With the "master" App, you can learn skills at the time of fragmentation.
Source: Internet
Author: User
KeywordsIPhone
On SYNC2013, Pingwest has invited some entrepreneurs to share the topic of self-improvement. "Interest" is also a part of it, whether it is cooking, handmade, watching movies, singing ... Everyone has some interest in more or less. And when interested in a new thing, usually we will choose to read, find information, practice and other ways to acquire relevant knowledge, relying on the accumulation of experience and knowledge from the "rookie" step by step to the promotion of "master" (download). However, for many busy people, it is not easy to continue to study and practise an interest for a long time. So an entrepreneur named Shuai has developed a "master" application, hoping to use debris time to help users learn. The core of the master is to allow users to share the "process", which takes pictures as the core, with comic pop-up text and sound to show each step of a skill, and then through the steps of up to six pictures to complete a process description. Shuai Notice Pingwest, the reason to choose six steps to complete a process is because if you do not limit the number of steps, it is possible to pull a tutorial very long, users can not read all at once, or difficult to remember all the steps. And he thinks the information that the user gets in the debris time does not need to be very detailed, is not necessarily specialized specially, but has the pertinence, the interesting content. It may be interesting to let "interested" users learn a little bit about the knowledge of users who do not know it. The master also provides an "apprenticeship model" to enhance user-sharing initiatives. If it's just a simple sharing tutorial, it's hard for other users to produce content in addition to the core users, Shuai said. Add app itself is not want to do a "master" platform, but hope that every user can become a master. So through the apprenticeship model, users can upload their own tutorials when browsing any tutorial, for example, if a user shares a dish, other users will be able to upload their own learning process, called "Apprentice homework", and by the user rating, promote their continuous practice and communication. However, the first version of the Master app still has a lot of problems, because Shuai previous work and mobile applications have no connection, so the venture is entirely out of their own idea and market estimates. In his words, from the beginning to the present, they have almost made all the mistakes can be made: because of early experience, the initial product logic design has a big problem, the user opened the application almost do not know how to go on. After countless revisions, only to present a search, classification, screening, ranking, social and many other functions of the application. Even so, it can be found in use, although the master has many ideas-how to make the tutorial more complete and rich in diversity? How do I get users to quickly find what they're interested in? How do you guide users to present content with existing structure pictures, sounds, and labels? But due to the lack of a good logic plan, the superposition of functions caused the tree-shaped knotRefactoring, sometimes users need to click 4~5 times to return to the main interface from a tutorial, sometimes they can't tell what each label means. Shuai said that they are aware of these problems, as a Stones team, the primary goal at this stage is to fill the content, use content to capture users, arouse their interest in sharing, reading, learning, the user interface problems will continue to improve. But I still want to say: A good user experience is the first element in the establishment of mobile applications, if the simple competition content, I am afraid many applications have died at the foot of Wikipedia.
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