Compare learning Uikit and appkit--entry level

Uikit is used to develop iOS applications, AppKit is used to develop MAC applications, they are very similar in use, but there are many differences, by comparing their core objects to avoid confusion. Both Uikit and AppKit have a application class,

Android Development-android 4.0 Interface design principles-Finishing

Design principles: First, Fascinating: 1. Surprise: The use of beautiful interface, careful animation, timely music. 2. Real objects are more interesting than buttons and menus   This sentence means: Use descriptive icons as shortcuts, beautiful

Architecture issues with compiling when referencing other projects in a project in IOS

When referring to other projects, in the compile times error, prompting you to compile the instruction schema is not correct, you need to see whether the architecture parts of these projects are conflicting, such as the main project settings valid

The difference between Theme.xml and Style.xml in Android

from://http://liangoogle.iteye.com/blog/1848448The difference between Theme.xml and Style.xml in Android:Same point:The definition of the two is the same. Resources > style name="Theme"parent="Android:Theme.Black"> Item

iOS launch bullet game case analysis source

This game is I in the iOS tutorial network ios.662p.com released a game source, like friends can see, Game introduction: The game is very simple, by firing bullets, the monster shot dead. Watch out for the big monsters. When you kill the monster

About Android SDK installation failed to fetch URL a little thought

Recently the SDK problem, and then a Google download a android-sdk-windows.rar, and then click on the SDK Manager, the results have been unable to refresh the API level, and then began to find a lot of information online, to solve this problem,

Proxmark3 Installing the Android client

Excerpt from: Radiowar wiki1. Compile (get) the clientProxmark3 's Android Client project address: https://github.com/marcv81/proxdroidAccording to the current test, Samsung Galaxy S2, Samsung Galaxy S3, HTC one V are all working properly.Phone root

Android Project---Touchlistener

public static interfaceView.ontouchlistener Android.view.View.OnTouchListener Known Indirect subclasses Autoscrollhelper, Listviewautoscrollhelper, Zoombuttonscontroller Class OverviewInterface

EventListener Cocos2d-x3.0

GlobalZTouchTest bool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } _accum = 0; auto listener = EventListenerTouchOneByOne::create();

Cocos2d-x v3.0 official edition early adopters experience Label text labels

Cocos2d-x has added a new Label API in the new version, and the difference is that 2. in Version x, three different classes are used to create different text labels. However, the Creation Method of the genie is imitated. A Class creates different

RichText cocos2d-x3.0

. H #include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui; RichText* _richText; void touchEvent(Ref *pSender, TouchEventType type); . Cpp

PageView cocos2d-x3.0

. H Add the following code: void pageViewEvent(Ref *pSender, PageViewEventType type); . M Layout = Layout: create (); layout-> setSize (Size (widgetSize. width, widgetSize. height); // horizontal arrangement, similar to the linear layout in

Cocos2d-x Layout for simple use

1, Text* alert = Text::create("Layout", "fonts/Marker Felt.ttf", 30 ); alert->setColor(Color3B(159, 168, 176)); alert->setPosition(Point(widgetSize.width / 2.0f, widgetSize.height / 2.0f - alert-

Cocos2d-x 3.0 HelloWorld Project Creation

1. cocos2d supports python and can be used to create projects. Therefore, the first step is to download and install python and configure system environment variables so that the operating system supports python scripts and can find binary files.

Cocos2d-x3.0 RenderTexture (3)

. H #include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui; private: cocos2d::SpriteBatchNode *mgr;; cocos2d::Sprite *sp1; cocos2d::Sprite *sp2

Cocos2d-x3.0 RenderTexture (2)

. H #include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui; . Cpp Auto background = LayerColor: create (Color4B (200,200,200,255); addChild (background); auto s = Director:

Cocos2d-x3.0 Slider.

. H #include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui; RichText* _richText; Text* alert; . Cpp Size widgetSize = Director: getInstance ()->

Cocos3.0 uses cocostudio animation frames in combination with map object key values to create genie animations

The content is as follows: # Include "cocos2d. h "# include" cocostudio/CocoStudio. h "// tagtypedef enum {catTag = 1 ,}; // cocostudio animation frame tagtypedef enum {cat1_tag = 1001 ,}; class Base: public cocos2d :: layer {public: Base ();~

Cocos2d-x3.0 RenderTexture (1) save

. H #include "cocos2d.h"#include "cocos-ext.h"#include "ui/CocosGUI.h"#include "cocostudio/CocoStudio.h"USING_NS_CC;USING_NS_CC_EXT;using namespace ui; RenderTexture* _target; Vector _brushs; void onTouchesMoved(const

Cocosd-x-3.0 creation (Path Problems)

Shortly after getting started with Cocos2dx, I was still in the status of 2.2 for beginners. Suddenly, 3.0 was born, and the technology was updated, which could not be pursued by myself. Silently mourned, so I tried again and started the 3.0 journey.

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