Qt independent Game II is published as "ten-day ghost drive" and qt "ten-day ghost drive"
Qt independent Game II released as "ten-day ghost drive"
We arrived on March 13, 2015. According to my release schedule, today I solemnly announce to you that my Qt independent Game II's "ten-day ghost drive" was finally released!
This is the same as the last independent game release. At this time, I can't help but feel it. This time I felt a little different, because this game was not created by me in full time. It took me five months before and after that, and the birth of this game was a glorious thing for me, it represents my current understanding of Qt and the highest level of application development. At the same time, this game allows me to understand and learn some knowledge other than development, such as planning, design, resources and publishing. Finally, the release of this game does not represent the end of the game development process. After the release, I need to listen to the opinions and suggestions of the players extensively and get in touch with the operation of the game. Be familiar with the entire game development process.
From the design point of view, this game is positioned as a general casual and smart game, so the technology is not very difficult as a whole. A large number of games use the new technology of Qt 5: Qt Quick, combined with 2D game development skills, coupled with their own understanding of game design, combined with production. It should be particularly emphasized that the gameplay of this game is original and is not modeled on any other game. No attempt to copy my game will succeed. Please help us with supervision and a healthy and original game development environment.
Through this game, I understand and try the game process in many ways. This game is different from my first independent game "take medicine.
Project |
Take medicine |
Ten-day ghost drive |
Game type |
Leisure and entertainment |
Leisure and entertainment |
Target game groups |
All Ages |
All Ages |
Game Image Type |
2D |
2D |
Game image features |
Sprite + Animation + Pariticle |
Sprite + Animation + Pariticle |
Gameplay type |
Imitation + innovative gameplay |
Completely original gameplay |
Artificial Intelligence |
None |
Yes |
Gameplay complexity |
Simple |
Simple |
Gameplay change |
Single |
Diverse |
Beginner Guide |
None |
Yes |
Game Sound |
Yes |
Yes |
Game records |
Yes, but no clear record Option |
Yes |
Game feedback |
Yes |
Yes |
Game incentives |
Reward levels |
By setting unlocking and soul boosting |
How the game is profitable |
Advertisement |
Advertisement |
The biggest difference I can see is that the gameplay is original. I wrote nearly one thousand words to describe the gameplay. during the development process, I studied the high-quality articles related to the hot money online, the gameplay has been changed several times. Finally, the existing gameplay is formed without changing the original design. In addition, "Ten-day ghost drive" is the first time I bring the novice guide feature into the game. The novice guide feature is a controversial feature in Game Development. I think some games use various masks to "tell" players which buttons should be clicked during the novice guide process, which buttons should not be specified. This situation is not applicable to simple casual games. Therefore, the game only provides a basic novice guide. Of course, I made a game to consider that some players will not enjoy the game. Hope to help them get familiar with and enjoy the game.
From game design, R & D to the release of the game, I feel that it is necessary to overcome many difficulties to release an independent game. I have been rejected for many times when I submitted developer information and the game. So far, I have not submitted the game to some app stores. As the planned release time is today, I have to make a compromise and give up some channels. Of course, I will gradually follow up the application release through these channels.
Finally, after the release of "Ten-day ghost drive", I want to turn to the task of publicity and release. The production of this game is a new challenge for me. I just saw in the background that after publishing to the App Store, players from all over the world started to touch the game with curiosity. Although the game is good, it should be known to everyone. To this end, I will continue to work hard, operate well, and maintain this game.
Speaking of the New Year, I also have my own goals. It is said that the year is based on spring. I want to refine my goals and achieve them one by one during the New Year's Day holiday. More and Better works will be available at that time. Please look forward to it!
Windows: Here (extraction code: 01df)
Windows Phone: here
Android:
GooglePlay
91
Direct download (extraction code: af59)