DOTA2 official website officially opened Ice Frog released the first question and answer content
Source: Internet
Author: User
KeywordsOfficial website the first
After a few weeks ago DOTA2 changed the official icon, Valve's official website also opened successively. Although the official website no more screenshots, but by the mysterious "Ice Frog" released the DotA 2 of the first player questions and answers. It explains the problems in the game, how the new games are networked, whether there are beta versions, etc. There is a well-known problem is that when DotA's trademark changed to DOTA2, there is a DotA original company Blizzard (Warcraft 3) can continue to use DotA in the game. DOTA2 plans to make a PC and Mac version next year. But Iceforg said it was a long-term plan and that any news would be posted on the official web site. Official website: click Enter. The following is Q&a translation content, from the CN DOTA2, translator for Aegis: Q: DotA2 will have the disconnection function? (by Vanes-ut) A: In fact, early in the game test, in order to facilitate testing, we have joined the disconnection function. If you happen to have something to leave, you can take over the same level as your friend and continue the fight. If you want to get a better reputation in the player community, you can also join the game that has players leaving but still playing and showing off your skills. Q: If I were in Europe, would I be able to play with friends from America? (Asked by Adam Mosley) A: Of course, a lot of people have friends around the world and we want to make it easy for them to play together. One of the reasons why DotA is so special is that it has a huge group of players and we do everything we can to make it easy for players to communicate and play. Q: How are you going to solve the latency problem between players? A: We are spending a lot of time and resources to make sure this problem is solved. As far as possible to reduce the communication delay with the server, and optimize the network code as far as possible, whether it is a casual or fierce competition, do these two points for the player experience DotA fun is very important. We are extending the coverage of the steam system to the whole world, so that no matter where you are, DotA2 's matching game service will allow you to play at the lowest latency. In addition, we will set up a number of dedicated regional servers, so that the line distance from the players to get a better gaming experience. Q: What is the DotA2 system configuration requirements? (Asked by S.hong) A: We have not yet officially announced the minimum system configuration requirements. Our goal is to allow users and Internet users who use old computers to play games, while also showing better images on high profile computers. Q: I heard that when the player leaves, the AI (AI) takes over his hero to continue the game. Is there a way to directly control the hero who is taken over by AI? Answer: The player who is still in the game can choose whether to use AI to connectTube function. You can let your teammates control him, or you can send him back to the base to hide, or give him the AI behavior pattern, controlled by the AI. Q: Is there a similar dota in the AI map settings, or can you adjust the difficulty of the "training mode"? (asked by L.pham) answer: Yes. If you only want to play, you can fight AI, you can also team up with friends against AI. There are many different AI settings options, from difficulty level to AI behavior patterns, can be defined by themselves. For example, if you want to exercise your own line control ability, you can set the AI to be good at positive, reverse, harassment. In addition, we also have a number of specially produced challenge map, similar to the "Fat Hook War" mode, I will explain in detail later. Q: When I watch the replays video, can I choose the time point to watch? Or do you have to finish it from the beginning? (by Luciando) A: You can skip to a point in the replays video, add tags for reference, visually view the data graph, and watch with a particular player's perspective (and follow their camera movements). You can also watch replays videos with friends to review a game or learn lessons from your mistakes. For video producers, the replays video system provides flexible lens viewing and speed control options. There are also a variety of comments and editing features that allow you to join the replays video. Q: Do you think you should make drastic changes to the game style of DotA? A: Big changes don't mean that the game will get better. We have designed countless features around DotA2 to make the game experience better. But the game itself is always gradually improved and developed, this will not change. We regard DotA2 as a piece that needs to be carved for a long time, just like the course of DotA. We want a high quality gaming experience, not change for the sake of change. Of course, over time, you'll see improvements in content and functionality, but the starting point is to make the game experience better for the player, not for the forehead. Valve and I firmly believe that the DotA has been pursuing the "player-oriented" development model, will enable us to make the best development decisions. Q: Can you join an ongoing DotA2 game to watch? (by Valo) A: Players can be viewed in DotA2 and comments. You can join and watch most of the games that are in progress (unless the player sets it to private mode). You can also join a friend's game, watch your favorite team's game, or simply choose the level you want to watch and the hero you want to watch, and the system will automatically help you find a match for you to watch. We have also developed a dedicated system that allows automatic load balancing across multiple servers, the game itself will not be slowed down by too many viewers. By dynamically allocating server resources, we can support any number of users watching the game. The game also has special tags and search options to help you find a game that is being broadcast, or play back a game that has been completed live. A live person can operate as a "pilot" so that all viewers can watch the game from the point of view of a live person. There is also an anti cheating mechanism in the game that allows you to delay the game for a while and play it to the audience to avoid cheating with the viewing feature. Q: Would you like to keep the skills that require casting time (such as "torrent")? In addition, can the player still use some advanced techniques, such as canceling the cast, shadow of the field, and so on? (Asked by Lycan) A: Of course, these things are preserved as they are. They are a very important part of DotA, and without them, the game feels completely wrong. Q: How do players manage replays video files? A: Video files are automatically saved in the Steam cloud online storage system, and players don't have to worry about losing their videos. You can use the Replays Video browsing tool to search, categorize, mark, score, or collect video. Q: After the sale of DotA2, will you continue to update the DotA? (by Jack Lee) A: As long as the players want DotA to continue to update, I will continue to update. But the DotA2 of the future will be a better way to develop the DotA. Q: What is your role in development, beta testers, player feedback, and other factors that affect development? (by Basel) A: Basically the same pattern as before, the only difference is that I am now working with valve developers. Both the Test player and the Kunkka are helping us to make the DotA better. One of the most important things for me is to listen to the voice of the player group. In the future, you will have many opportunities to present their opinions to our works, from game play to visual effects, to the best. Q: Is DotA2 's picture gorgeous enough to dazzle? It's a good thing to be more beautiful, but if it's too gorgeous, it's easy to confuse the player. Answer: Our development team is very clear that the game itself is the most critical part of the Lycan. Our primary goal is to enable players to quickly and easily see what's going on on the screen. For each of the skills, effects, heroes and other elements of the adjustment will be a continuous process, we will continue to be based on feedback from the players to adjust. , whether for veteran, audience or new people, neat and intuitive picture is very important. Q: Do I have a chance to help test DotA2? (asked by Sing Liu) A: players have a chance to participate in DotA2 's betaTest and give us valuable feedback. We will release detailed information on this in the future. Q: How are you going to make it easier for new players to get into the game? (by Arvin) A: For the current DotA, this is very difficult, because it lacks the service around the game, players are not easy to establish friendly relations, the same level of players are difficult to team up. Many new systems, such as novice tutorials, hierarchical matching systems, AI systems, identification, coaching systems, etc, can help new players get into the game faster, DotA2 added. Q: What is the shortcut key definition system in DotA2? (Asked by Stany Kaff) A: We have preset several default shortcut key templates that can accommodate most of the mainstream settings. You can also define shortcuts exactly as you like, and you can define them as a whole, or as a separate definition for each hero. The shortcut key Settings feature includes not only shortcuts for defining heroes and objects, but also adjusting perspectives, automatic casting, formation, and so on. Your settings will be saved on the server so you don't have to reset the shortcuts again after you sign in to the Internet bar. (Digging the shell net)
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