small into 10 cold days, up to 32, it began to Thunder Tower, in the inverted tower of the third day finally through the 15, the specific level in 37, also can be described as a tortuous. Small series on the basis of their own experience and ideas to share with the novice and ordinary players a little experience, hoping to help you in the inverted tower to go farther.
1
. Lineup
Speaking of lineup, card game play on the card collection, card number is the impact of the quality of the team and strong and weak key factors. Because of the sharing of equipment, the number of cards is directly linked to strong and weak.
There is basically no specification for the lineup of ordinary players to pour towers. Choose Purple Kakiangka is always not wrong, but the match between cards, the rationality of the lineup can also determine how far you can go.
1. Spell and physical single point and group attack
in a team spells and physical blows need to be equipped to target different attributes of the enemy (physical gram opposite the spell, in turn the magic gram opposite the physics).
Personal recommendation: Magic and physical hero average, physical monomer appropriate a little more for good, used for different opponents. If your lineup is biased towards physics then priority sets fire to the mage opposite, on the contrary. The
single point and group attacking heroes have different roles and uses in the inverted towers. Group attack is a huge blow to the early mobs that can reduce the amount of blood consumed; a single point hero is used in the late set fire, can drop an opponent in a round of seconds, reduce the opposite output.
Personal recommendation: Early strange many priority on the group attack, late strange as much as possible on a single point hero. Considering the problem of hatred, the single point in the tower is more advantageous than the group attacking heroes, in the back of the actual combat we will see.
2. Hero selection
excluding three hero heroes, ordinary novice players have at least 1 purple (first smoked), erhu, Dava, six Eva, Queen, Snow, Sanva and so on.
again to the evil of the first smoked, Feihong, Del Piero and Xiaolan is the election, please vigorously cultivate them. The protagonist is a warrior or assassin fortunately said, if the protagonist is the first GI, Green Snake and five Eva in the absence of strong single point hero will be more difficult.
The erhu can train the battle, it's a nice single point; Dava I do not recommend training, but not enough manpower can be forced to battle; In the absence of chicken sauce (in the inverted tower), snow training, in exchange for the snow can not practice Six Eva (micro-letter check-in) as a spell defense in no other hero can reluctantly battle, the other heroes to replace directly, three-child as a mocking hero in the late climbing tower must go to battle (unless there are exquisite son or tortoise), and to ensure its health.
Two. Tactics and Countermeasures
a good lineup needs better tactics to play,
is the so-called "strategist, outside the winning
1. Hate
Each AI has its own independent value of the hate calculation, specifically in the quality of the great God explained. In short, it is you who hit, who hit you, who hit the pain, he hit who. We suggest that you open the hate window in the lower left corner, according to the hatred of the choice of blood objects and next to set fire way.
here explain that, group attack occupation group attack when more easily pull to hate, so can and Sanva big recruit cooperate, reduce own ridicule, prevent ot cause oneself instantaneous by seconds. There is also a smallSkills, especially in the battle against the 13-storey 4-star, you can use the ridicule of the group attack occupation, attract the opposite fire protection Sanva (after all, Sanva is the physical defense) and the main hero's blood volume. The late group attack effect is obviously weakened, and the proper abandonment can selectively protect the key heroes.
2. Set fire and share harm
The war of the Men of war educates us, by concentrating firepower to destroy the enemy's effective force, can effectively protect itself. Destroying an enemy in one round is more damaging to the enemy than spreading damage and injuring many enemies.
set fire and share the damage must consider the problem of hatred, according to their own lineup, select the wizard or physical output opposite the set of fire, personal recommendation priority set fire across the group method. Sharing the damage is to avoid the hero of the effort to do, of course, if the hero enough to heap the past.
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