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[Cocos2D-x learning] 9. Music dazzle-sound effects and special effects

[Objective]: to create a simple desktop game I. Game concepts The idea of a game is a simple flash game. After my work is done, I found that the Android platform also has a similar game called music. The interface is similar to mine clearance. It is a grid array. The selected grid will make a sound with the beat, and some special effects will be displayed when the sound is made. Players can combine various

Cocos2d-x 3.0 Background Music & Sound Effects

Cocos2d-x 3.0 background music and sound beginner mciplayer class * *********************************** Please specify the source: bytes ******************************************** Statement: This article is compiled with vs2012, cocos2d-x version 3.0. I am also a newbie. If you have any mistakes, please point out and make progress together. Hmm ~ This time I learned how to use background music and sou

Study Notes on cocos2d-x (24)-music Sound Effects

Small man (Bill man) Personal Original, welcome to reprint, reprint please indicate the address, small man (Bill man) column address http://blog.csdn.net/bill_man In the game, music is an indispensable part. Music is divided into two types: long-time background music and short sound effects, which can increase the effe

Cocos2d-x background music and sound effects using examples _c language

Music and sound in the game are essential, good music can leave us a deep impression also determines the quality of the game. Today we'll learn how to use music and sound effects in cocos2d-x. The functions used are simpler and are now directly on the code. The header file for the sound pre-processing class #if

Cocos2d-js in-game background music and sound effects

The processing of audio in the game is also very important, it is divided into background music playback and sound effects. Background music is played for a long time, it takes up a lot of memory, the background music can not be played more than one time. The sound is short, it takes up less memory, and the sound perfo

Music produced by operating system sound effects, absolutely classic [Video]

Whether it's Microsoft Windows or Apple's Mac OS, the system sound effects have left us with a deep impression. Some classic sound effects have long lived in our minds, some fans on the Internet will surely surprise you with the music produced by restructuring the sound effects of these systems. Let's take a look at it

Play game music and sound effects

Play game music and sound effects 09:30:55 | category:Game world| Tag:| Font sizeSubscription Play game music and sound effects In the Win32 environment, there are too many ways to play music sound

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. For example, there are two scenarios that you can see: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu to switch to the setting scene, in the setting scene can set whether to play background music and sound

Android game programming (second edition) Chapter 1 music and sound effects

Chapter 2 music and sound effects The advertisement says "there is no sound, no sound, no matter how good it is". Let's add the sound effect to the program. In general, the game sounds are divided into two parts: music and sound. The intuitive difference is that the playing time of music is long and the resource file i

Andengine play music and sound effects

Games that lack background music and sound effects are incomplete. First, two variables are defined, one for playing background music and the other for playing sound effects. Private music mmusic; private sound msound; The playing sound in andengine must be decla

cocos2d-x Example: Setting background music and sound effects-appdelegate implementation

to learn more about background music and sound effects, let's introduce you through an example. There are two scenarios as shown: HelloWorld and setting.In the HelloWorld scene, click on the "Game Settings" menu can switch to the setting scene, in the setting scene can set whether to play the background music and sound effect

Layabox How to add background music and sound effects

First, we want to put the sound and background music required for the project in the Res directory under the project.Then to preload this music at the beginning of the project //Pre-load main game page picture resource array varRes:array[{URL:"Res/atlas/ui.json", Type:Laya.Loader.ATLAS}, {URL:"Res/atlas/ui.png", Type:Laya.Loader.IMAGE}, {URL:"Res/atlas/bg.mp3", Type:Laya.Loader.SOUND},//pre-lo

Cocos2d uses SimpleAudioEngine to load music and sound effects

Game music and sound effects Using SimpleAudioEngine in cocos2d can easily play background music and sound effects. By default, the background music is played cyclically, and the sound effect is played once by default. In general, the sound

Cocos2d-x instance: Set background music and sound effects-set scene implementation

Cocos2d-x instance: Set background music and sound effects-set scene implementationThe Setting. h file code is as follows: #ifndef __Setting_SCENE_H__#define __Setting_SCENE_H__#include cocos2d.h#include SimpleAudioEngine.hclass Setting : public cocos2d::Layer{bool isEffect;①public: static cocos2d::Scene* createScene(); virtual bool init(); virtual void onEnter();virtual void onEnterTransitionDidFini

How js adds background music to webpages and selects sound effects

How js adds background music to webpages and selects sound effects This article mainly introduces how to add background music and select sound effects to the webpage by js. It involves the javascript audio operation technique and has some reference value. If you need it, you can refer to it. This article describes ho

Cocos2dX music and sound effects

Today, let's learn aboutMusicAndSound EffectsWhy do you like watching silent movies? (Narrator: I like playing with my voice closed). Let's leave it alone. She's a madman. Old Rules: Prepare resources: A piece of Well, by the way, let's take a look at the differences between music and sound effects: Music is generally a song, used as the background sound, the

Playing music (in-game sound effects)

In the previous article, we learned how to play music in a specified sdcard, but how to implement the sound effects in the game? The game must be packaged and released with the program. Such music is not stored in sdcard, and is usually stored in "Res/raw" under the application directory. How can we play music? Actuall

Play music and sound effects on iOS

1. Play Sound1.1 First get to audio file path1 nsstring *path = [[NSBundle mainbundle] Pathforresource:soundfilename Oftype:nil];1.2 Convert the sound file path to NsurlNsurl *url = [Nsurl Fileurlwithpath:path];1.3 Load the audio file and return to Systemsoundid (for playing this sound)systemsoundid soundid; // The following way is the C language framework, is the audio file processing after the return Systemsoundid assignment to soundid Audioservicescreatesystemsoundid (__bridge cfurlref

[IOS development-118] AVFoundation framework: AudioServices... sound effects, AVAudioPlayer music, AVAudioRecord recording,

[IOS development-118] AVFoundation framework: AudioServices... sound effects, AVAudioPlayer music, AVAudioRecord recording, (1) sound playback: the Core code mainly creates a player and then plays the video. # Import "WPSound. h "# import (2) music playback and core code. Note that the created player must be a global variable. # Import "MusicTool. h "@ imple

Cocos2dx music and sound effects

// Pre-load music and sound effects Simpleaudioengine: sharedengine ()-> preloadbackgroundmusic (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); Simpleaudioengine: sharedengine ()-> preloadeffect (ccfileutils: sharedfileutils ()-> fullpathfromrelativefile ("fashu1.wav", "fashu1.wav ")); // Set the default volumeSimpleaudioengine: sharedengine ()-> setjavastsvolume

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