local clWindowText = (colorman.getcolor #windowtext * 255) as color local cl3dDarkShadow = (colorman.getcolor #3ddarkshadow * 255) as color local clRollupTitleText = (colorman.getcolor #rollupTitleText * 255) as color local clRollupTitleFace =
( global TestMapSamples try(destroyDialog TestMapSamples )catch() local lights_state = #() local lights_array = #() fn collectLightsState = ( lights_state = #() lights_array = for l in Lights where classof l != TargetObject collect l for l in
setTransformLockFlags的方法說明,不太難,相信能看懂的setTransformLockFlags <node> (#all | #none | <bitarray>) -- mapped Set and set the transform lock flags for the specified node as an <bitarray>. If a bit is on, the corresponding transform lock
-- 拆架子-- 把隨機數組中的 某些項 轉到另外的數組, aSui =#("好好","效果","忠誠","信用","忠貞","姓名")iRao = random 1 (aSui.count)aKou =#()for i in iRao to 1 by -1 do ( append aKou aSui[i] deleteItem aSui i)format "進行局部收集的選項: % \n" aKou format "這個是刪除後剩餘的項: %\n" aSui--
zongzu =#()for i in Objects do ( append zongzu i.name ) 重名收集 =#() 重名=#()for i in zongzu do ( if findItem 重名收集 i ==0 then ( append 重名收集 i )else ( append 重名 i )) --重名 就是 重名子的 但是還是在要 唯一化 一次 唯一化重名 =#() if
/*Macro_scripts for UVW UnwrapVersion: 3dsmax 9 Revision History: 12 dec 2003, Pierre-Felix Breton, added product switcher: this macro file can be shared with all Discreet products moved functions and dialog definition into the
--- 收集情境中同名的結點fn getSelEqualNme sel =( zong =#()for i in sel do (append zong i.name )equalname =#()namep =#()for i in zong do (if findItem equalname i ==0 then (append equalname i)else (append namep i))onlyname =#()if namep .count>0 then (for i