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The collision of the Android gesture event is closely related to the distribution of the Click event, which is accomplished by three important methods: Dispatchtouchevent, Onintercepttouchevent and Ontouchevent.
public boolean dispatchtouchevent (motionevent ev)
This method is used to distribute the event. If the event is passed to view, the method is bound to be invoked, and the result is affe
In the previous article (Android custom View and Its Use examples in layout files), we introduced that when the control provided by the system does not meet the needs of developers, demonstrate how to customize the View. This article will be a continuation of the previous article. First, we will introduce how Android d
1 Android Drawing View simple description of the processA simple description can be interpreted as: Calculate size (measure), Layout coordinate calculation (layouts), Draw to the screen (draw);Let 's take a look at each step of the action exactly what it is,The first step: When the activity starts, triggering the initialization of the view process is called by th
This is the content in the Android UI fundamentalsCreate a custom viewCreating a custom UI component first inherits a view class.Start by creating a simple custom view that shows a cross line.The first thing to do is to create a Crossview class that inherits from view. publicCrossView(Context context, AttributeSet a
:1025) at Dalvik.system.NativeStart.main (Native Method)The cause of the above exception, where did Layoutparams come from?There are two ways to load a view: One is code AddView one is inflate.1. Inflate method to load and add LayoutparamsAnalysis of measure process, wrap_content and XML layout file parsing process in Android (Part I)2. The following demo AddView way to add layoutparamspublic class Mainacti
The main addition to the control class in Android games is the Display Class View. Surfaceview is a display class that derives from the view base class. The three views commonly used in Android game development are: view, Surfaceview, and Glsurfaceview.View: Display
Android custom view and Custom Attributes
This is the content in Android UI Fundamentals.Create a custom View
To create a custom UI component, you must first inherit a View class.First, create a simple custom view to display a cro
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Many of the packages feel that custom view is a symbol of a master, not actually. People think that the custom view is difficult in many cases because the custom view involves too many classes and APIs to make people dizzy, so today we will start with the simplest drawing API, and take you step-by-step into customizing the vi
The GridView is a very powerful component used in Android development. However, we sometimes have a lot of special needs that need to be reformed on its basis. Sometimes there will be the need to move the GridView item location, this online has a lot of examples, Bo owner is not described. Today's blog is about moving the contents of the GridView item. Bloggers have not seen the online mobile item location of the demo, do not know the principle is not
used.
For information on using loader to asynchronously load data, see the loaders guide.
Example
The following example uses listactivity. By default, it is an activity that contains only one listview layout element. It queries the contacts provider to obtain the list of names and phone numbers.
To use cursorloader to automatically load data to the list view, this activity implements the loadercallbacks in
reset and rewind, and the difference between the two is mainly two points:
Method
whether to preserve Filltype settings
whether to retain the original data structure
Reset
Is
Whether
Rewind
Whether
Is
When should this two method be chosen?Select weights: filltype > Data StructuresBecause "Filltype" affects the display effect, and "data structure" affects the speed of reconstruction.SummarizeThis is th
. However, we only care about the final end time of the animation execution, or under what conditions it ends. Therefore, we add the following method:fun isAtRest(): Boolean { val standingStill = Math.abs(velocity) val isAtTarget = targetPosition - position return standingStill isAtTarget}Returns trueif the point is already in the target position and the speed is 0. Compared to floating-point numbers is not a good idea, so we detect whether the sp
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