the eyes of everyone again. This kind of game now edging a lot of, also became a pot of mouse excrement, but there are some games, a long history, restore the history of the truth you will find someone else's skin facelift is really evolved N generation.  When we see such a game is particularly famous, but also may ask the question, closes it, under the microscope to study some, to see these famous, is Dog, or a higher level. Cross-platform Cross-border: "Rainbow Island" has Japanese and Korean dual nationality FC Japanese version information: 1987 Japanese development company Taito in the Nintendo Red and white machine launched FC platform Rainbow Island screen all the horizontal version of the game history can be traced back to the 20th century 80. For example, in the horizontal version of casual games, the famous "Rainbow Island" is this category. This game's originator level product is by the Japanese game company Taito in 1987 on the FC to launch the puzzle action game, the game carries on the classic masterpiece "The Bubble Dragon" The style, has the lovable funny and the vivid picture, as well as the simple game rule, obtains quite many player's affection.  The game also appeared in a large number of entering the Chinese market in the N-1 cassette, and similar players are a classic unique. Network version of Information: 2007 by the South Korean developers Actoz launched online games era Rainbow Island sentiment has been shaking the changes classic products into the network era, the introduction of online games version of the product since the beginning of the 2003. FC era with the same name of the game products "Rainbow Island ol" no longer by Taito research and development, but by the South Korean developers Actoz research and development. This online game product entered the Chinese market in 2007, ushered in its four anniversary in 2011, and launched a new "Big World" version.  Game features are also the same as always carry forward the cute Meng system, but on the 2D to the MMO route to add PvP after the fun, the picture compared to the FC era is the sky underground. But the game now has another story that you may not have thought about: "Rainbow Island" was originally born with Japan, and later by the South Korean Actoz did a network version, Actoz This company should not be unfamiliar, driving the trend of the online games "Legend" is the company research and development, and then was grand acquisition.  Think back to the time when the acquisition, then you understand why this is a big bag of things. Brands sold to Russians: Tank War to the transformation of the Tank World information: 1985 by the Japanese developers South Dream Palace Namco launched in the FC platform Tank War once let us martial arts memory deep below the picture is how many male players memory, want to be around the small overlord, one by one, In order to eat "McGraw", "Not Dead gold body" and other magic weapon risk, technology good with ease like overOff, technical poor left behind, waiting for another partner relay.  Although the image of the game in the present seems to be very despicable, but it is such a simple happy to bring exciting memories, fantasy of their own in that battlefield gallop miles. Network version of Information: 2007 by the Russian developers Wargaming launched the "Tank World" network version of the tank world is completely another heaven and earth in fact concerned about the game of war players will accuse me of why I chose the wrong, because the domestic "tank war online", I just want to say, The quality of domestic and foreign is indeed different. Russian game developers in our eyes seems to be in the eye, the only thing that may remember is Tetris.  But you're wrong, the Russian game seems to be isolated, local game of Word-of-mouth and quality are very good, compared to the domestic Wolidou do not know how many times, and the recent "Washi anger" is rumored to be comparable to the "World of Warcraft", and this "tank of Worlds" a march to the domestic won the favor of male players. The fate of the Rocky Meteor Butterfly Sword: Yu Quan, perfect and long swim of the infighting stand-alone version information: 2002 Taiwan development Shang Spring in the PC platform launched Yu Quan Meteor Butterfly Sword is a single action game of the masterpiece of the past Yu Quan is a big brand, but the network era of Yu Quan did not keep up with the angle.  The 2002 classic brand "Meteor Butterfly Sword" network version of "Meteor. Net" handled perfect time and space after the complete death, 2007 years later, the Taiwan established company in the mainland basically no big move. Network version of Information: Long Tourism research and development "Meteor Butterfly Sword Ol", is expected to launch the network version of the 2011 Meteor Butterfly Sword Fate said this product will have to say with the battle for a long time, from the long Swim "Meteor Butterfly Sword Ol". Although the long swim in the concussion, but the product's expected value is still very high, but also a long tour betting the last one to turn over the masterpiece.  In the meteor. NET did not die before, around the two game of the words of war has not stopped, Unreal 3 engine if can understand, in fact, the quality of this game is no better than. NET difference! The eternal Paladin: the first domestic game brand of previous life This lifetime information: 1995 Taiwan developers Daewoo launched the market still remember this single time the most moving scene? As a classic stand-alone RPG game, how many young people moved emotionally. Chinese first game brand, after the launch of the first position of all types of sales list 18 months, the revision 3 times, the second platinum sales.  These achievements are written in the history of Chinese games. At that time, Taiwan seems to be taking the Japanese route, style and screen also compared to the cartoon category, but also made the taste of Chinese ancient martial arts, this series no matter which version of the single RPG on the Shine. But quality and market often do not hook, Daewoo do operation in addition to "magic Baby" to make some money, other products are miserably, and "Shaft 2 online" Neither applause nor draw, perhaps a single plot, bigYu can not in the network of the tide to find chance. Network version of Information: 2009 Daewoo launched the market, long tour Operation Network era of the Paladin, let a person full of sadness and color in the introduction of so many versions of the legend, Daewoo finally began to move the knife in the classic game, in order to make up for the shortcomings of other products network operations, they finally launched in 2009 years after the "Chinese Paladin Online", Although the launch of a fiery red, but this short climax can not turn the tide. Can not and the same type of "Swordsman Love" series PK, the screen still stay in a stand-alone era, the model is not much improved.  Although the launch of the "Paladin 5", the TV series may continue filming, but this network should be categorized as Dog. Digging people's past is not a glorious thing, after all, the history of brilliant, always take the initiative to come up with. But at present these various kinds of mixed game too much, we can only choose some products to recommend to everyone, in case everyone is renamed to change the skin of the game fooled.  Moreover, this kind of thing is not only some small and medium-sized game companies, some big-name manufacturers, are also doing such activities, but also ask players must recognize the true colors of a product! If you have doubts, choose to become famous old game, is the best choice! (Digging the shell net)
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