Cocos2d-x3.0RC2 Label study Note 2

Invert the Label font. Auto size = Director :: getInstance ()-> getWinSize (); auto label = Label: createWithBMFont ("bitmapFontTest3.fnt", "12fdsf3 \ n456 "); label-> setPosition (Point (size. width/2.0f, size. height/2.0f); label->

Cocos2dx 3.0

Create a project: For (MAC)Runtime Requirements Android 2.3 or newer IOS 5.0 or newer OS X 10.7 or newer Windows 7 or newer Linux Ubuntu 12.04 (or newer) Cocos2d-x v3.0rc (or newer) Software Requirements Xcode 4.6 (for iOS or Mac)

Extended training: break through and improve yourself

& nbsp; from the Xuzhou Pathfinder spirit will Training Center participated in the expansion training back for a week, however, my heart has not calmed down yet, and my mind has repeatedly played back the pictures of the day. I have benefited a

Cocos2dx tips (8) visit counterattack

Leave the sad tone at the beginning. Question: This time I pulled visit out of the sky. What is the use of this product? Well, let's start with a story: Suppose you have a crush on a goddess (just called milk tea MM ~), The first step in pursuit

Cocos2D-x game development twenty-four: custom string segmentation class

Today, we prepare for the processing of the CSV file in the next section and start to define a class for separating strings by specific symbols. The implementation is as follows: Class StringUtil: public CCObject {public: static StringUtil *

Cocos2D-x game development 23: CCNotificationCenter observer mode (2)-send and accept events between different layers

Just now we learned the basic CCNotificationCenter observer mode to listen to events in one layer. Now let's further learn how to listen between different layers, this section describes how to send an event message in HelloWorld to receive and

Cocos2d-x 3.0 development notes --- using progresst

Blood records are often used, and there is no need to write them again, which is a waste of time. Here we use the latest API to write one for future calls. The engine version used by the following code is cocos2d-x 3.0rc01. RADIAL Sprite *

Cocos2D-x game development 14th: Particle System

Today, a supplement to the Cocos2D-x fell last night very important section --------> particle system; As a beginner, I used several basic classes in the example to combine the following scenarios: VcD4KPHA + PGJyPgo8L3A + CjxwPjxpbWcgc3JjPQ =

Cocos2d-x game development parkour (7) add gold coins and rocks

Intermittently, this cool code has finally been written. I will write two more articles to sum up. This game is even completed, and I hope this series will be helpful to new players. If you can look at these articles with a deep understanding, I

17 game development in Cocos2D-x

After learning for so long, it is still a bit vague. Today we will make a simple summary of my previous knowledge: First, let's take a look at our game's leading role: in development, we often do not set the leading role as an genie. Because the

Cocos2D-x game development 16th: creating a moving genie

Today, we are trying to let our Genie move. Of course, we know that the so-called animation is to let the genie switch between multiple pictures. So we need to prepare 15 animated images before we start, then, use a tool to package these images. So

Cocos2dx tips (3) wrap labels

It doesn't matter if you don't know some tips, but it will be awesome if you know it.Recently, the legend of the turret has been played. This game is really good. Why is there such a comment? Although I develop a game, I do not really have a lot of

Cocos2d-x 3.0 development notes --- use of vector

Recently I learned from other people's source code and came into contact with the Vector Template Class. I found it very useful. Let's record it and study it. Let's take a look at the usage: VcD4KPHA + PC9wPgo8cHJlIGNsYXNzPQ = "brush: java;">

Cocos2d-x template project structure analysis 3

Next Fat goat fart Why are we so arrogant? Because we haven't reached that level yet, at least we haven't reached it. I think you can understand what you have done when you omit it. Now let's take a look at it. I want to find my own pace, just like

Cocos2d-x-CCProgressTimer

I want to implement a function. A love filling effect. The effect is as follows: VcD4KPHA + examples/examples + PGJyPgo8L3A + examples/examples + ZG90YbXAvt/A5Mi00Ke5 + example + examples + vfi2yLXExcnJ + example/cnPw + authorization + uL20 +

Build an Eclipse compiling environment for cocos2d-x-2.2

A few days of painstaking efforts have been made, and various errors and methods have finally been settled. Cocos2d-x-2.2 is a relatively stable version, cocos2d-x versions are somewhat different, so it is not guaranteed to be the same! The

Cocos2d-x3.0 Development notes --- Extension

The Extension library contains some useful controls, such as UIButton, UIWidget, and UItableView. When creating a new project in cocos2d-x 3.0, these libraries were all streamlined, so we had to manually add Method: 1. Add an existing item:

Cocos2d-x tutorial (21)-canvas

  This blog will use Cocos2d-x 2.2.1 version + Xcode5.0 to make a simple drawing board tool, the principle is based on OpenGL painting points and draw line function, by touch the screen, save all the touch points in the container, and draw points

Container state machine details

The state machine of RM has been analyzed before. Next we will analyze the state machine of NM. The state machine of NM includes three states: Container, Application, and LocalizedResource. The Container is relatively complicated. Now we analyze the

Precautions for setting high definition mode for cocos2d-x 2.0.3 (removed-hd Mode)

Precautions for setting high definition mode for cocos2d-x 2.0.3 (removed-hd Mode) 2. after the hd mode is enabled before x, the underlying layer will automatically add-hd to the image name when the addImage is enabled. The-hd image is

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