[The Path to COCOS-2D programming for a cainiao] preliminary use of the UIAccelerometer in COCOS2D

UIAccelerometer, in short, is to obtain the gravity sensing and displacement judgment and processing of the mobile phone. For example, shaking the mobile phone up or down will trigger the accelerator event. Today, we will learn how to use the

CCScene and CClayer in core coco2d-x

I. CCScene CCScene is a subclass of CCNode. It has one more feature than CCNode: it is used for its own anchor and is located in the center of the screen. In fact, it is just an abstract concept, essentially a CCNode   Define a new CCScene instance:

Cocos2d-x full screen adaptation

After reading the sample, you will experience cocos2dx in person, but it is inevitable that new people will encounter a dilemma. Although the beginning is bitter, it is wonderful after solving the problem. I made a small demo and used only one set

Use Promise/Deffered mode to optimize game animations in coco2d html5!

Problem:When you use cocos2d html to write a series of combat animations, you often encounter the following issue: // Action 1actionSetp1: function (){... var move = cc. moveTo. create (1, cc. p (100,100); // After moving, execute the actionStep2

Cocos2d-x Study Notes 05 -- MySpaceWar1.0

We recommend that you read two excellent articles about airplane games:   The idea of alternative inheritance in the combination design in the above two articles is very exciting. Although it may be difficult to implement it at the beginning, it

Cocos2dx Game Development Series notes 15.1: Add a virtual joystick SneakyInput

  (It seems that there is a problem with saving the csdn blog) (When I have finished saving all the files, I owe my hand to click the return button of the browser, and then the automatic saving of csdn is not easy to use, and now this note is the

Game embedded Webview web page

  At the beginning of the mobile game "My name is MT", a game announcement will pop up, and some games are certainly familiar with it. This is webview, a web page. Since webview is related to the platform, here we will introduce how the cocos2d-x

[Cocos2dx] generate random licensing interface for landlords

Based on the first two algorithms, we then integrated the test and successfully tested the random licensing Effect of landlords. Here I tested several operations and it was quite random! Haha: Code:   # Include HelloWorldScene. h # include

[Cocos2dx] an algorithm for making the landlords & amp; quot; sort

When building a landlord, there is another sort of cards after the cards are issued, which is one of the issues to consider. The sorting here is not a general simple bubble sort, my idea is to arrange the card 0-51, with 13 as a benchmark

[Cocos2dx] shuffles algorithm created by landlords

As a landlord project, the shuffling algorithm is a very important step. It is very well-studied for how to "wash" evenly and "wash" randomly, the advantages and disadvantages of algorithms directly affect the performance. Here I will give an

The cocos2d-x gets the current system time for cross-platform

Run the Code directly. std::string Tools::get_date_now(){#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_IOS)struct cc_timeval now;CCTime::gettimeofdayCocos2d(&now, NULL);struct tm *tm;time_t tp = now.tv_sec;tm =

Cocos2d-x CocosBase Scenario Management Solution

CocosBase is based on Cocos2d-x mobile cross-platform game engine of a set of Scenario Management, Message Management, event management and other open source solutions The emergence of CocosBase completely improves the deficiencies and defects in

Cocos2dx Memory Management

Cocos2dx uses reference counting to manage its memory:Reference count: The reference count is to maintain a reference counter for each object and record the number of times the object is currently referenced. When an object is added with a reference,

Cocos2dx socket communication

    Recently, in a real-time online interaction game, the game needs to use socket to maintain a persistent connection to ensure real-time interaction between the client and the server. Below are some of your code: The entire process is as follows: 1

Cocos2d-x tutorial (17)-Box2D physical Engine

Welcome to the Cocos2d-x exchange group: 193411763 reprint, please note the original address: http://blog.csdn.net/u012945598/article/details/17787243 The physical engine is not a necessity for every game, but it can better simulate the reality of

[Cocos2d-x IOS game development] 2014 development and learning plan: cocos2d-x video album

    Review [Cocos2d-x IOS game development-fishing talents 1] content Introduction     Review in the previous section [Cocos2d-x IOS game development-city parkour 1] parkour game Introduction Review in the previous section Cocos2d-X game [tairan

Cocos2dx the last tag of a scaled page in CCTableView cannot be clicked

There is a second-level interface that scales up to 1.6 times under ipad4 and directly scales the CCLayer of the outermost layer. It contains CCTableView. The last tag cannot be selected when the result is running. No matter whether the total number

Desktop widgets-Cleaning Process

Desktop widgets-Cleaning Process First, let's briefly talk about What widgets are. widgets are the widgets added to the Android system interface. In android, a built-in system service is provided to manage Widgets. The service is

Sliding Screen with cocos2d-x

Games like plants and botnets and defending Radishes have a slide screen selection level function at the beginning, which is very effective. More and more mobile games use this method to choose checkpoints, I will often use this function in the

Cocos2d-x mathematical functions, common macro sorting (2)

Statement macros are commonly used. First, assertions. [Cpp] CCAssert (cond, msg); // The assertion expression cond is true. If not, the string msg information is displayed to traverse the macros of CCARRAY and CCDICTIONARY [cpp] CCArray * _ array;

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