First, preface:This article mainly introduces some basic content of Cocos2d-x 3.0, and compiles our cocos2d-x project on Eclipse to successfully run the HelloWorld. After reading this blog, you will know that Cocos2d-x 3.0 unexpectedly happened so much change, become so simple, environment construction, project creation, compile the way more humane. Second, the Environment preparation:1. Download the ADT Bundle (Eclipse bundles the SDK and ADT), or Eclipse installs the ADT plugin.
Objective
The new version of Vplayer from the design into the development phase, the development cycle is expected to be one months, which means that the new version of the Vitamio will be released, developers can and this series of articles, like the first development of other features. This chapter is "online video playlist", a collection of mainstream major video site mobile phone version, welcome to the "premiere video" Feedback Suggestions for improvement!
Series
1.
empty folder.3, so discard the above 1 compile command, use Cocos compile-p Android-ap 20;4, the generated apk in the project directory \bin\debug\android, directly copied to the phone, installation can be.or execute the following command: (I have not tested the command, the Internet see)1, run the project directory proj.android-> build_native.py build complet
Android Development Review notes-TabHost component (2) (bottom menu navigation), Android tabhost
In the previous article "android Development Review notes -- TabHost component (1) (implementing the bottom menu navigation)", we mentioned using custom View (ImageView + TextView) to set the style of a bottom menu.
Here we
Directory:1, the concept of Gradle2, Gradle configuration jar package, and Libs folder import jar Package Difference3, Signature Packaging:(1) Studio(2) command line(3) Principle of Gradle Wrapper4, the use of Buildconfig5, Simple Introduction module in the Build.gradle file parameter meaningFirst, the concept of Gradle:
Gradle is a build tool
Gradle is based on the groovy language.
Gradle
the system environment variable under Win7
Android_home
Set to: D:\USERS\ADMINISTRATOR\APPDATA\LOCAL\ANDROID\SDK
PATH
Set to:%android_home%\tools
After installing the Android SDK and configuring the system environment variables, after you enter android-h on the cmd command line, the following help message appea
choose any one)Here we use: (the generated package path is out/target/common/obj/JAVA_LIBRARIES of the source code)1) framework_intermediates/classes. jar: This is mainly the framework class of android.2) android-common_intermediates/classes. jar: This contains the com. android. common. Search Class3) core_intermediat
Lazy nonsense a lot of concepts, about ADT, NDK concept If you do not understand, how can you search here? So you just need to follow the steps below to complete the NDK environment setup.Step: (Assuming you have not installed any of the relevant development tools, if you have already installed, you can skip)I. Environmental construction1. Installing the JDKConfigure environment variables after installation (I installed jdk1.7)Java_home = C:\Java\jdk1.7.0_51PATH = C:\Java\jdk1.7.0_51\binCLASSPAT
When developing an Android application using as, you often encounter Gradle build running running and even stuck, the workaround is as follows:Method 1: (Pro-Test effective)1. Create a new gradle.properties file in the c:\user\2, Open as, in Settings set Gradle mode of operation for offline, such as:So that we can solve the problem that has been running.Method
From: http://blog.csdn.net/android_panda/article/details/7607946
1. Build an android Development EnvironmentSetting up the android development environment is not a key point. I believe many people who have read this article have successfully set up the environment. Let's give a brief description here. Download JDK download eclipse download
Android 10.2.6.ArcGIS Android 10.2.6 Download, Volume 1, Sub-volume 2. (using the sub-volume compression, 2 are downloaded and then decompressed)Specific steps1. Create a new Android project.2. Unzip the ArcGIS android10.2.6 Tarb
line: cmd; start the AVD virtual machine created by Windows terminal;Command: EMULATOR-AVD xxx (XXX for you to create the virtual machine name);2. Build the execution Qmake deployment sequentially (wait for the virtual machine to start up). The output information for the deployment package can be seen in the Qt Creator Compile Output window.3. After the package has been deployed successfully, you can find
install the driver, see OEM USB driver files.2. Enable USB debugging on your device. ? On more devices running Android 3.2 or older, you can find the option under Settings > Applications > Development.? On Android 4.0 and newer, it's in Settings > Developer options.Note:on Android 4.2 and newer, Developer options are
Build cocos2d-x Android development environment in eclipse (free cygwin)After a few days of assault on Android development, I began to turn to Cocos2d-x's Android development. Because I have learned about the development of cocos2d-x, at that time I also learned a lot of game engine, I think cocos2d-x as a game engine
Android property build. Prop Generation Process
This part is onlineArticleGood analysis:
Http://blog.csdn.net/thl789/article/details/7014300 reprinted over
Android build. the prop file is a variety of properties (LCD density/Language/Compilation Time, etc.) collected during
can be installed to complete.
three. setting up ADTIn the menu bar refactor if you can see the Android label indicates that the ADT installation was successful.1 Download Android SDKOpen Web site: http://developer.android.com/sdk/index.html Select the SDK version of Mac OS X (Intel) for download (because my Pro is Intel's i5 processor)2 Installing the
There are two ways to build an environment:
The first type is as follows:
1. Configure Java environment variables.
My computer-right-click Properties-advanced-environment variables-System Variables
Java_home D: \ Java \ jdk1.6.0 _ 05
Classpath % java_home % \ Lib \ DT. jar; % java_home % \ Lib \ tools. Jar
Path.; % java_home % \ bin;
2. Download the tool from the androi
Since Android Studio uses the Gradle build tool, the library relies on the process of relying on the library as a module introduced (with a full library copy), The Eclipse ADT is a direct link to the library as a dependency of external projects, each with its own advantages and disadvantages. The advantage of Android Studio is that it keeps the integrity of the p
Development platform Configuration
To download the latest version of ADT, see website: http://developer.android.com/sdk/installing/installing-adt.html. (Has been accustomed to Google to provide integrated ADT Eclipse, when I write this article to the official website query, has not found its download path, only the Android studio, so this article is only to temporarily due to the project migration cost to bring trouble to the students to read. Mov
This article translated from: https://developer.android.com/training/basics/firstapp/index.htmlBuild your first app (APP)Welcome to Android Development!This category teaches you how to build your first app. You'll learn how to create an Android project and launch a version of an app that you can debug. You will learn some of the basics of
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