Black Stone foundry The last area of the dark hands of the melting pot will soon open, the area is only a boss, it is hand.
Below and you share the Black hand in the fight there are those who must pay attention to the place, I hope to be not too familiar with the boss's friends help!
The Black Hand's battle is divided into three stages, each stage will enter the new floor. During the transition, the Black Hand will smash the floor and the team will fall to the next level.
The first stage: 100%-70% blood volume
Tank: In the Black Hand decorated [slag bomb] when moving, the deputy should stay behind the Black Hand, in the main when the [Smash bash] hit, ridicule, catch strange.
Melee: Don't step on the slag bomb. Notice that the arrows indicate to run away the Black Hand, and do not stand on the damage path.
Remote/Therapeutic: Keep the distance from the melee group. Don't stand in or close to the Orange vortex when boss releases [destroy the Earth], this skill will leave a heap of debris on the ground.
Remote: If marked by a [death Mark], standing behind a debris heap to avoid injury, a member who is not marked should make sure he is not on the damage path.
Phase II: 70%-30% blood Volume
Tank: Similar to the first stage, but need to keep the Black hand as close to the midfield as possible.
Melee: Similar to the first phase. When the Black Hand is released to destroy the land, the ground in front of him will appear in a red circle, standing in the circle can be hit upstairs. Kill the Little monster upstairs and jump down when the blood is low (unless there is a cure being hit upstairs).
Remote/treatment: Decentralized stations have reduced group damage. Don't step on the cinder bomb!
Remote: The death mark will continue to be released, but it can only be hidden behind bombing tanks.
The bombing tank will be refreshed from the farthest corner from the Black Hand, not on its way forward. They will [lock] their nearest players when they refresh, and the locked players will have to fly the tank kites to the slag bomb before the tank dies. The tank also needs the player's kill.
Phase III: 30% blood Volume
Tank: Pull the Black Hand to the side of the platform, but make sure he is facing the center of the platform before he has 100 energy.
Team: Everyone in the vicinity of the boss is ready to run around in 3 seconds (this is not necessary, but it will make the killing easier and, most importantly, stay away from the team while being targeted)
There will be an orange circle around the player who gets [the slag bomb] and move to the left, as far away from the team as possible before getting rid of the bomb.
The player who gets the death mark moves away from the team to the right and avoids hitting other players. Pay attention to your stance and don't get hit on the edge. There are no escapes at this stage.
Players who are not named by skill will be prepared to stand on the back of the tank and apportion [the Power smash hit] (released when the energy reaches 100). Stand in the red circle behind the tank and make sure it is hit to the center of the platform. The position in the red circle determines the direction of being blown. After you hit the fly, pull the Black hand back on the edge.