A neuro-cat makes people believe and think about the value of HTML5.

Source: Internet
Author: User
Keywords Mobile games Internet games game consoles

2014, the game industry has two things, by the specific case with fire: one is HTML5, but at present more value lies in the dissemination rather than the game itself; one is the live platform, because Twitch valued 1 billion U.S. dollars, the domestic similar live platform has also raised its head.


Donews game January 19 feature (reporter Zhao Yue)

2014, the game industry has two things, by the specific case with fire: one is HTML5, but at present more value lies in the dissemination rather than the game itself; one is the live platform, because Twitch valued 1 billion U.S. dollars, the domestic similar live platform has also raised its head.

A neuro-cat makes people believe and think about the value of HTML5.


From a production of rough, play simple "surround the nerve cat" brush screen friends Circle, HTML5 Games began to be a great range of game attention.

Short production cycle, less cost, simple and easy to use, wide range of applications, the ability to spread very strong ... There are a number of reasons why the H5 game is being paid attention to, and even the discussion of the mainstream research and development language of the hand tour is continuing.


Soon after the nerve cat, the circle of friends in a period of time also appeared to find the house ancestor name, Ice Bucket Challenge (similar to play the mouse), as well as some simple H5-written shooting class game. The characteristics of these games, in addition to simple and easy to operate, the combination of hot topics is also a major factor in the rapid transmission. H5 game is the use of their own more than other game production cycle short of the advantages of the immediate hot spot response, and the use of friends in the circle of friend interaction and comparison, to achieve the effect of the spread of the brush screen.

Several phenomenon-level H5 game brush screen, with a friend circle of this new thing fresh feeling dispersed, and then there are few similar to the emergence of the nerve cat burst. Instead, there are a number of H5 pages with ad features and simple operations.

It also can be seen that people for the value of H5 games, the current more attention to its ability to spread. and is willing to let the game through such advantages to the cash.

But for the future development of H5 games, from the advent of the distribution platform, such as music micro-hand tour, to egrets and other engines of continuous iterations, you can see that the industry's exploration of its not stop here, and from some new H5 game effect, already very close to the level of native app.

But whether like the same year on the PC side of the page to grow as fast as possible, but also to see the game itself in the production of development, user training and payment channels and other aspects of support.

Twitch the live platform in dispute after proving value

After Twitch was bought by Amazon at a price of 970 million dollars, the domestic live platform was fired out of the water.

The current domestic live platform, in addition to the previous YY and 17173 live broadcast, such as based on the game media development of the live platform, this year, the rapid emergence of the fight fish TV, Battle flag TV and Fire Cat TV, also showed a strong forces.

Several new platforms, in this year as a successor to enter the market, have adopted a high price signing well-known anchors and teams of the way, for the platform quickly accumulate popularity. And after the signing of the auction, electric competition stars of the value doubled, but also for this year's electric competition industry played a role in promoting. In this way, to create stars by electricity, but also let the stars in the live platform value of the platform to bring users. Three-party linkage of the mutual drive, for each other's development has brought a favorable trend.

Development, disputes also become the 2014 game live platform industry key words. Among them, each platform to high prices each other to dig the event of the anchor, until now, the platform has been used and platform anchor to sign a high price penalty to prevent the loss of popular anchors.

In addition, some platforms in order to gain advantage in the competition, let the host in the process of adding pornographic content such as the chaos also occurs. Rapid development and lax management between the contradictions, in addition to the use of improper content to attract traffic, the signing of the host's management confusion and other problems have occurred.

In addition to their own problems caused by the rapid development of the platform, the competition between the platforms also caused some problems. One of the most prominent is by NetEase prohibit other platform broadcast games caused by the dispute. From the illegal live NetEase game of the player to start, NetEase will be the previous live platform has not considered the broadcast game copyright issues mentioned on the desktop.

Since then, NetEase has not only publicly banned other platforms on the live broadcast of its games, but also set an example to stop their own platform for other manufacturers of the game live. And this move in yy Lee Colling view, "is tantamount to exiting the field of live." Then, also through the company's telephone earnings, NetEase lei Ding back, do not let another broadcast, because "they have not reached the level of netease requirements."

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