Welcome to Cocos2d-x chat group: 193411763
Reprinted please indicate the original source: http://blog.csdn.net/u012945598/article/details/18256893
1. Download The cocos2d-x-3.0 beta and decompress it on the desktop
2. Open the terminal
3.
I installed black apple on the virtual machine, after installing the cocos2d-x xcode does not display the template, this is because of the administrator privilege of black apple.
Solution: (Be sure to install the cocos2d-x)
1. shift + win + G. In
I was planning to expand my skills during the noon break and write a blog post related to the new touch mechanism. As a result, I couldn't help myself when I really started, but I couldn't help myself in many places, after reading testCpp, I found
Node class (CCNode)
The node class is the main class in the Cocos2D-X, inherited from CCObject, as shown in the inheritance relationship.
Any object that needs to be painted on the screen is a node class. The most common node classes include
In the previous two articles, the basic knowledge of C language and C ++ was simply sorted out. Starting from this article, Cocos2dx engine was officially started.
To use Cocos2dx, A Cocos2dx development environment is required first. The bloggers
Cocos2dx has provided us with a lot of particle system effects:
1. CCParticleExplosion explosion2. CCParticleFire3. CCParticleFireworks fireworks4. CCParticleFlower5. CCParticleGalaxy6. CCParticleMeteor meteor7. CCParticleRain rain8. CCParticleSmoke
I want to separate the turntable system into a class folder, which can be plugged and easily connected to any game in the future. I have created a folder named ZhuanPanSystem. Let's talk about the general idea, first, you need a grid to form a
Animation Speed Control in Cocos2d-x. Animation speed control is when the animation is fast and slow.
BytesEasy and leisurely. In API, it should be understood as slow.
Exponential Index. Exponential Growth: This growth speed is faster than
Original article: Building a Tizen App With Sencha Touch
Author:Gautam AgrawalGautam Agrawal is Sencha's Sr. product Manager for Frameworks (Ext JS, Touch, and GXT ). he has held various product and engineering roles at Quantros and Integral, in
Cocos2d-x 2.20 and later versions do not have to create a template, the method to create instead of Python to create, the method is as follows:
Python create_project.py-project HelloWorld-package com. Panda. Game-language cpp
To create a lua project,
1. The current class inherits public cocos2d: CCTextFieldDelegate to implement delegated listening.
2. Declare in. h:
// Rewrite the callback function of CCTextFieldDelegate.// Callback function when the user starts the virtual keyboard// You must
In a horizontal game, to move the screen as the genie moves, you must first understand the changes and changes in the problem:
Unchanged: map location;
Change: the location of the genie, the location of the screen (or the location of the
Today I tried how to use luajit in cocos2d-x, found that the cocos2d-x itself luajit support is not good, but there are some places to do is not perfect, my platform is linux, I don't know if it is a platform problem, maybe the mac is very well done,
Environment: Cocos2d V2.x, Xcode 4.5.2, MountainLion, SpriteHelper Pro 1.8.307, LevelHelper Pro 1.4.989
Purpose: To bring up an input box for users to enter information when the game starts.
Result: It can be implemented, but several points in the
Let's take a look at a more common parkour game.
Actually
I think someone used the example of "Lolita run" to change it.
But there must be something new to learn.
This is the best demo we have ever seen. You can run it without having to modify it.
A hero can now launch a bullet, but it's just a decoration. How can we kill a monster? This effect will be achieved based on collision detection. 1. cache monsters and bullets first, tracking monsters and bullets is required. In the game, we use
To support the original: http://blog.csdn.net/avatarliyu/article/details/17490211JumpActivity jump refers to the jump from one Activity to another. There are two common implementation methods:1. startActivity (Intent)2. startActivityForResult
Cocos2d-x as a game engine across several mainstream platforms, has been a lot of developers love, preliminary contact with the engine, basic knowledge of the engine to do a simple understanding and learning, this article mainly introduces some
3. keypaddelegate)
In the Cococ2D-x, the inherited CCkeypadDelegate can capture and handle key events. CCLayer also inherits CCKeypadDelegate.
Public Functions of CCKeypadDelegate:
Void keyBackClicked // call void keyMenuClicked when the
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