基於阻塞隊列的生產者消費者C#並發設計

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標籤:運行   生產者   view   proc   dynamic   block   exception   rtp   oid   

這是從上文的<<圖文並茂的生產者消費者應用執行個體demo>>整理總結出來的,具體就不說了,直接給出代碼,注釋我已經加了,原來的code請看<<.Net中的並行編程-7.基於BlockingCollection實現高效能非同步隊列>>,我改成適合我的版本了,直接給code:

調用code:

static void Main(string[] args)        {            ProcessQueue<int> processQueue = new ProcessQueue<int>();            processQueue.ProcessExceptionEvent += ProcessQueue_ProcessExceptionEvent;            processQueue.ProcessItemEvent += ProcessQueue_ProcessItemEvent;                        for (int i = 0; i < 50; i++)            {                processQueue.Enqueue(i);            }            Console.WriteLine("阻塞隊列的數量: {0}", processQueue.GetInternalItemCount());            processQueue.Flush();            Console.Read();        }        /// <summary>        /// 該方法對入隊的每個元素進行處理        /// </summary>        /// <param name="value"></param>        private static void ProcessQueue_ProcessItemEvent(int value)        {            Console.WriteLine("輸出: {0}", value);        }        /// <summary>        ///  處理異常        /// </summary>        /// <param name="obj">隊列執行個體</param>        /// <param name="ex">異常對象</param>        /// <param name="value">出錯的資料</param>        private static void ProcessQueue_ProcessExceptionEvent(dynamic obj, Exception ex, int value)        {            Console.WriteLine(ex.ToString());        }

封裝的隊列:

public class ProcessQueue<T>    {        private BlockingCollection<T> _queue;        private CancellationTokenSource _cancellationTokenSource;        private CancellationToken _cancellToken;        //內部線程池        private List<Thread> _threadCollection;        //隊列是否正在處理資料        private int _isProcessing;        //有線程正在處理資料        private const int Processing = 1;        //沒有線程處理資料        private const int UnProcessing = 0;        //隊列是否可用        private volatile bool _enabled = true;        //內部處理線程數量        private int _internalThreadCount;        // 消費者處理事件        public event Action<T> ProcessItemEvent;        //處理異常,需要三個參數,當前隊列執行個體,異常,當時處理的資料        public event Action<dynamic, Exception, T> ProcessExceptionEvent;        public ProcessQueue()        {            _queue = new BlockingCollection<T>();            _cancellationTokenSource = new CancellationTokenSource();            _internalThreadCount = 3;            _cancellToken = _cancellationTokenSource.Token;            _threadCollection = new List<Thread>();        }        public ProcessQueue(int internalThreadCount) : this()        {            this._internalThreadCount = internalThreadCount;        }        /// <summary>        /// 隊列內部元素的數量         /// </summary>        public int GetInternalItemCount()        {            //return _queue.Count;            return _threadCollection.Count;        }        //生產者生產        public void Enqueue(T items)        {            if (items == null)            {                throw new ArgumentException("items");            }            _queue.Add(items);            DataAdded();        }        public void Flush()        {            StopProcess();            while (_queue.Count != 0)            {                T item = default(T);                if (_queue.TryTake(out item))                {                    try                    {                        ProcessItemEvent(item);                    }                    catch (Exception ex)                    {                        OnProcessException(ex, item);                    }                }            }        }        // 通知消費者消費隊列元素        private void DataAdded()        {            if (_enabled)            {                if (!IsProcessingItem())                {                    Console.WriteLine("DataAdded");                    ProcessRangeItem();                    StartProcess();                }            }        }        //判斷是否隊列有線程正在處理         private bool IsProcessingItem()        {            // 替換第一個參數, 如果相等            //int x = Interlocked.CompareExchange(ref _isProcessing, Processing, UnProcessing);            return !(Interlocked.CompareExchange(ref _isProcessing, Processing, UnProcessing) == UnProcessing);        }        // 多消費者消費        private void ProcessRangeItem()        {            for (int i = 0; i < this._internalThreadCount; i++)            {                ProcessItem();            }        }        // 開啟消費處理        private void ProcessItem()        {            Thread currentThread = new Thread((state) =>            {                T item = default(T);                while (_enabled)                {                    try                    {                        try                        {                            if (!_queue.TryTake(out item))                            {                                //Console.WriteLine("阻塞隊列為0時的item: {0}", item);                                //Console.WriteLine("ok!!!");                                break;                            }                            // 處理事件                            ProcessItemEvent(item);                        }                        catch (OperationCanceledException ex)                        {                            DebugHelper.DebugView(ex.ToString());                        }                    }                    catch (Exception ex)                    {                        OnProcessException(ex, item);                    }                }            });            _threadCollection.Add(currentThread);        }        // 開啟消費者        private void StartProcess()        {            //Console.WriteLine("線程的數量: {0}", _threadCollection.Count);            foreach (var thread in _threadCollection)            {                thread.Start();                thread.IsBackground = true;            }        }        // 終止運行        private void StopProcess()        {            this._enabled = false;            foreach (var thread in _threadCollection)            {                if (thread.IsAlive)                {                    thread.Join();                }            }            _threadCollection.Clear();        }        private void OnProcessException(Exception ex, T item)        {            var tempException = ProcessExceptionEvent;            Interlocked.CompareExchange(ref ProcessExceptionEvent, null, null);            if (tempException != null)            {                ProcessExceptionEvent(this, ex, item);            }        }    }

 

基於阻塞隊列的生產者消費者C#並發設計

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