The specific design of AdHoc wireless network routing protocols will be the focus of this article. The introduction of routing protocols, network topologies, and other related technologies gives you a better understanding.
1. AdHoc wireless network routing protocol design re
intermediate node, the routing algorithm specifies the channel to be used next. Routing Algorithms should consider the possibility of network connectivity, adaptability, deadlock, and live locks and fault tolerance.
4) Transport Layer: The sending node is responsible for breaking down the message at the transport layer, establishing a data packet, and sending it to the
. After the sending process is completed, push to the queue above, so that the buffer will only be removed after the connection is disconnected, resulting in recycling. 5: Data Reception policy data reception policy takes a commonly used two read policy, first receives a fixed length header, then resolves the packet length information from the header. Post a recv request to read the body. In addition, all network
TCP application Programming steps2.4.2 TcpClient class and TcpListener class2.4.3 Synchronizing sockets establishing a server-side program2.4.4 Synchronous Socket TCP client program2.5 Asynchronous TCP application Programming2.5.1 Asynchronous Socket programming method2.5.2 Server-side program for asynchronous sockets2.5.3 client program for asynchronous socketsThe 3rd chapter of network Programmingimplementation of 3.1
scheduling.
This programming mode is the most difficult asynchronous programming mode. But through proper encapsulation, the operation can be simplified. If the encapsulation is good, the program will be very happy to write. In reality, every network protocol will be simulated before it is officially submitted, and the simulation of network protocols is based on this model-because of its high performance
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The focus is1. Prevent message loss(1) The recipient receives a response(2) After sending and sending, if you fail to receive a response for a period of time, resend the message. If you do not receive a response for multiple resend attempts, exit2. Prevent response loss(1) If the response is lost, the sender resends the message. The receiver must determine whether the received message is repeated (the serial number is added to t
devices should support relevant international standards and select a product as much as possible.Network ConstructionThe Design of Interent access network includes the following aspects:1. Design of Access System· Access part of the campus network and Education and Scientific Research
For the first network programming developers, the communication protocol design is generally confused. This aspect is also less relevant in general web-programming books. Guess it's too easy. This piece is really not difficult, but if you don't know it, it's easy to get out of a basket or detour. Let's talk about protocol design based on TCP/UDP.
1, TCP-based pro
pointer is passed as a parameter, after the sending process is complete, push it to the preceding queue, so that the buffer will be cleared only after the connection is disconnected, forming a loop of exploitation. 5: Data receiving policy the data receiving policy adopts two common read policies. First, a fixed-length header is received and the packet length information is parsed from the header, resend a Recv request to read the body. in addition,
next step is to take a look at the message reception and parsing mechanism. First, because TCP is streaming, the bottom layer should detect the packet header, collect a complete packet, and then send it to the upper layer for parsing, which is in the "ClientconnectionHere comes the point! Because the packets sent from the network layer contain only one message I
cannot distinguish the data content. This part of work is handed over to conn_strategy on the upper layer. What needs to be mentioned here is, when a data packet is in a single buffer, chaos directly sends zero copy to the logic layer.
Write down the buffer design of the chaos network library. The buffer list is complete.Code, You can
Https://github.com/ly
1, TCP/IP Protocol Overview 1.1, OSI Reference Model and TCP/IP Reference Model the OSI protocol reference model is developed based on the recommendations of the International Organization for Standardization (ISO), from top to developmet into 7 tiers: Application layer, presentation layer, session layer, Transport layer, network layer, data link layer, physical layer. The TCP/IP protocol model, which distinguishes this from the beginning, follows a s
design the network topology of the campus network, design principles are designed from standardization, modernization, economic applicability, and easy remote management.
Question 4: Lan Working Mechanism Analysis
Note: The network pac
, Instead, consider the issue of many port conversions. C. Container mode As the name implies, this mode shares the network namespace of another container, but it is limited to one host and still cannot implement the ability to communicate across hosts between containers. D. mode NoneThe pattern is that the container has its own network namespace, its own web stack, its
, and the protocol model is shown in Figure 2. The physical layer provides transparent bit-stream transmission between the base station Mac and the user station Mac [3]. The following part of this paper will study the MAC layer function, focusing on the design of the MAC layer function of the technical scheme, and finally with Altera Company's FPGA chip implementation.Second, MAC layerThe MAC layer of broadband fixed wireless access
protocol stack is not high, UDP + IP combination is basically enough, or even simpler. But the request to the network card forwarding performance is very high, request achieves linerate. In the current, the industry 10G network card is already standard, 40G or even 100G is not lack. From the long-term test data, the traditional Linux kernel-driven network equipm
The network game structure is divided into the client and the server side, the client uses the 2D drawing engine or the 3D drawing engine to draw the real-time picture of the game world, the server side is responsible for responding to all client's connection request and game logic processing, and control all the client's game screen drawing. Client and server through the network
, and then returns a confirmation message to the initiated node, so that the node can transmit data. After the transmission is complete, send a request to remove the link to release the link. This comprehensive design ensures the robustness of the control channel. A dedicated channel can be used even if the default wavelength channel is congested or the channel is damaged, and vice versa; at the same time, this comprehensive method can support all the
The first step:because the process information is not available in NDIS, you can get the information to the portmaintains a table locally on the TDI, storing the correspondence between processes and ports. (Getting process information and ports is not difficult, I've done it, just need to correlate)Step Two:NDIS uses functions to query the TDI for this process and port table, and then to limit the traffic information for a port (difficulty: Figuring out how TDI and NDIS communicate, because TDI
(whict is the abbreviation of Wuhan Institute of Chemical Technology );
D -- view the entire configuration data of the system;
E -- edit system configuration data;
F-configuration and management of various vswitch functions;
R -- read system configuration data;
W -- the system saves the current configuration data to the EEPROM;
L -- Static MAC address configuration;
M -- change the system password;
I -- System Software reset;
S -- the system downloads the default configuration to the EEPROM.
2.
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