package{ import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFormat; //文字格式類 public class Main extends Sprite { public function Main():void {
package{ import flash.display.Sprite; import org.osmf.net.dynamicstreaming.INetStreamMetrics; public class Main extends Sprite { var startDeck:Array = new Array(); var shuffledDeck:Array = new Array();
package{ import flash.display.Sprite; import flash.events.MouseEvent; import flash.ui.Mouse; public class Main extends Sprite { private var flag:Boolean = new Boolean(); public function Main():void {
//繪製刻度類package com{ import flash.display.Shape; public class Box extends Shape { public function Box() { init(); } private function init():void { this.graphics.beginFill(0
package{ import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; public class Main extends Sprite { public static const STATE_INIT:int = 10; public static const STATE_PLAY:int =
文檔類package{ import com.RectShape; import flash.display.Sprite; import flash.events.MouseEvent; public class Main extends Sprite { //方塊的排列數組 private var indexshape:Array = new Array(1,2,3,4,5,6,7,8);
package{ import flash.display.Sprite; import flash.display.Stage; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import flash.events.Event; public class Main extends Sprite { private var flag:Boolean
package{ import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; public class Main extends Sprite { public function Main():void { //建立動態文本 var txt:TextField
package{ import flash.display.Sprite; import flash.events.KeyboardEvent; public class Main extends Sprite { public function Main():void { init(); } private function init():void
package{ import flash.display.Sprite; import flash.utils.setInterval; //運行間隔運行函數 import flash.utils.clearInterval; //停止間隔運行函數 public class Main extends Sprite { var i:uint = 1; var a:uint; public
package{ import flash.display.Sprite; import flash.events.TimerEvent; import flash.utils.Timer; public class Main extends Sprite { private var a:Timer = new Timer(1000); public function Main():void {