package{ import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; public class Main extends Sprite { private var ceng:Sprite; private var isdown:Boolean = false; //預設滑鼠未
package{ import flash.display.Sprite; import flash.xml.XMLDocument; public class Main extends Sprite { private var xl:XML; public function Main():void { xl = new XML( "<roo
產生按鈕類 package com.ui{ import flash.display.SimpleButton; import org.osmf.layout.AbsoluteLayoutFacet; public class Button extends SimpleButton { public function Button(thistext:String):void { var arr:Array = in
package{ import flash.display.Sprite; import flash.xml.XMLDocument; public class Main extends Sprite { private var xl:XML; public function Main():void { xl = new XML( "<roo
package{ import flash.display.Sprite; import flash.events.MouseEvent; import flash.media.Video; import flash.net.NetConnection; import flash.net.NetStream; //播放FLV視頻 public class Main extends Sprite { var st
package{ import flash.display.Sprite; import flash.events.Event; import flash.net.URLLoader; import flash.net.URLRequest; public class Main extends Sprite { var jiazai:URLLoader = new URLLoader(); public functi
package{ import flash.display.Sprite; import flash.events.Event; import flash.net.SharedObject; import flash.net.URLLoader; import flash.net.URLRequest; public class Main extends Sprite { public function Ma
package{ import flash.display.Sprite; import flash.events.Event; import flash.ui.Mouse; public class Main extends Sprite { var arr:arrow = new arrow(); //自己做的滑鼠小箭頭(影片剪輯MC) public function Main():void {
package{ import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; public class Main extends Sprite { private var ballXSpeed:Nu
package{ import flash.display.Sprite; import flash.events.TextEvent; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.text.TextField; public class Main extends Sprite { private var txt:Text
package{ import com.ui.Ball; import flash.display.Sprite; public class Main extends Sprite { var a:Ball = new Ball(0x000000,20); var b:Ball = new Ball(0x4c1b1b,20); var c:Ball = new Ball(0xf6e497,20); v
package{ import flash.display.Sprite; public class Main extends Sprite { public function Main():void { //---Regex--- //一般字元匹配 var a:RegExp = /abc=/g; var b:String ="AA