// 三次貝塞爾.cpp : Defines the entry point for the console application.//#include "stdafx.h"#include <stdio.h>#include <iostream>#include <vector>#define NUM_STEPS 30 //越大,曲線越密,越逼近using namespace std;class CvPoint{public:float x;float y;CvPoint(){x=0.0;y=0.0;}CvPoint(float a,float b){x=a;y=b;}}; void curve4(vector<CvPoint> &p, double x1, double y1, //Anchor1 double x2, double y2, //Control1 double x3, double y3, //Control2 double x4, double y4) //Anchor2 { CvPoint tmp0(x1,y1);p.push_back(tmp0); double dx1 = x2 - x1; double dy1 = y2 - y1; double dx2 = x3 - x2; double dy2 = y3 - y2; double dx3 = x4 - x3; double dy3 = y4 - y3; double subdiv_step = 1.0 / (NUM_STEPS + 1); double subdiv_step2 = subdiv_step*subdiv_step; double subdiv_step3 = subdiv_step*subdiv_step*subdiv_step; double pre1 = 3.0 * subdiv_step; double pre2 = 3.0 * subdiv_step2; double pre4 = 6.0 * subdiv_step2; double pre5 = 6.0 * subdiv_step3; double tmp1x = x1 - x2 * 2.0 + x3; double tmp1y = y1 - y2 * 2.0 + y3; double tmp2x = (x2 - x3)*3.0 - x1 + x4; double tmp2y = (y2 - y3)*3.0 - y1 + y4; double fx = x1; double fy = y1; double dfx = (x2 - x1)*pre1 + tmp1x*pre2 + tmp2x*subdiv_step3; double dfy = (y2 - y1)*pre1 + tmp1y*pre2 + tmp2y*subdiv_step3; double ddfx = tmp1x*pre4 + tmp2x*pre5; double ddfy = tmp1y*pre4 + tmp2y*pre5; double dddfx = tmp2x*pre5; double dddfy = tmp2y*pre5; int step = NUM_STEPS; while(step--) { fx += dfx; fy += dfy; dfx += ddfx; dfy += ddfy; ddfx += dddfx; ddfy += dddfy; CvPoint tmp1(fx,fy);p.push_back(tmp1); } CvPoint tmp2(x4,y4);p.push_back(tmp2); } int _tmain(int argc, _TCHAR* argv[]){CvPoint point[4];point[0].x=1.0;point[0].y=4.0;point[1].x=2.2;point[1].y=5.0;point[2].x=6;point[2].y=3;point[3].x=8;point[3].y=9;vector<CvPoint> curvePoint;curve4(curvePoint,point[0].x,point[0].y,point[1].x,point[1].y,point[2].x,point[2].y,point[3].x,point[3].y);int i=0;for(;i<curvePoint.size();i++){cout<<"("<<curvePoint[i].x<<","<<curvePoint[i].y<<")";if((i+1)%2==0)cout<<endl;}cout<<endl<<"點的個數:"<<i<<endl;system("pause");return 0;}