lua coding classes

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On the implementation principle of classes in Lua (methods for implementing classes in Lua) _lua

There is no concept of a class in Lua, but we can use the language features of Lua itself to implement classes. The following detail explains the principles of implementing classes in Lua, the details to be split, and the students who believe that the understanding of the i

Learning Lua programming (3) build the best coding environment for Lua scripts under iMac (Code Completion, compilation and running)

Refer to the self-built. This article records how to build the best coding environment for Lua scripts in the MAC system environment with powerful Code Completion and compilation and running. The sublime text editor is used here. The following describes in detail: (1) download sublime text Note that the version is 2.0.2 and sublime text 2. (2) install the Lua e

"Quick-cocos2d-x 3.3 How to bind custom classes to LUA III" bind custom classes to Lua

See "How quick-cocos2d-x 3.3 binds custom classes to LUA II" in the new project, we have completed the environment required for binding in our new project, and the next most critical step. Binds custom C + + classes to Lua. In fact, in order to facilitate our response to different platforms, the engine has helped us cr

Win32 QT and Lua in use (ii): Using QT classes in LUA scripts

The words are connected to the article. After successfully configuring Qt+lua+tolua, we can implement classes that use each QT in a Lua script. Look directly at the code.#include "include/lua.hpp" #include The author writes several functions of qwidget into the form of static and binds them with Tolua. This makes it possible to use a bound function smoothly in a

I understand Cocos2d-x 3.6 lua--Cocos How to bind LUA custom classes

the COCOS2D-X environment, such as memory recycling, so Cocos2d-x has given up the tolua++ from 3.x. and. Pkg instead of using their own bindings-generator scripts is a very commendable clever practice. Next, how to use the Bindings-generator script: 1, write their own C + + class, according to Cocos2d-x rules, inherit the Cocos2d::ref class, in order to use the Cocos2d-x memory recovery mechanism. 2. Write an. ini file so that bindings-generator can tell how the C + + class is exposed based

LUA-stack operations for LUA and C + + interaction--an example of registering C + + classes in Luatinker

--(298)--Initial state--C + + Class Registration function (Luatinker)--supports registering to a namespace namespaceTemplatevoidClass_addex (lua_state* L,Const Char*name) {Push_meta (L, Space_name::name ()); if(Lua_istable (L,-1) ) {class_name:: Name (name); Lua_pushstring (L, name); Lua_rawget (L,-2); if(!lua_istable (L,-1) {lua_pushstring (L, name); Lua_newtable (L); Lua_newtable (L); Lua_pushstring (L,"__index"); Lua_pushcclosure (L, Static_meta_get,0); Lua_raw

Cocos2d-x best practices for invoking custom C + + classes and functions under LUA--go to

Original address: Http://blog.segmentfault.com/hongliang/1190000000631630Cocos2d-x best practices for invoking custom C + + classes and functions under LUAAbout Cocos2d-x under the LUA call C + + documentation looked a lot, but no one really to explain this matter to understand, I myself is a beginner, groping for a while, summed up as follows:Cocos2d-x Lua calls

Cocos Advanced Tutorials (1) Best practices for Lua to invoke custom C + + classes and functions

tolua_function so on. Later see these things are not unfamiliar, understand these functions just tolua++ used to do bridge the necessary code, simply look at the code, understand how tolua++ MyClass this C + + class registered into Lua:At this point, the operation of the principle of tolua++ in the heart is translucent, nothing is:1, write the class you write well2, write a. pkg file, tell tolua++ what interfaces this class exposes to the LUA environ

How to use custom classes in cocos2dx-lua and use of tolua ++

Monkey original, reprinted. Reprinted Please note: Reprinted from cocos2d Development Network --cocos2dev.com, thank you! Original address: http://www.cocos2dev.com /? P = 405 Use cocos2dx-lua development, inevitably define their own class, but how to use custom class? First, let's take a look at how Lua calls C ++: Lua script code-> use the coocs2dx interme

Cocos2dx3.0 detailed steps for exporting custom classes to Lua

I wrote a method to export the class to Lua using the tool 3.0 to automatically generate code.In the past, to export the C ++ class to Lua, you had to manually maintain the PKG file, which is a nightmare. After 3.0, you will feel that life is easy.Next I will discuss the specific practices.1. Install the necessary libraries and toolkit, and configure the relevant environment variables, please follow the coc

Base classes and "inheritance mechanisms" in Lua

base class : The base class defines all the common properties and methods for derived classes, derived classes inherit the required properties and methods from the base class, and new properties and methods are added to the derived classes.inheritance : Inheritance is an important mechanism of the C + + language that allows new classes to be generated on the basi

COCOS2DX exporting C + + classes for LUA use

-u__sse__cocos_headers=-i% ( Cocosdir) s/cocos-i% (cocosdir) s/cocos/platform/android-i% (cocosdir) s/cocos/editor-support-i% ( Cocosdir) s/external-i% (cocosdir) s/cocos/scripting/lua-bindings/manual-i% (cocosdir) s/external/lua/ lua-i% (Cocosdir) s/external/luacocos_flags=-dandroidcxxgenerator_headers=# extraargumentsforclangextra_arguments=% (android_headers)

Cocos custom classes bound to Lua

= MyClassThe following skip =, Rename_functions = And so on are all turned empty.This makes it possible to generate Lua and Cocos intermediate files. Just like Lua_cocos2dx_auto.cpp and HPP. Since we did not change the build path of the intermediate file in the Python file, it should be in the same directory as the Lua_cocosdx_auto.Register our custom classes and add code to the AppDelegate.cpp file:This a

COCOS2DX 2.x version: Simplified refinement tolua++ binding custom classes to LUA use

binding is no longer added to the "LuaCocos2d.cpp" here, but a separate generation of a new, only our own binding class interface of a class to put into the project. All right, crap, no more talking, look at the flow. 1 "First create a folder in our own project that specifically stores the interface classes for LUA and related files: Luaapi  2 "Create a pkg file, this file we only create one, as a ba

Implementation of classes in Lua _lua

Overview A class is like a stencil that creates objects, and for Lua, a language with no class concept, the way to simulate classes is to develop a prototype (prototype) for the object to be created. This prototype corresponds to a class in another language. But the prototype is also a regular object, and when other objects (as examples of prototypes) encounter an unknown operation, they look in the protot

Lua Object-oriented----classes, inheritance, multi-inheritance, and Singleton implementations

(reproduced in this article) the use of learning, infringement of the deletion!Original Address Http://blog.csdn.net/y_23k_bug/article/details/19965877?utm_source=tuicoolutm_medium=referralLua Object-oriented implementations:A class is like a stencil that creates an object. Some object-oriented languages provide the concept of classes in which each object is an instance of a particular class. LUA does not h

Understanding the basic thread mechanism of java-18.2 from the ground up (6)-using constructors or internal classes to implement multi-thread coding variations

Understanding the basic thread mechanism of java-18.2 from the ground up (6)-using constructors or internal classes to implement multi-thread coding variations In this section, we will discuss how to use constructors or internal classes to implement multi-threaded coding variations. 1. Basic implementation package com.

The road to coding--re-learning C + + (10): Hierarchy of Classes

type_info type, defined in classType_info;Consttype_info typeid (type_name)Throw();Consttype_info typeid (expression)Throw(Bad_typeid);classtype_info{ Public: Virtual~Type_info (); BOOL operator==(Consttype_info)Const; BOOL operator!=(Consttype_info)Const; BOOLBefore (Consttype_info)Const; Const Char* Name ()Const;//Prohibit copyingPrivate: Type_info (Consttype_info); Type_infooperator=(Consttype_info); //...};(5) In general, the correct use of Rtti is mostly service code is represented

Improving coding efficiency in the special topics of Linq -- Article 3 enumeration classes you need to know:

Improving coding efficiency in the special topics of Linq -- Article 3 enumeration classes you need to know: As we all know, if a class can be enumerated, this class must implement the IEnumerable interface, while all of our linq classes are anonymous classes inherited from the IEnumerable interface, Then the question

LUA calls custom C + + classes

Got a day, finally. Lua invokes a custom C + + class. It's not easy.My computer is 64-bit, loaded 64 of Python No, installed 32-bit on it, rely on! Here is the error messagePython Pyyaml Cheetah are all packed in 32-bit, where the Python version is available with 2.7.8.Cocos2d-x v3.2Cocos Code IDE 1.2.0NDK r9dDos2unix,windows may have this error while executing the script. is to create a project without this file, you can go to cocos2dx inside copy on

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