From the industry model, the domestic gaming industry seems to have basically entered a mature stage of development. And in the Stone Interactive CEO Wu Gang, the practitioners should be most grateful to the people should be Chen and jobs.
Wu Gang posted a blog post on Weibo this morning, saying that we should thank Chen for the online games industry. "He established a model and divided into proportional norms, with the same standard for several years, sufficient profits to achieve a number of listed gaming companies and industries." "In the case of wireless gaming, it is best to thank jobs," he said, establishing a 3:7-split model that allows countless small companies to grow and game products to emerge. ”
At the same time, Wu Gang also said that in the game industry, industry channels have always been "low is not high". Once a large channel begins to reduce the percentage, other channels take follow-up action, which affects the "fundamental interests and development prospects" of the content developers. In addition, Wu Gang does not agree with the prevailing mode of intermodal transport. In his view, it has been "basically proved to be a wrong model", which can not provide game developers with a sustained momentum of development.
In the domestic online games industry, Wu Gang's stone interaction is a relatively successful one. 2012, its products "World War II" in the Apple App Store China's ipad revenue list in the third place.
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