I spent a few minutes dissecting the C++ internal runtime structure for objects within Metrowerks CodeWarrior. There's some internal guts that C++ generates when you make objects;the format is not standardized between compilers, but looking at
Memory Layout Let’s briefly consider the memory layout for objects and values. It should help to illustrate some of thefundamental differences. Consider if we had a class and a struct, both containing two int fields:class SampleClass{public int
In event communication, the event sender class does not know which object or method will receive (handle) the events it raises. What is needed is an intermediary (or pointer-like mechanism) between the source and the receiver. The .NET Framework
註:我更習慣於稱呼 Property 為資產,而不是屬性,如果你知道Propery的英文含義,也許會理解我的觀點。剛寫程式時總覺得一個欄位就能滿足要求,何必要使用定義起來麻煩的屬性要get、set的去定義,代碼量還大,真不知道他們的區別和優點例:public class myclass { public static string A private sting _B=""; public string Getval { get { retrun _B ;}
轉載自:http://blogs.msdn.com/b/oldnewthing/archive/2004/02/06/68695.aspx If you find yourself debugging in disassembly, you'll sometimes find strange little functions called "adjustor thunks". Let's take another look at the object we laid out last time:
http://blog.csdn.net/duckur/archive/2005/11/05/523545.aspxstatic Global variable: 檔案範圍:只在聲明的檔案中有效,其他源檔案中不可見;同時有了static的生命週期Global variable:檔案範圍:可以加上extern 聲明為外部變數,跨檔案範圍static (Global) Function: 有檔案範圍,只在本檔案中使用Global Function:無檔案範圍static Member (in
作者:不詳 來源:互連網 ithao123整理 2007-05-13摘要IT人 C++ Str Library是操作字串和字元的庫,支援Windows和支援gcc的多種平台。提供高度最佳化的代碼,並且支援多線程環境和Unicode,同時還有Regex的支援; Common Text Transformation