Cocos2d-x 3.0 beta build project

Welcome to Cocos2d-x chat group: 193411763 Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/18256893 1. Download The cocos2d-x-3.0 beta and decompress it on the desktop 2. Open the terminal 3.

A simple solution to the problem of installing templates without displaying cocos2d-x in xcode

I installed black apple on the virtual machine, after installing the cocos2d-x xcode does not display the template, this is because of the administrator privilege of black apple. Solution: (Be sure to install the cocos2d-x) 1. shift + win + G. In

Cocos2dx 3.0 improved touch Mechanism

I was planning to expand my skills during the noon break and write a blog post related to the new touch mechanism. As a result, I couldn't help myself when I really started, but I couldn't help myself in many places, after reading testCpp, I found

Cocos2d-x node class (CCNode)

Node class (CCNode) The node class is the main class in the Cocos2D-X, inherited from CCObject, as shown in the inheritance relationship. Any object that needs to be painted on the screen is a node class. The most common node classes include

Cocos2d-x cross-platform game development-development environment

In the previous two articles, the basic knowledge of C language and C ++ was simply sorted out. Starting from this article, Cocos2dx engine was officially started. To use Cocos2dx, A Cocos2dx development environment is required first. The bloggers

Detailed explanation of Cocos2d-x Particle System

Cocos2dx has provided us with a lot of particle system effects: 1. CCParticleExplosion explosion2. CCParticleFire3. CCParticleFireworks fireworks4. CCParticleFlower5. CCParticleGalaxy6. CCParticleMeteor meteor7. CCParticleRain rain8. CCParticleSmoke

Cocos2d-x mobile game R & D ---- gaming big Turntable

I want to separate the turntable system into a class folder, which can be plugged and easily connected to any game in the future. I have created a folder named ZhuanPanSystem. Let's talk about the general idea, first, you need a grid to form a

Animation Speed Control in Cocos2d-x

Animation Speed Control in Cocos2d-x. Animation speed control is when the animation is fast and slow. BytesEasy and leisurely. In API, it should be understood as slow. Exponential Index. Exponential Growth: This growth speed is faster than

Use Sencha Touch to create a Tizen-based application

Original article: Building a Tizen App With Sencha Touch Author:Gautam AgrawalGautam Agrawal is Sencha's Sr. product Manager for Frameworks (Ext JS, Touch, and GXT ). he has held various product and engineering roles at Quantros and Integral, in

Arrangement of cocos2d-x and lua usage

Cocos2d-x 2.20 and later versions do not have to create a template, the method to create instead of Python to create, the method is as follows: Python create_project.py-project HelloWorld-package com. Panda. Game-language cpp To create a lua project,

Cocos2d-x input box (CCTextFieldTTF)

1. The current class inherits public cocos2d: CCTextFieldDelegate to implement delegated listening. 2. Declare in. h: // Rewrite the callback function of CCTextFieldDelegate.// Callback function when the user starts the virtual keyboard// You must

How to move the screen in the cocos2dx horizontal game with the genie

In a horizontal game, to move the screen as the genie moves, you must first understand the changes and changes in the problem: Unchanged: map location; Change: the location of the genie, the location of the screen (or the location of the

Use luajit in cocos2d-x

Today I tried how to use luajit in cocos2d-x, found that the cocos2d-x itself luajit support is not good, but there are some places to do is not perfect, my platform is linux, I don't know if it is a platform problem, maybe the mac is very well done,

Add UITextField in cocos2d

Environment: Cocos2d V2.x, Xcode 4.5.2, MountainLion, SpriteHelper Pro 1.8.307, LevelHelper Pro 1.4.989 Purpose: To bring up an input box for users to enter information when the game starts.   Result: It can be implemented, but several points in the

Cocos2dx Game Development Series notes 18: game source code analysis

  Let's take a look at a more common parkour game. Actually I think someone used the example of "Lolita run" to change it. But there must be something new to learn. This is the best demo we have ever seen. You can run it without having to modify it.

How to Use the tiled map editor with cocos2dx

CC_BREAK_IF (! CCLayer: init (); count = 0; _ tiled = CCTMXTiledMap: create ("tiled. tmx "); this-> addChild (_ tiled); // gets the hero's Object layer, then obtain the object CCTMXObjectGroup * object = _ tiled-> objectGroupNamed ("hero");

Cocos2d-x-3.0 alpha1 and C ++ 11 exercise 5: how to detect a collision

A hero can now launch a bullet, but it's just a decoration. How can we kill a monster? This effect will be achieved based on collision detection. 1. cache monsters and bullets first, tracking monsters and bullets is required. In the game, we use

Activity -- jump and pass value

To support the original: http://blog.csdn.net/avatarliyu/article/details/17490211JumpActivity jump refers to the jump from one Activity to another. There are two common implementation methods:1. startActivity (Intent)2. startActivityForResult

Introduction to common classes of Cocos2d-x

Cocos2d-x as a game engine across several mainstream platforms, has been a lot of developers love, preliminary contact with the engine, basic knowledge of the engine to do a simple understanding and learning, this article mainly introduces some

[9] coco2d-x event handling mechanism 2

3. keypaddelegate) In the Cococ2D-x, the inherited CCkeypadDelegate can capture and handle key events. CCLayer also inherits CCKeypadDelegate. Public Functions of CCKeypadDelegate:   Void keyBackClicked // call void keyMenuClicked when the

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