il2cpp android

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Unity5.5.4 using Il2cpp to build Android real-machine version

1, need to install Android Ndk,mac download is a bin file, unzip the NDK. bin file:(1) Get file permissionschmod a+x Android-ndk-r10c-darwin-x86_64.bin(2) Extract the files./android-ndk-r10c-darwin-x86_64.bin2. Setting parameters in the build scriptif (isuseil2cpp) Playersettings.setscriptingbackend (buildtargetgroup.android, scriptingimplementation.il2cpp); E

To make a game with unity, you need to get a deeper look at il2cpp

Reprint Address: http://www.gameres.com/339671.html Unity Official Blog translation (after reading this blog is very excited, the first time to think of the translation is introduced to everyone, the article is to il2cpp internal developers of the angle to tell.About a year ago, we wrote a blog about what the script in unity would look like in the future, and in that blog we talked about the new Il2cpp bac

(7) New Features of Unity5.0 ------ introduce IL2CPP internal build, unity5.0il2cpp

(7) New Features of Unity5.0 ------ introduce IL2CPP internal build, unity5.0il2cpp Sun Guangdong 2015.5.20 Introduction to IL2CPP internal build About a year ago, Unity began to talk about future scripts in Unity. The new IL2CPP script backend promise (highly-portable) brings high performance and high portable Virtual Machine to Unity. In January this year, Unit

(vii) Unity5.0 new features------Introduction Il2cpp internal construction

??Sun Guangdong 2015.5.20Introduction to Il2cpp internal constructionAlmost a year ago, unity began to talk about future scripts in unity. The new Il2cpp script backend Promise (highly-portable) brings unity to a high-performance, high-portable virtual machine. This January, Unity uses il2cpp, and the first platform to try is iOS 64-bit. Unity5 release brings ano

Unity in the future: what is Il2cpp?

Xiao YuLinks: https://zhuanlan.zhihu.com/p/19972689Source: KnowCopyright belongs to the author. Commercial reprint please contact the author for authorization, non-commercial reprint please specify the source.Unity3d Presumably everyone is not unfamiliar, indie game maker many people are using it, even some large companies are also used in very commercial game production. One of the biggest features of Unity3d is the one-time production, multi-platform deployment, and this core functionality is

(eight) Unity5.0 new features------il2cpp Internals: Generated Code Tour

??Sun Guangdong 2015.5.25Reprint please indicate the source barThis is the second blog post in the Il2cpp Internals series. In this article, we will explore the C + + code generated by Il2cpp.exe. Along the way, we'll see how the managed types are represented in native code, and see how the run-time check is used to support. NET virtual machines, see how to loop Build more!We will encounter some very version-specific code, and a later version of unity

(8) New Features of Unity5.0 ------ IL2CPP Internals: A Journey of generated code, unity5.0

(8) New Features of Unity5.0 ------ IL2CPP Internals: A Journey of generated code, unity5.0 Sun Guangdong 2015.5.25 Reprinted, please indicate the source This is the second blog article in The IL2CPP Internals series. In this article, we will explore the c ++ code generated by il2cpp.exe. Along the way, we will see how managed types are represented in the local code and how runtime checks are used to suppor

Unity3d IOS il2cpp Migration Astarpath Josnfx Error

A number of issues have arisen during the migration of the company's Unity3d game from Mono to iOS 64.There is a sense of accomplishment when you see Xcode prompting build success, but the nightmare is just beginning.Because of the il2cpp or the way to convert C # code to C + + is too rough, not only in the build phase will be a lot of errors, during the run-time abnormal crashes are countless.After solving the bug of the build phase, I finally ran th

Unity3d's Il2cpp platform could not find the default constructor of the pit

The initial discovery of the problem was that when the game was released on the iOS version with the Il2cpp platform, some DLL-formatted plugins could cause the game to crash, such as Fullinspector and behavior Designer. The exception thrown is that the default constructor for some classes cannot be found.It was later discovered that not only some plug-ins reported this exception, but many of the JSON-formatted serialization features would also throw

Unity64 Astarpath pathfinding Failure Bug resolution IOS64 Il2cpp-bad date/time format in the zip file

System.DateTime (year, month, day, hour, minute, second, 0); success= true; } catch (System.ArgumentOutOfRangeException) {if (year = = 1980 (Month = = 0 | | Day = = 0) {try {d = new System.DateTime (198 0, 1, 1, hour, minute, second, 0); success= true; } catch (System.ArgumentOutOfRangeException) {try {d = new System.DateTime (1980, 1, 1, 0, 0, 0, 0); Success= true; } catch (System.ArgumentOutOfRa

Unity 5.0 Il2cpp

Using Unity5.0 for some time, until recently found Il2cpp, not very understand what it is doing, because with the Itextsharp to generate PDF files on the iOS device, You must switch from Mono2.0 to Il2cpp when build becomes a Xcode project, or Itextsharp will cause the app to crash on iOS devices, and there's no time to tangle. But when the IPA was released, it found that the size of the IPA was almost half

Unity3d 4.6.2 version il2cpp zip compression bug in the compilation environment

Recently updated to the latest version of Unity3d, this issue was discovered when using Il2cpp to publish 64-bit iOS apps. It resulted in my original encrypted files can not be extracted, checked the day, fixed.1. Download the zip's original code on GitHub, Https://codeload.github.com/0xd4d/de4dot/zip/master2. Directly under the Unity3d project, compile, the compiler will directly overwrite the system's own zip.3. Modify the source file: ~/zip/compres

Unity3d modifying Playersetting's scripting backend selection in code Il2cpp/mono

In the Unity3d automatic packaging process, if you want to submit to the AppStore audit, need to support 64-bit, you need to select Scripting backend in playersetting to Il2cpp.Unity does not provide an explicit interface to set scriptingbackend, but all functions by querying playersettings find that there is a property set that the public interface can use.You can select Il2cpp by setting properties in your code. article transferred from http://blog

Move, backup and start Android panic:could not open D:\java2\android\android-sdk-windows\.android\avdtest.ini problem resolution

Figure Description: Moving, backup after the launch of Android virtual machine appears Solution to the problem of panic:could not open D:\java2\android\android-sdk-windows\.android\avd\test.ini A few days ago, I am sorting some files, the previously installed on the Android

"unity" integration with iOS, Android platform: 3, exported Android-studio project

activity in various ways, state save, exit completely, etc.) For the life cycle of an activity, we can see that there is a very useful monitoring of system events, We can also see the corresponding function in Unityplayeractivity.java, which means that we can receive these events in unity, and we will inherit unityplayeractivity and rewrite these listeners.2, C # C + +This is a very embarrassing problem, now 5.3.5 version does not support the use of Il2cpp

"unity" integration with iOS, Android platform: 2, exported Android-eclipse project

save, exit completely, etc.) For the life cycle of an activity, we can see that there is a very useful monitoring of system events, We can also see the corresponding function in Unityplayeractivity.java, which means that we can receive these events in unity, and we will inherit unityplayeractivity and rewrite these listeners.2, C # C + +This is a very embarrassing problem, now 5.3.5 version does not support the use of Il2cpp under the

Android app_android Android Development tutorial

First, understand the Android operating system Android was first founded by Andy Robin (Andy Rubin) and was acquired by Google in 2007, and Google has achieved great success with its Android operating system on smartphones. 1, the characteristics of the Android operating system The

"unity" integration with iOS and Android: 1. The exported Xcode project

This article belongs to one of the series of articles on "unity and iOS, Android platform Integration .This article focuses on the directory structure of the Xcode project that unity exports.The version of the software I use:Unity 5.3.5F1Xcode 7.3Preamble StepThe first step is to create a new project Build_to_ios_androidThe second step is to create a new file CSharpToCPP.cs using Unityengine; public class csharptocpp{ public void Func (int n

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""

Gphone--android Learning Notes (i): Android Overview and Tools __android

Google recently officially released its Linux2.6 kernel-based mobile operating system--android, the latest SDK is now available for download, and its app development environment is Java. CharacteristicsProgram Framework reusable and reusable componentsDalvik virtual machines optimized for mobile devicesIntegrated Browser, which is based on open source WebKit engine developmentThe optimized graphics system is provided, which consists of a custom 2D gra

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