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1 #include <windows.h> 2 #include "resource.h" 3 4 LRESULT CALLBACK MyWndProc( HWND hwnd, // handle to window 5 UINT uMsg, // message identifier 6 WPARAM wParam, // first message parameter 7 LPARAM lParam // second message parameter 8 ); 9 10 int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )11 {12 WNDCLASS wnd;13 HWND hwnd;14 MSG msg;15 TCHAR szAppName[40]; //定義應用程式名稱16 wnd.style = CS_HREDRAW | CS_VREDRAW; //水平或垂直改變視窗都被重繪 與MyWndProc的WM_PAINT訊息關聯17 wnd.lpfnWndProc = MyWndProc;18 wnd.cbClsExtra = 0;19 wnd.cbWndExtra = 0;20 wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);21 wnd.hCursor = LoadCursor(NULL, IDC_ARROW);22 wnd.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);23 wnd.lpszMenuName = NULL;24 wnd.lpszClassName = "HelloClass"; //視窗類別標識,用在CreateWindow的第一個參數25 wnd.hInstance = hInstance;26 if(!RegisterClass(&wnd))27 {28 MessageBox(NULL, TEXT("無法建立視窗"), TEXT("ERROR"), MB_OK|MB_ICONERROR);29 return 0;30 }31 32 LoadString(hInstance, IDS_APPNAME, szAppName, sizeof(szAppName)); //LoadString函數為將資源複製到程式區緩衝中33 hwnd = CreateWindow("HelloClass", szAppName, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL); //第二個參數為視窗標題34 ShowWindow(hwnd, nShowCmd);35 while (GetMessage(&msg, NULL, 0, 0))36 {37 TranslateMessage(&msg);38 DispatchMessage(&msg);39 }40 return 0;41 }42 43 LRESULT CALLBACK MyWndProc( HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)44 {45 HDC hdc; //定義裝置環境控制代碼46 PAINTSTRUCT ps; //繪製結構47 RECT rect; //矩形結構48 switch(uMsg)49 {50 case WM_PAINT:51 { 52 hdc = BeginPaint(hwnd, &ps);53 GetClientRect(hwnd, &rect);54 DrawText(hdc, TEXT("Hello,World!"), -1, &rect, DT_SINGLELINE|DT_CENTER|DT_VCENTER);55 EndPaint(hwnd, &ps);56 }57 break; 58 case WM_DESTROY:59 PostQuitMessage(0);60 return 0;61 }62 63 return DefWindowProc(hwnd, uMsg, wParam, lParam); 64 }
int LoadString( HINSTANCE hInstance, // handle to resource module UINT uID, // resource identifier LPTSTR lpBuffer, // resource buffer int nBufferMax // size of buffer);