"MMO games in China have now reached an imminent and dead phase," said Slam, a producer of Blade Rifles, in a media tasting interview with the media.
In Slam's opinion, the entire domestic game market is now very homogeneity, as a game player, he wants to make a new category. From the theme, to the screen, to play, and even set up, he hopes to bring a new, real gaming experience. So Slam in front of many media, talked about his visit to the British military museum when the shock, those years of dusty cold weapons, still allows him to feel the history of carrying and unique strength of aesthetics and inspire this gamer The impulse to turn dreams into reality. This impulse gradually into a clear direction: to create a direct battlefield authenticity. This is also the "knife cavalry" production concept.
Real cruel cold weapon battle
The impact of this concept on the game is obvious. In the "cavalry", the battle is real and cruel, the game is not gorgeous skills, the overall action is extremely realistic, all one-on-one cold weapons fight. If you have to say what gorgeous part, that is, when the enemy soldiers in the state of blood, press the C key close to enter the execution state, then the screen will appear cut throat and other close-ups.
This authenticity is reflected in every detail, such as the game is a friendly injury set, so when people are melee, players need to worry about hurting friendly friends or being chopped friendly.
The game's equipment, the durability is no longer a mere number, details of war damage will be clearly demonstrated. Slam said that future versions will see the scratches cut to the characters, armor and other equipment damage has been demonstrated, including the hit the head, the helmet will fly out to increase the pleasure of the hit.
A reporter asked whether there is a real action to consider a hit kill, will not let the players feel unaccustomed or unacceptable, Slam replied: "We are not too worried about the player will prefer the more glamorous and gorgeous things , I only hope that like this type of user, to play our game on it. "
This game is really awesome
Ask users to explore the market
Although full of innovation and ideas, but does not mean that the "cavalry" does not pay attention to the views of the players. In fact, the development team is always concerned about the feedback from the players. Even the May 21 test, Slam said it's mostly about gathering feedback from players, hoping to explore the market by asking users to see what settings the user can accept. Development team hopes to pass such a test, as soon as possible to find the product deficiencies, or players feel that the problems on the go and make corrections.
"Tencent develops the most important aspects of the game and listens to the user's voice as much as possible." Slam said, "We must first ensure that the core of the law and fighting is no problem, let everyone like, for example, faster, slower, or What is unpleasant, our biggest problem is to solve these unhappy spots as soon as possible. "
Brian Waddle, global vice president for the Havok engines used in Blades, also said that the Cavalry team had been pushing forward to maximize engine performance. The future will do more optimization and support, including support for more roles with the screen instantly fight, make a better battle experience.
At the end of the interview, Slam talked about his vision of the game. In his opinion, the perfect state of the game is to create a sand table so that players can build their own things, through such confrontation to produce a lot of tactical changes. The future official will only provide a map, the battlefield supplies, terrain, institutions, etc. will all be arranged by the player himself.
"This is the best hope to achieve," he added.