cme ccp

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How to create buttons in cocos2d: simple, radio, and toggle

" dimensions:CGSizeMake(320, 50) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0] retain]; _label.position = ccp(winSize.width/2, winSize.height-(_label.contentSize.height/2)); [self addChild:_label]; // Standard method to create a button CCMenuItem *starMenuItem = [CCMenuItemImage itemFromNormalImage:@"ButtonStar.png" selectedImage:@"ButtonStarSel.png" target:self selector:@selector(starButton

Tab on Android-a magic character (cocos2dx crash)

Today's test found a problem with the game. If a tab is sent to the system email, the content of the email on android will crash. And they are sure that it is a tab problem. Based on my experience for more than a month (indeed not many years ...) I have never heard that a tab will crash on android. If this problem exists, there will certainly be many people. It may have been a long time ago, and I searched for it, no available information. So I wrote a test project and tested it. In mac and win

Cocos2dx CCLabelAtlas font and CCLabelTTF font usage, cocos2dx Custom font

Cocos2dx CCLabelAtlas font and CCLabelTTF font usage, cocos2dx Custom fontZookeeper 1.26 font 1. CCLabelAtlas font Sample Code: CCLabelAtlas * LBsocre4 = CCLabelAtlas: create (CCString: createWithFormat ("% d", c)->GetCString(), "Labelatlasimg.png", 24, 32, '0 '); LBsocre4-> setAnchorPoint (ccp (0, 0.5 )); LBsocre4-> setPosition (ccp (200,200 )); LBsocre4-> setScale (0.7f ); LBsocre4-> setString (CCString:

Iphone client programmer's half-year work summary

increased by 1 or decreased by 1, memory leakage will occur. 4. It can be seen from the program that each sprite can only be added to one parent class. 3. State Machine Void BackgroundAncientLayer: Update (cocos2d: ccTime ts) { If (torch_num _ { SetTorchGui (); Torch_time _ = 0; } Switch (state _) { Case STATE_START: SetState (STATE_CLOUD_OUT ); Break; Case STATE_CLOUD_OUT: # Ifdef TARGET_IPHONE PlayCloudAciton (ccp (1522.0f * kIphoneScaleFactor, 2

Font in Cocos2d-X, Cocos2d-X font

Font in Cocos2d-X, Cocos2d-X font There are three ways to display text in a Cocos2d-X: CCLabelTTF: The system font is used. Each character string generates a texture, which is less efficient and suitable for non-changing text. CCLabelAtlas: Uses NodeAtlas to optimize rendering. It is suitable for numbers that change frequently, such as scores and money. CCLabelBMFont: it is flexible to use CCSpriteBatchNode. Each character is an genie. You can operate on each character and use the image directly

Example of sqlite3 in cocos2d-x2.1.2

(helloworld: createtable); ccmenu * createmenu = ccmenu: Create (createitem, null ); createmenu-> setposition (CCP (100,300); this-> addchild (createmenu); cclabelttf * insertlabel = cclabelttf: Create ("insert data ", "Arial", 24); Parameters * insertitem = parameters: Create (insertlabel, this, menu_selector (helloworld: insertdata); ccmenu * insertmenu = ccmenu: Create (insertitem, null); insertmenu-> setposition (

Cocos2dx How to use Cclabelatlas fonts and Cclabelttf fonts

 1.26, Font1. Cclabelatlas Font Example code:Cclabelatlas*LBsocre4=Cclabelatlas::Create(ccstring::Createwithformat("%d", c) getcstring (), " Labelatlasimg.png " ,24, 32, ' 0 ' NBSP; lbsocre4 -> setanchorpoint (CCP (0,0.5)); lbsocre4 -> setposition Span style= "font-family: ' Consolas '; Color: #000000; Font-size:10.5pt "> (CCP ( 200 200 NBSP; lbsocre4 " Span style= "

Cocos2d-x Study Notes (10) scheduler and cocos2dx callback

{public: Virtual bool Init (); static cocos2d: ccscene * scene (); void callback (); void callnodeback (ccnode * sender ); void callnodeback (cocos2d: ccnode * sender, void * data); void callobjectback (ccobject * data); create_func (helloworld) ;}; void helloword: init {... ccsprite * player = ccsprite: Create ("icon.png"); player-> setposition (CCP (100,100); this-> Addchild (player); ccmoveto * Action = ccmoveto: Create (1,

Cocos2d-x elementary school (7)-> Win32 display Chinese garbled Solution

... (Note: Right-click the project and choose Properties> connector> input> Add dependency column> next to a button. Click Open and add libiconv to another line. lib, or add libiconv. lib) STD: String China = "Chinese! Haha "; # If (cc_target_platform = cc_platform_win32) gbktoutf8 (China," GBK "," UTF-8 "); # endif ccmenuitem * chinaitem = ccmenuitemfont: Create (China. c_str (), this, null); chinaitem-> setposition (CCP (size. width/2, size. height/

Tiled map in cocos2d-x

walked in the map _ meta = _ tilemap-> layernamed ("meta "); // hide the walking area _ meta-> setvisible (FAL Se); // get the watermelon layer _ fruit = _ tilemap-> layernamed ("Fruit") on the map; // remember to rehold the array. _ Enemyarray = ccarray: Create (); _ enemyarray-> retain (); // initialize the array containing bullets _ bulletarray = ccarray: Create (); _ bulletarray-> retain (); // Add the enemy addenemy (); // collision detection this-> schedule (schedule_selector (helloworld:

Using Cocos2d-X to implement a small game photoexhibition

Viewscene. h/viewscene. cpp: Create a scenic spot The technology used in the program: One background image and three buttons displayed on the main interface of the program The background image uses the genie // Set the program background ccsprite * Background = ccsprite: Create ("background.png"); addchild (background); background-> setposition (center ); The three buttons use ccmenu, ccmenuitemsprite, create menu items through the genie, and implement the switching scenario of clicking menu

Cocos2d-x/Android searchlight effects (spotlight)

;setPosition(ccp(size.width/2, size.height/2));ccBlendFunc bf = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA};renderLayer->getSprite()->setBlendFunc(bf);addChild(renderLayer);CCSpotLight* spotLight = CCSpotLight::spotLightWithRenderTexture(renderLayer, 60.0f, ccc4(0, 0, 0, 0xFF));CC_BREAK_IF(!spotLight);spotLight->setAnchorPoint(ccp(0, 0));spotLight->setPosition(ccp(siz

Cocos2d-x Learning notes in the world coordinate system, local coordinate system, OpenGL coordinate system, screen coordinate system _c language

coordinate system//ccnode: Converttonodespace () Converts the world coordinate system to the local coordinate system//sprite1, sprite2 picture size is 100,100 ccsprite * sprite1 = ccsprite::create ("Image1.png" ); Sprite1->setposition (CCP (100,100)); Add Sprite2 to the Sprite1 node, at which point the lower-left corner of the sprite1 is the origin, although the sprite1 anchor is in the middle of its picture ccsprite * Sprite2 = ccsprite::create

Cocos2d-x on the strange problem of conversion between std::string and const char*

First, a string type data Ccuserdefault::shareduserdefault ()->setstringforkey ("Jason", "Hello") is stored; Ccuserdefault::shareduserdefault ()->flush (); Then get the string const char* FileName = Ccuserdefault::shareduserdefault ()->getstringforkey ("Jason") by the following way. C_STR () ; The print statement is normal and the output is Hello cclog ("filename:%s", fileName); But the following statement appears on the device on the error, or nothing, or the st

Program structure of C # in Visual C # Programming

, the following program uses the acme. Collections. Stack class from the acme. dll assembly: Using system;Using acme. collections; Class Test{Static void main (){Stack S = new stack ();S. Push (1 );S. Push (10 );S. Push (1, 100 );Console. writeline (S. Pop ());Console. writeline (S. Pop ());Console. writeline (S. Pop ());}} If the program is saved as a test. CS file, the compile CME. dll can be referenced by the/R option when test. CS is compiled: CSC

One of the messaging cat development commands

+ CCID to obtain the SIM card ID. This command causes the module to read the EF-CCID file on the SIM card.9. At + GCAP capability table. (Supported functions)10. A/repeat the previous command. Only the/command cannot be repeated. This command repeats the previous command.11. Shut down at + cpof. This special command stops the GSM software stack and hardware layer.The command at + cfun = 0 has the same function as + cpof.12. At + cfun: Set the telephone capacity. This command selects the functio

C. Vim hotkeys

-- Help --------------------------------------------------------------- \ HM show manual for word under the cursor (n, I)\ HP show plugin help (n, I) -- Comments ----------------------------------------------------------- \ Cl end-of-line comment (n, V, I)\ CJ adjust end-of-line comment (s) (N, V, I)\ CS set end-of-line comment column (N)\ C * code-> comment/**/(n, V)\ CC code-> comment // (n, V)\ Co comment-> code (n, V)\ CFR Frame Comment (n, I)\ CFU function comment (n, I)\

3G module debugging under android2.1 (3)

Now we will introduce how to implement PPP dial-up Internet access. Create the PPP directory under/system/etc and the following files under the PPP Directory: 1. init. GPRS-pppd #! /System/bin/sh # An unforunate wrapper script Pppd_pid = /System/bin/setprop"Net. GPRS. PPP-Exit""" /System/bin/log-T pppd "Starting pppd" /System/bin/pppd call GPRS $ * Pppd_exit = $? Pppd_pid = $! /System/bin/log-T pppd "pppd exited with $ pppd_exit" /System/bin/setprop"Net. GPRS. PPP-Exit""$ Pppd_exit"

Linux (UBUNTU) PPP dial-up online learning notes

cmnetipparam cmnetusepeerdns Chat script/etc/chatscripts/GPRS-chat: #TIMEOUT 15ABORT '\nBUSY\r'ABORT '\nNO ANSWER\r'ABORT '\nRINGING\r\n\r\nRINGING\r'ABORT '\n+CME ERROR: 100\r'#" AT#'OK-+++\c-OK' ATH0#TIMEOUT 40#" \rAT'' ATZ#OK ATS0=0#OK ATE0V1OK AT+CGDCONT=1,"IP","CMNET"OK AT+CGEQREQ=1,2,128,384,0,0,0,0,"0E0","0E0",,0,0OK ATDT*98*1#CONNECT 4. Start pppd Sudo pppd call GPRS-dial If the operation succeeds, the following information is returned: local

At instruction (Chinese detailed version) (i)

SIM card. This command allows the module to read the Ef-ccid file on the SIM card.9. At+gcap the ability to obtain a table. (Supported Features)10. A/repeats the last command. Only A/command cannot be duplicated. This command repeats the previous command executed.11. AT+CPOF shut down the machine. This special command stops the GSM software stack and the hardware layer. Function of command at+cfun=0Same as +CPOF.12. At+cfun set the telephone to be able. This command selects the function level o

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