The ghoul of DOTA2 's heroic data

Source: Internet
Author: User

Ghouls-Naix Heroes collectively: (Naix,lifestealer, puppy)

How to escape. And he was in the same cell, an inarticulate creature, a thief named Naix, who was cursed by the evil Parliament for a long life, to have enough time to punish as much as possible of its theft and deception. Years and years, its shackles have been eroded, its mind is no longer sober, Naix has completely forgotten the past, and no longer wants to escape. Seeing the wizard, he felt that he had found a perfect victim for his escape plan, then cast the infection curse on Naix, pour his life force into Naix's shell, then instruct Naix to create riots, sacrifice its body to destroy the prison, and the sorcerer can then return to his body and then flee without knowing it. However, his wishful thinking did not come true, after entering the Naix body, the wizard found his mind was caught by a crazy vortex, the power of the vortex without a horse, wiping out all his consciousness. As his consciousness was stimulated by the intrusion of a living life, Naix suddenly sobered up from its crazy nightmare and acted by the only command of the empty voice in his mind: to flee. It was at that time that the ghost-eater was formally born. The living body poured its mind into the guards in the dungeon, forcing them to open the cage.

Page 2nd DOTA2 hero data Power Hero Ghouls

Violent

R)

The ghost-eater becomes an unchecked frenzy, immune to the magic and gets a boost in attack speed.

Level 1-increases the attack speed of 30% and lasts 3 seconds.

Level 2-increases the attack speed of 45% and lasts 4 seconds.

Level 3-increases the attack speed of 60% and lasts 5 seconds.

Level 4-increases the attack speed of 80% and lasts 6 seconds.

Level 1: Mana consumes 75 points, casting interval of 15 seconds.

Level 2: Mana consumes 75 points, casting interval of 15 seconds.

Level 3: Mana consumes 75 points, casting interval of 15 seconds.

Level 4: Mana consumes 75 points, casting interval of 15 seconds.

Gala

F)

A percentage of the current life value is caused by the attack, and the corresponding life value is restored. Injury ignores magic immune hero attacks common damage

Level 1-damage to the target's current life value of 4% and restore its own corresponding life value.

Level 2-damage to the target's current life value of 5% and restore its own corresponding life value.

Level 3-damage to the target's current life value of 6% and restore its own corresponding life value.

Level 4-damage to the target's current life value of 7% and restore its own corresponding life value.

Tear the wound.

W)

The ghost is tearing the target, reducing its moving speed (70%, 70%, 60%, 50%, 30%, 10%, 10%, 10%) are slowed down in the next 8 seconds. The friendly unit attacks the target, enabling them to respond to a certain percentage of the damage caused by the life. The target's moving speed will gradually recover. Cast Distance: 600

Level 1-The friendly unit attacks the target of tearing the wound arbitrarily, restoring 15% of the life value of the damage caused by them. Lasts 8 seconds.

Level 2-The friendly unit attacks the target of tearing the wound arbitrarily, restoring 20% of the life value of the damage caused by them. Lasts 8 seconds.

Level 3-The friendly unit attacks the target of tearing the wound arbitrarily, restoring 25% of the life value of the damage caused by them. Lasts 8 seconds.

Level 4-The friendly unit attacks the target of tearing the wound arbitrarily, restoring 30% of the life value of the damage caused by them. Lasts 8 seconds.

Level 1: Mana consumes 110 points, casting interval of 24 seconds.

Level 2: Mana consumes 110 points, casting interval of 20 seconds.

Level 3: Mana consumes 110 points, casting interval of 16 seconds.

Level 4: Mana consumes 110 points, casting interval of 12 seconds.

Infection

T)

The soul-eater will reach into the body of those unfortunate targets, silently creeping in and dormant in them, until he thinks the time is ripe. When he appears, he will cause damage to the surrounding 700 units; If he is infected with an enemy unit, he will restore the current life value of the unit. Cast Distance: 150. Ignoring magical immunity.

Level 1-Causes 150 damage.

Level 2-Causes 275 damage.

Level 3-Causes 400 damage.

Level 1: Mana consumes 50 points, casting interval of 100 seconds.

Level 2: Mana consumes 50 points, casting interval of 100 seconds.

Level 3: Mana consumes 50 points, casting interval of 100 seconds.

Page 3rd DOTA2 hero data Power Hero Ghouls

How to add to the ghoul skills

Main Rage Dot (recommended route)

Naix has a lot of flexibility, and his tap space is wide, and it's ideal to develop in the wild or with a master teammate with limited skills online. Emphasis on fighting the main rage dot is a relatively common route, full 6 seconds duration, 15 seconds of the fury of cooling time is a divine skill, but also with excellent DPS explosive, suitable for the main plus. And being caught can also directly open the magic to avoid tp,naix playing field as long as the attention to the use of skills to reduce loss, the 1-level feast has been able to meet the endurance requirements. In the early days of the hero HP Limit Limited situation, the more slowly suck the feast upgrade growth is actually very unsatisfactory, do not recommend the main plus feast.

The points given here are a bit of a wild start. If you start on the line, Lv1 tear the wound first.

The level of the tear wound does not affect the single limit ability, the higher the grade of tearing wounds the main benefit is to reduce the cooling time, 4-level tear wound compared to 3 is a leap. If the situation is downwind, there is room to kill, and the secret of the team-mate to support the magic, you can consider the first full tear wound to a strong shot.

The main tear wound dot

Emphasis on strong online co-ordination, repression and killing. There is a reliable ice-girl brace behind the need.

The lich can do the same.

Some details about the big recruit infection

The new version of this big strokes to be able to drill their own heroes, greatly improve the mobility of Naix, provides an alternative way to cut and escape ideas. Strong cut hero and stealth hero band Naix Synergy Ganks can exert great psychological pressure on each other. The effect of increased AOE injury is second.

It is worth mentioning the cost of acquiring such potential, the original full level infection 30 seconds cooldown was adjusted to constant 100 seconds, full level infection in accordance with the maximum HP value of infected units to restore the effect of life is no longer, so that Naix in single band or farm when the ability to escape and the frequency of use of infection has declined.

Nowadays, when using infection, you need to pay attention to the existing HP of the drilled unit; also need to understand the meaning of the infection used in the teammate, in the provision of access to the opportunity, but also cut off in the battlefield drilling soldiers rush of the posterior, the shots must be cautious.

In general, the change of Ult is a bright spot for the improvement of the game idea, endowed with the new hero characteristic of Naix; the old tree opened a new flower hero, again for DotA game variables and operability to bring a trace of fresh wind.

Page 4th DOTA2 hero data Power Hero Ghouls

The corpse-feeding routine

Play Wild start out

Wild monsters do not recognize attributes, only to recognize the circle shield.

Suppression of the blade is most of the melee hero of the good helper, greatly increased efficiency, while providing a card to the possibility of the loss of field relief.

Online start out

As a rare self-demon-free hero, sufficient attributes and eating and drinking go out, you can ensure that Naix online can play more vicious.

Common routes

Naix itself has excellent renewal qualification, and most heroes have advantages to a, so equipment eclectic, choose a larger space. Explosive force, the ability to keep people chasing, and the ability to cut are all factors worth considering.

This set of routes provides a very considerable medium-term explosive force and retention capability, phase shoes and hardened ball initial pull off the moving speed, to make up for the medium-term cost-effective armband to ensure explosive, broken bones trigger the basic directly away from a hero.

Another special mention of a device, point gold hand, naix stability, anti-interference ability, often easy to quickly out of gold, the benefits are considerable. It is not particularly close to the Bureau, it is recommended to consider the speed point of gold.

Crazy Mask Course

Unconventional out of line, crazy stun hammer.

Good ability to retain people and moving speed, emphasizing the one-sided explosive line, molding even faster than the armband route. A rather vicious route when you are good at your local control, such as with Lion,ss,cm,wd,lich heroes.

Lothar of the front, alternative approach, the principle of the same as the jump knife.

Http://www.aliyun.com/zixun/aggregation/17850.html "> Thor Hammer, the ball provides a good brush line ability, medium-term DPS cost-effective, static electric field on the continuing damage skills have a magical effect."

Late God Outfit

Very comprehensive, both the formidable output ability and the pursuit ability, also has the good survival ability addition.

The axe, the Heart of the Dragon, Satan's evil power, Thor's Hammer, Lothar, Kohler's dagger (jumping knife) can also be considered. The freedom is very high, please choose according to the personal preference.

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