cme ccp

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Guide to update the Cisco Phone Firmware via CME

Guide to update the firmware:Step 1, Download the Firmware1) Download it via by Https://software.cisco.com/download/home2) Find the related the phone module, and then download the Sccp/sip fireware, normally the phone would be worked as the S CCP,3) The firmware since 9.0 the file extension would be changed as following show:STEP2, copy firmware into CME router via TFTPRun command:copy TFTP Flash:Commits:Pl

Ilink 2.x, message specifications for CME Globex

CME ilink 2x supported administration message formats Logon (msgtype = A): customer to CME Logon (msgtype = A): cme to customer Heartbeat (msgtype = 0) Test request (msgtype = 1) Resend Request (msgtype = 2) Session level reject (msgtype = 3) Business level reject (msgtype = J) Sequence reset (msgtype = 4) Logout (msgtype = 5) 13 Supported ap

Voice Lab 3-iphone Features & CME Features

Voice Lab 3-iphone Features CME features1-Test topology:650) this.width=650; "title=" clip_image002 "style=" Border-top:0px;border-right:0px;border-bottom:0px;border-left : 0px; "alt=" clip_image002 "src=" http://s3.51cto.com/wyfs02/M02/7A/FE/wKioL1bEeL_AFk-mAABMdlbrLbQ233.jpg "border=" 0 "height="/>Telephony-serviceNo Auto-reg-ephone//Turn off auto-registrationMax-ephones 5MAX-DN 5IP source-address 192.168.100.1 Port 2000//Telephone registration add

Object-Oriented Design Principles (7) CCP (principle of joint closure)

CCP (the common closure principle) All classes in the package should be closed for changes to the same class nature. The classes in a package shoshould be closed together against the same kinds of changes. A change that affects a package affects all the classes in that package. All classes in a package should be disabled for changes of the same type. A change affects a package and affects all classes in the package. A more brief statement is: C

CME 292 Lecture 1 Language Features

Numeric arraysintroduction High-level language for technical computing Integrates computation, visualization, and programming Sophisticated data structures, editing and debugging tools, object-oriented programing MATrix LABoratory (MATLAB) Highly optimized for matrix operations Originally written to povide easy access to the matrix Software:linpack (linear System Package) and Eispack (Eigen system PAC Kage) Basic element is an array that

Eclipse Development COCOS2DX 3.2 Environment Building Three: Ccp-tests Project compilation (This is not a CDT project)

COCOS2DX also has a few test items, the 3.2 version is under the Tests folder under the installation directory. The Ccp-tests project contains a lot of usage examples, and beginners can quickly learn the basics of COCOS2DX by familiarizing themselves with this project.I was in the test Cpp-tests project still encountered something, this time to summarize.Enter the Ccp-tests directory to see the same structu

Header file. h The difference from the source file. CCP

", "only one occurrence in one source file" is allowed. Imagine that if A.H contains the definition of Class A, b.h contains the definition of Class B, because the definition of Class B relies on Class A, so B.h also includes a.h. Now there is a source file, it uses both Class A and Class B, so the programmer in this source file both the a.h included in the, but also the b.h included in the. At this point, the problem is: the definition of Class A has appeared in this source file two times! So t

Asp. NET CCP Code

asp.net in asp.net because of the direct use or conversion of DLL files, most people do not care about the problem of sharing the original password, since ASP.net is able to edit the latest original code to perform the Web site, it is necessary to

The definition and application Summary of C + + CCP _c language

Defined:Using overlay technology, several variables cover each other so that several different variables share the same memory structure and become the community type structure. The definition of a community is similar to a struct, but all members

Linux pppd GRPS Configuration

# NovjUsepeerdnsDefaultrouteNoipdefaultIpcp-Accept-LocalIpcp-Accept-remoteLockConnect '/usr/sbin/chat-S-v-F/etc/PPP/chat/CMTC-ISP' If you do not understand these commands, you can easily find them on the Internet: Modify the/etc/PPP/chat/CMTC-ISP file (if the chat directory is not in my system, manually create a CMTC-ISP ): Abort 'busy'Abort 'no carrier'Abort 'error'Abort '+ CME error: 100'""OK at + cgdcont = 1, "ip", "cmnet", 0, 0OK at + cgeqreq =,

Cocos2d-x Study Notes (14) -- CCTextureCache

, it is worth noting that all the methods for loading images are loaded to CCTexureCache as texture, not just CCSprite. Below I will use an example to describe it.Step 1: Create an cocos2d-win32 project and name it textureCache;Step 2: Add the following two classes in HelloWorldScene. h:[Cpp]// Method 2Class TextureCache: public CCLayer{Protected:CCTexture2D * m_cache [20];Public:TextureCache ();Void addSprite (CCObject * pSender );};// The first method for loading ImagesClass SpriteLayer: publi

Anti-methionine peptide antibody

Anti-methionine peptide antibody (CCP) is a cyclic poly-protein peptide fragment, is a type of IgG-based antibody, rheumatoid arthritis (RA) has a good sensitivity and specificity, and anti-CCP-positive RA patients with bone damage than anti-CCP antibody negative people serious. Anti-methionine peptide antibody is a kind of rheumatism autoantibodies system, rheum

Cocos2dx BASICS (18) -- Basic Drawing draw

, 25,200,250); ccdrawpoint (mysize/2); // multiple points ccpointsize (30); ccdrawcolor4b (255, 0, 0,100 ); ccpoint pointarray [] = {CCP (200,150), CCP (200,200), CCP (280,150), CCP (280,200)}; ccdrawpoints (pointarray, 4 ); // line gllinewidth (3); ccdrawcolor4b (255,255,255,130); ccdrawline (

Cocos2d-x game engine development notes (18) Drawing

Original article, reproduced please indicate the source: http://blog.csdn.net/zhy_cheng/article/details/8480048 Drawing, In the cocos2d-x comes testcpp, including drawing points, straight lines, polygon (filled and not filled), circles, besell curves. First, override the draw method of the parent class in the helloworld class. virtual void draw(); In the source file, delete the class capacity in init. The init method should be executed before draw, which will overwrite the effect we have drawn.

Progresstimer in Cocos2d-X

class cclayer: Init (); // obtain the size of the Form. ccsize winsize = ccdirector: shareddire()-> getwinsize (); // set the coordinate ccpoint center = CCP (winsize. width/2, winsize. height/2); // create the genie ccsprite * sprite = ccsprite: Create ("labelatlasimg.png"); // use the genie to create the progress bar ccprogresstimer * progress = ccprogresstimer :: create (sprite); addchild (Progress); // set the progress bar position progress-> set

Cocos2dx BASICS (23) -- progress bar ccprogresstimer

* setmidpoint, setbarchangerate * // set the center position at the start of the progress bar, value Range: [0, 1] (default image center point CCP (0.5, 0.5) void setmidpoint (ccpoint); ccpoint getmidpoint (); // void setbarchangerate (ccpoint); ccpoint getbarchangerate ();/*** parent class inherits * setanchorpoint, setcolor, setopacity * // set the anchor void setanchorpoint (ccpoint anchorpoint); // set the color virtual void setcolor (const cccol

Cocos2d-x elementary school (1)-> drawing

scene;} Basedrawlayer. h #include "cocos2d.h"using namespace cocos2d;class BaseDrawLayer:public CCLayer{public:BaseDrawLayer();~BaseDrawLayer(void);virtual void draw();LAYER_CREATE_FUNC(BaseDrawLayer);}; Basedrawlayer. cpp # Include "basedrawlayer. H" basedrawlayer: basedrawlayer () {} basedrawlayer ::~ Basedrawlayer (void) {} void basedrawlayer: Draw () {// note: the OpenGL coordinate system starts with ccsize S = ccdirector ctor: shareddire() in the lower left corner () -> getwinsize (); // s

ProgressTimer in Cocos2d-X

: init (); // obtain the window size CCSize winSize = CCDirector: sharedDirector ()-> getWinSize (); // set the coordinates CCPoint center = ccp (winSize. width/2, winSize. height/2); // create the genie CCSprite * sprite = CCSprite: create ("labelatlasimg.png"); // use the genie to create the progress bar CCProgressTimer * progress = CCProgressTimer :: create (sprite); addChild (progress); // set the progress bar position progress-> setPosition (cent

Cocos2d-X directly using OpenGL interface, cocos2d-xopengl

Cocos2d-X directly using OpenGL interface, cocos2d-xopengl Cocos2d-X is based on OpenGL ES 2D game engine, so Cocos2d-X can directly use OpenGL Interface First, create a Draw class for processing OpenGL interfaces. Add the following code to Draw. h: #ifndef _Draw_H_#define _Draw_H_#include "cocos2d.h"USING_NS_CC;class Draw : public CCLayer{public: static CCScene* scene(); CREATE_FUNC(Draw); bool init(); void draw();};#endif Example 1: Draw a vertex Using OpenGL Interface Add the fol

Stroke and shadow of CCLabelTTF in cocos2dx

The game often uses the text stroke and shadow, when cocos2dx does not provide us, the following is my reference: Click to open the Link (http://blog.csdn.net/song_hui_xiang/article/details/17375279) made a, basically the same, don't like it, don't spray it! The Code is as follows: Idea: Multiple CCLabelTTF overlapping. Header file //// CLabel. h // XXX // Created by user on 14-3-4. /// # ifndef _ XXX _ CLabel __# define _ XXX _ CLabel __# include # Include "cocos2d. h "USING_NS_CC; namesp

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