Helloworld for ios

I recently downloaded an xcode_4.3.20.for_lion.dmg file. When I installed xcode, I always indicated that the installation failed. I checked it online and changed the mac date to 2012.1.1. The first time I wrote the ios program, the program was quite

IOS cainiao learning-how to implement Label text self-adaptation

During iOS development, we found that the Label has a numberOfLines attribute, which is used to set the number of lines of the label. However, in the development process, the content in the label is sometimes dynamic. The following code can

Ios Study Notes (4) two ways to reclaim the keyboard

The content of this lecture is very simple: 1. First, create a Single View Application, open MainStoryboard_iphone.storyboard, and put two lable and two TextFiled: 2. Start to write the code:ViewController. h:    # Import @ Interface ViewController:

Cocos2d multi-gesture

CGPoint begen = [touch locationInView: [touch view]; NSSet * allTouches = [event allTouches]; // obtain all touch points Int count = [[allTouches allObjects] count]; // the current number of touch points. The value of single-touch is 1. If (count = 1

How to Use Cocos2D 2.x to generate a simple iPhone game

How to Use Cocos2D 2. X generates a simple iPhone game (1/8). This wizard has updated and supported the latest Cocos2D 2.X, Xcode4.5, and greatly improved Retain display and iPhone 4. if you need to view the original Cocos2D 1. for the x version

A simple understanding of applying mvc to cocos2d

Mvc, as its name implies, model, view, and controllercontroller include model, view ------------- controller. h -------------- # import # import "cocos2d. h "# import" mvcModel. h "# import" mvcView. h "@ interface mvcController: NSObject

Cocos2d-iphone magic tower layer 20 part 2

Next we start to add yesterday's content. First, our game interface is divided into two parts (game map layer and hero information layer). we add the file Game01 (game map layer ), herohp (Hero information layer), Hero (Hero) three files (here my

Add a ghost font library to wince

Step 1: Add the following registry (many slashes on the Internet are reversed. \ This is normal !) [HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ FontPath] "FontPath" = "\ Windows" [HKEY_LOCAL_MACHINE \ SYSTEM \ GDI] "FontLinkMethods" = dword:

Cocos2d-x: lazy mathematical functions

After a project of Android was completed some time ago, the team now started to develop games. After discussion, teammates very optimistic about cocos2d-x, so the team began to learn now sold, decided to do something to practice hands. When doing

Cocos2d-x analysis of the game sub-card actions of landlords

Recently in the development of a cocos2d-x-based landlords card game, in the process of game development to the cocos2d-x engine has a more profound understanding. Now we will give a brief summary of the action processing under the cocos2d-x Engine

I386 i586 i686

Represents the intel series cpu 386 is applicable to almost all x86 platforms, including the old pentum or the new pentum-IV and K7 series CPUs! That I refers to Intel-compatible CPU. As for 386, It is the CPU level! I586 is a computer of the 586

Cocos2d-knowledge about the genie

Performance ConsiderationsThis section is a summary of cocos2d online documentation.1) if there are less than 25 elves in each frame to be updated, you can directly use the genie[Python]Class TLayer (cocos. layer. Layer ):Is_event_handler = TrueDef _

Do {} while (0) interpretation in the Cocos2d-x

Do {} while (0) interpretation in the Cocos2d-x   This article for beginners of Cocos2d-x to explain do {} while (0) Usefulness! Its significance lies in its ability to implement complicated definitions and versatility, which can be applied in

Analysis of Cocos2d-x errors

1. Http related: 1> libExtensions. lib (HttpClient. obj): error LNK2019: the external symbol _ imp _ pthread_create that cannot be parsed. This symbol is used in the function "private: bool _ thiscall cocos2d: extension: CCHttpClient ::

Cocos2d implements the CCLabelTTF font Stroke Effect

In the development game, we need to display a clear font outline in the game. We need to draw borders around the font to make the font display more prominent, I have rewritten the cclabelttf class so that it has the special effects of stroke, the

Cocos2d implements a menu control similar to CCMenu, which is a lua script control in the CCScrollView

It is impossible to add ccmenu to CCScrollView to achieve the sliding effect, because the trigger events of ccmenu are all captured in touchBegan, if you want to slide the CCScrollView to deselect this menu ,. therefore, we should write a control to

Cocos2d-x handles double-click events in two ways

In the development process of cocos2d-x sometimes also need to use double-click event processing, so because in the cocos2d-x does not implement double-click event processing, then we need to own code implementation. The following describes how to

Example of sqlite3 in cocos2d-x2.1.2

First, import these two files to the project and you will be given them later. Of course, you can also download them from the official website.   Import the header file in HelloWorldScene. h: [Cpp]# Include "sqlite3.h" # Include "sqlite3.h"Then

Cocos2dx-2.1.4 Routine learning 1 HelloCpp

1. java entry HelloCpp. java HelloCpp class is very simple, because it inherits the parent class Cocos2dxActivity to take all internal operations and establish the relationship with various JNI interfaces, the displayed work is also completed

Embed Android WebView in the cocos2d-x Interface

In Cocos2dxActivity. in java, (1) added the onCreateLayout function, [java public LinearLayout onCreateLayout (Cocos2dxGLSurfaceView surfaceView) {LinearLayout layout = new LinearLayout (this); layout. setOrientation (LinearLayout. VERTICAL); layout.

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