Tell you 11 tips for developing mobile apps

Source: Internet
Author: User
Keywords Mobile internet entrepreneur mobile application development

If you want to really develop a popular application, it is easier said than done but difficult. TNW, the U.S. technology news website, has summed up its mobile apps development proposals by interviewing 11 young entrepreneurs who are now successful.

1, testing is very important

Mobile application testing is still a relatively new field, but it has great impact on the development of applications. Use a platform like artisan to complete these tests--Robert J. Moore, founder of Rjmetrics, a service website for business Intelligence Online.

2, deep excavation of the interests of users

Users ' interests are far more important than yours. And you need to have a deep understanding of the user's interests, and then set up different nodes, gradually to detonate their interest. When you have this idea in your head, then you can build the basis of the user experience to be able to play well. Otherwise, you'll only be able to gamble with craps--Danny Boice, founder of Speek, a teleconference service company.

3. Planning Offline Experience

There are a number of successful popular applications, such as Workflowy and Evernote work, that focus on offline use, allowing users to stay out of WiFi or enjoy their services while using other networks. and mobile developers need to think clearly at the research and development stage how to get users to experience services in offline mode--Doreen Bloch, founder of the beauty technology start-up company Poshly Inc.

4, use to be convenient

Even if all the people have smartphones, that doesn't mean they are masters of mobile phones. In view of this, mobile apps are very simple, even a novice can quickly learn to use--from financial education website Money Crashers Personal Finance founder Andrew Schrag (Andrew Schrage).

5, simple as retarded

Once the design is completed, invite a friend or family member in the non-tech industry to test the application. is the button convenient to operate? Explain whether the text is easy to understand? Write down the problems they have encountered to correct them--from the entrepreneur's personal assistant service company She's Got Bae founder Kerry Azvido (Kelly Azevedo).

6. Tailor your design

Android users are very different from the iphone user's habits, making sure that your design principles match the operating system--Adam Lieb, founder of Duxter, a social gaming company, Adam Libert.

7. Using grid

Grids are great for design. When you turn the page, the grid keeps all the designs in line, and it's a very important design concept--from Ampush, the founder of mobile advertising services, Jessi Pougy (Jesse pujji).

8. Cover as many platforms as possible

Every day users access services through different platforms, such as websites, smartphones, tablets, etc. Developers want to make sure that apps run smoothly on a variety of platforms or devices--from the corporate social platform Spindows founder Chris Hibbert (Clay Hebert).

9, keep in mind that the application is convenient for people

The first concern in developing any mobile app and any Web site is whether my design makes life more convenient for end users. People-oriented design is a common phase in solid product development, but it is often overlooked in the field of digital application design, wearing the shoes of the user to feel and think--Verynice, founder of the global business design and consulting firm, Mattai Manos (Matthew manos).

10. Simulate the real world

How can you bring a richer experience to your users? The trick is to give a design that simulates the real world. For example, if you design an application that involves productivity, then look at the behavior of people using physical products and then design an application that improves efficiency and user experience--from founder Lahur Vassania of Arkenea, an application development company, Rahul Varshneya.

11. Concentrate on one thing

The biggest mistake developers make is trying to squeeze a lot of functionality into a small screen. One application should focus on one major function. Don't give the option to the user-Perena Gupta Prerna Gupta, founder of Mobile music application Smule.

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