using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using ICSharpCode.SharpZipLib.Zip; namespace GzRMIS.Main.Business { public class ZipHelper { /// /// 存放待壓縮的檔案的絕對路徑 /// private List AbsolutePaths { set; get; } public string errorMsg { set; get; } public ZipHelper() { errorMsg = ""; AbsolutePaths = new List(); } /// /// 添加壓縮檔或檔案夾 /// /// 檔案或檔案夾的絕對路徑 public void AddFile(string _fileAbsolutePath) { AbsolutePaths.Add(_fileAbsolutePath); } /// /// 壓縮檔或者檔案夾 /// /// 壓縮後檔案的存放路徑 如C:\\windows\abc.zip /// 壓縮層級0~9,數字越大壓縮率越高,預設為5 /// public bool CompressionZip(string _depositPath,int _Level=5) { bool result = true; FileStream fs = null; try { ZipOutputStream ComStream = new ZipOutputStream(File.Create(_depositPath)); ComStream.SetLevel(_Level); //壓縮等級 foreach (string path in AbsolutePaths) { //如果是目錄 if (Directory.Exists(path)) { ZipFloder(path, ComStream, path); } else if (File.Exists(path))//如果是檔案 { fs = File.OpenRead(path); byte[] bts = new byte[fs.Length]; fs.Read(bts, 0, bts.Length); ZipEntry ze = new ZipEntry(new FileInfo(path).Name); ComStream.PutNextEntry(ze); //為壓縮檔流提供一個容器 ComStream.Write(bts, 0, bts.Length); //寫入位元組 } } ComStream.Finish(); // 結束壓縮 ComStream.Close(); } catch (Exception ex) { if (fs != null) { fs.Close(); } errorMsg = ex.Message; result = false; } return result; } //壓縮檔夾 private void ZipFloder(string _OfloderPath, ZipOutputStream zos, string _floderPath) { foreach (FileSystemInfo item in new DirectoryInfo(_floderPath).GetFileSystemInfos()) { if (Directory.Exists(item.FullName)) { ZipFloder(_OfloderPath, zos, item.FullName); } else if (File.Exists(item.FullName))//如果是檔案 { DirectoryInfo ODir = new DirectoryInfo(_OfloderPath); string fullName2 = new FileInfo(item.FullName).FullName; string path = ODir.Name + fullName2.Substring(ODir.FullName.Length, fullName2.Length - ODir.FullName.Length);//擷取相對目錄 FileStream fs = File.OpenRead(fullName2); byte[] bts = new byte[fs.Length]; fs.Read(bts, 0, bts.Length); ZipEntry ze = new ZipEntry(path); zos.PutNextEntry(ze); //為壓縮檔流提供一個容器 zos.Write(bts, 0, bts.Length); //寫入位元組 } } } /// /// 解壓 /// /// 壓縮檔路徑 /// 解壓的路徑 /// public bool DeCompressionZip(string _depositPath, string _floderPath) { bool result = true; FileStream fs = null; try { ZipInputStream InpStream = new ZipInputStream(File.OpenRead(_depositPath)); ZipEntry ze = InpStream.GetNextEntry();//擷取壓縮檔中的每一個檔案 Directory.CreateDirectory(_floderPath);//建立解壓檔案夾 while (ze != null)//如果解壓完ze則是null { if (ze.IsFile)//壓縮zipINputStream裡面存的都是檔案。帶檔案夾的檔案名稱字是檔案夾\\檔案名稱 { string[] strs = ze.Name.Split('\\');//如果檔案名稱中包含’\\‘則表明有檔案夾 if (strs.Length > 1) { //兩層迴圈用於一層一層建立檔案夾 for (int i = 0; i < strs.Length - 1; i++) { string floderPath = _floderPath; for (int j = 0; j < i; j++) { floderPath = floderPath + "\\" + strs[j]; } floderPath = floderPath + "\\" + strs[i]; Directory.CreateDirectory(floderPath); } } fs = new FileStream(_floderPath + "\\" + ze.Name, FileMode.OpenOrCreate, FileAccess.Write);//建立檔案 //迴圈讀取檔案到檔案流中 while (true) { byte[] bts = new byte[1024]; int i = InpStream.Read(bts, 0, bts.Length); if (i > 0) { fs.Write(bts, 0, i); } else { fs.Flush(); fs.Close(); break; } } } ze = InpStream.GetNextEntry(); } } catch (Exception ex) { if (fs != null) { fs.Close(); } errorMsg = ex.Message; result = false; } return result; } } }