Cocos2d-x ActionManager controls the suspend motion of the genie

Run environment: vs2010 cocos2d-x2.2 run environment: vs2010 cocos2d-x2.2 ActionManager to see the name is known to be the management of the entire Action, we can get ActionManager through the single-sample CCDirector, with ActionManager, we can

Multi-thread loading principle and usage of Cocos2D-x and CCTextureCache

When I read the materials for study, I saw a texture asynchronous loading, so I thought it was quite useful to share the specific principles and usage, later, you can modify and transplant the files based on the browser features. Void CCTextureCache:

Cocos2d-x creation wizard

Sprite is a moving object. It can be a texture, a movement, but a transform action (another texture ). Sp: cocos2d-x C ++ code written is not very rigorous. Next let's take a look at the basic process created: [cpp] class HelloWorld: public cocos2d:

Example of cocos2dx game storage and precautions

Today, I will share with you about the storage of games in cocos2dx and what you need to pay attention to. cocos2dx comes with the storage class CCUserDefault. If you need to store a large amount of data, we recommend that you use databases for

Implementation of progress bar in cocos2d-x

# Include "HelloWorldScene. h "# include" SimpleAudioEngine. h "using namespace cocos2d; using namespace CocosDenshion; CCScene * HelloWorld: scene () {CCScene * scene = CCScene: create (); HelloWorld * layer = HelloWorld :: create (); scene->

CCArray in cocos2d-x

First, let's take a look at the attributes of CCArray: [cpp]/** create an array */static CCArray * create (); /** create an array using some objects */static CCArray * create (CCObject * pObject ,...); /** create an array and put the object in

Cocos2d-x mathematical functions, common macro sorting (1)

Mathematical cocos2d-x in the use of the most mathematical type is CCPoint, a point, essentially a vector, there are a lot of mathematical operations between the vector and the vector to do, oh I know what to do, maybe I know how to calculate a

Cocos2d-X authoritative guide notes

An overview of Cocos2d-X's authoritative guide notes has recently been reading Cocos2d-X's authoritative guide, an electronic version of the book online ). I think that others' books are always others' books. It takes a long time to learn something

Display of cocos2d-x scores

Cocos2d-x score display [cpp] CCLabelAtlas * lblScore; // score display void DeFeneUpdate (float dt); [cpp] // score display void RoleLayer: DeFeneUpdate (float dt) {int temScore = atoi (lblScore-> getString (); // obtain the value atoi in the

The first cocos2d-x Program

Purpose: Display Three genie on the page. Practice: Create a cocos2dx project and then rewrite the init () method. The code snippet is as follows: [objc // on "init" you need to initialize your instance bool HelloWorld: init () {// 1. super init

Yii Learning (5) ---- some practical skills

Tips for implementing the Yii framework: the main operations involved in SQL statements are addition, deletion, modification, and query. we can define the scopes method in models to define the most basic data operation method: News. in the php model,

Cocos2dx uses lua and protobuf

In order to make game development more convenient and convenient, I continued to try protobuf under lua. The socket uses the websocket integrated with cocos2dx. Let's talk about the environment: cocos2d-x-2.2.1 + protobuf 2.5.0 + protoc-gen-lua +

Cocos2d-x-fired multiple bullets

A simple model for launching multiple bullets is as follows: Four rounds of bullets: Five bullets: Bullet. h #ifndef __BULLET_H__#define __BULLET_H__#include "Position.h"class Bullet{public: Bullet(const Position& from, float radius);

IOS development chapter -- using cocos2dx to turn cards

Cocos2dx engine development is now the most popular mobile game engine development, which is the climax of students' learning. Seven of the top 10 games that are currently running are developed using the cocos2dx engine, so developers are proud to

Ynote Source Code involves functional anatomy

States that, without my consent, the source code shall not be used to participate in competition projects, nor for commercial purposes, or for theft (it is strictly prohibited to use the ui only after modification as a work of its own for

How to Use helloworld to explain the programming ideas and key points of cocos2d-x

Using helloworld to explain the programming ideas and key points of cocos2d-x In this paper, the helloworld of cocos2d-x is used as an example to explain the characteristics and key points of the cocos2d-x engine. 2.2 in order to display the new

The Edittext long press in popupwindow does not show the input method selection box

References: 1. The Edittext long press in popupwindow does not show the input method selection box Http://www.eoeandroid.com/thread-93841-1-1.html 2. Edittext cannot be copied or pasted. Http://www.eoeandroid.com/thread-283339-1-1.html 3. edit text

Create a thread for IOS Multithreading

We have also said that threads consume resources. Multithreading occupies the memory usage and performance resources of your applications (and systems. After creating a thread, We can configure some of its parts. For example, we can allocate heap

[IOS development] overturn the incorrect conclusion-"Block can capture the state of its declaration in the same scope ."

Looking at block recently, I feel amazing. In particular, block can capture the automatic variable value feature, which is a big killer. So when is the automatic variable captured? Major technical blogs and technical books share the same caliber:

Android practices (1)

I remember that I was worried about which development language I used to develop android in the previous article. Recently I used C # To develop android, which is not so nice. It is not convenient to query information, so I decided to use java for

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