InVisual StudioUsing MonoTouch to develop iOS application configuration environment is described in this article. Some time ago, I installed Mac OS x on the work machine, mainly because I recently need to developIPhoneApplication.
Although Xcode and
IPhone gamesDevelopment tutorialGame EngineIs the content to be introduced in this article. First, let's take a look at the details. To solve the problemIPHONECreateGamesWe need to solve a series of small problems first, such as "how to display
CocoaLearning pathBad screen pointsCheck the program development instance is the content described in this article, not to mention, directly go to the topic. ThisBad screen pointsThe principle of the check program is: red, green, blue, black, and
XCode 4CreateIpa FileAnd submit the application is the content to be introduced in this article, not to mention, directly go to the topic, how to implement it? Use the latestXCode 4Although it requires some changes in usage habits and some bugs, it
UseCocoaSaveXMLFormat recordFileIs the content to be introduced in this article, inCocoaSaveXMLAttribute listFilePlist) is easy. NSArray, NSDictionary, NSString, or NSData can be savedXMLPlist formatFile. If NSArray or NSDictionary contains other
DiscussionIPhoneUsed inNSLocalizedStringImplementationInternationalizationIt is the content to be introduced in this article. Let's look at the content first.
1. Obtain the international information supported by the
IPhone video playerThe implementation operation is the content to be introduced in this article.Play video on iPhoneFor example, the iPhone unofficial SDK is used.
Main. m:
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool =
IPhoneApplicationsDelegateIs the content to be introduced in this article,IPhoneThe software stack consists of several layers, while the application is located at the highest abstraction layer in the stack, and the operating system layer of the
IOSDevelopment LibraryGenealogyIntroduction is the content to be introduced in this article. This article makes it clear many disks during the learning process. Let's first look at the content.
Foundation/Core Foundation/Carbon/Cocoa Touch/Toll Free
IPhoneThird-party developmentSQLITEEncapsulation LibraryPldatabaseIt is the content to be introduced in this article. Let's look at the content first. It took three weeks to change the code originally written using the native SqliteAPI to the
IPhone TableImplementationDynamicLoadImageThe tutorial is described in this article, mainly based on code implementation. Let's take a look at the content.
IPhoneWhen loading the list, if you wait for all the data in the list to be fully loaded and
XCodeMediumPhpThe editing function implementation tutorial is the content to be introduced in this article. TextMate is very useful, but it is also very annoying. Even if the display of Chinese characters is performed by changing the font, I have
Preliminary understandingIPhone Push NotificationThis is what I want to introduce. Thanks @ lawrencelry for inviting me to participate in the CocoaHeads activity. I am lucky to have met iCHM and Buddyfeed author @ RobinLu. The three of us discussed
InIPhoneImplementation in developmentExtractShrinkGzipIs the content to be introduced in this article. In a recent article, you need to obtain the xml file from the network, but this file usesGzipCompressed. Someone said when searchingGzipYou can
DetailsCocoa program startupThe process is what we will introduce in this article. First, ourProgramThe runtime is the interaction between objects, rather than between classes.
Create a hellowordCocoa Program, You can find the following objects in
XCode debuggingTip: EXC_BAD_ACCESSBUGThe solution is described in this article. During iphone development, EXC_BAD_ACCESSBugIt is not easy to find the cause. I found three methods on the Internet to help you with this problem. I tried the method in
Learn how to detectIOS program memoryThe problem is the content to be introduced in this article. We will introduce the details in the form of illustrations. Let's take a look at the details.
IosThe memory cannot be automatically released as in
IOSApplication DevelopmentObjective-CLearning is what we will introduce in this article,Objective-CIt is the main language for writing Mac software. If you adapt to basic object-oriented and C language, it will show you a lot of such content. If you
UnderstandingCocoa user interfaceMediumStringThe usage of the Code is described in this article,IOSThe front-end display of the interface, including characters and images are implemented by encoding, the newCocoaDevelopers should read the apple
IOS developmentOfMultimediaPlaying is the content to be introduced in this article,IOS SDKProvides a lot of convenient methods to play multimedia. This article will use theseSDKMake a demo to show you how to use them to play audio
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