python opengl tutorial

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Nehe OpenGL Tutorial Lesson 25th: Morphing

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

"Python OpenGL" "2" first triangle (PYOPENGL)

Generate entities based on vertex cacheOriginal (English link) http://ogldev.atspace.co.uk/www/tutorial03/tutorial03.html1 __author__="WSX"2 3 ImportNumPy as NP4 fromOpengl.glutImport*5 fromOpengl.glImport*6 ImportcTYPES7 defDraw ():8 glclear (gl_color_buffer_bit)9 Glenablevertexattribarray (0)Ten Glbindbuffer (Gl_array_buffer, VBO) OneGlvertexattribpointer (0, 3, gl_float, Gl_false, 0, None)#None of this here can be written as 0. AGldrawarrays (gl_triangles, 0, 3) -Gldisablevertexattribarray

Texture filtering method and Light Source: Jeff molofee (nehe)'s OpenGL tutorial-Lesson 7

This lesson will teach you how to use three different texture filtering methods. It also teaches you how to use a keyboard to move objects in a scenario and how to use simple light in an OpenGL scenario. This course contains a lot of content. If you have any questions about the previous course, first review it. Before entering the code below, it is very important to have a good understanding of the basic knowledge.We still modify the code in Lesson 1.

Nehe OpenGL tutorial implemented by openinventor-Lesson 30th

Nehe OpenGL tutorial implemented by openinventor-Lesson 30th The nehe tutorial introduces Collision Detection in this lesson. Collision detection is a complex technology. The nehe tutorial only detects collision

Nehe OpenGL Tutorial Lesson 47th: CG Vertex script

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

OpenGL tutorial (4) shader (1)

Original post address: http://ogldev.atspace.co.uk/www/tutorial04/tutorial04.html This chapter begins to learn how to use shader. In the past, many people often used OpenGL fixed pipelines to do some programs. shader is rarely used, while modern GPU programming and shader applications are indispensable. Although shader programming is used, A little more code, but more flexible. The shader pipeline diagram of Open

OpenGL-GLUT tutorial (iii) glut window settings

GLUTTutorial Prepare for transformation window Download the following vcpus and run the program (glu0.zip) (this is the project in the previous section ). You will see two windows: a console window and an OpenGL window. Change the window size so that the height and width are no longer equal, and the triangle is deformed. This occurs because you have not correctly set the projection matrix. The default value is the Perspective Projection Matrix and t

Nehe OpenGL Tutorial Lesson five: 3D space

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Nehe OpenGL Tutorial Lesson 39th: Physical Simulation

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Simon iphone-OpenGL ES tutorial-11

'd like to tell you that people use cameras to observe things in 3D, although OpenGL does not actually have a camera. So when you move on the screen, you are actually moving all objects, and the feeling of motion is not caused by the creation of a camera to watch movies, instead, all objects in the world are moved with the relative coordinates (0, 0. It sounds like this is a huge workload, but it is not. According to your application, you will perfor

OpenGL tutorial Rotation

(+) and minus (-) in the following code to see how the rotation direction of an object changes. And try to change 0.2 to 1.0. The larger the number, the faster the object is. The smaller the number, the slower the object is. Rtri + = 0.2f; // increase the rotation variable of the triangle (new)Rquad-= 0.15f; // reduce the rotation variable of the Quadrilateral (new)Return true; // continue running} Finally, change the title content in window mode. If (Keys [vk_f1]) // is the F1 key pressed?{Key

C # application Video Tutorial 2.2 OpenGL Virtual Simulation Introduction

the light source position, ambient light, diffuse light and other parameters directly copied on the line (later on the use of color texture, Because most of the time is still used in color coloring, simple color and color texture effect or the difference is very large, color texture as pure black pillars in the light is very realistic, and pure color brush on the black has no characteristics, draw a ball can be seen immediately??For more instructional videos and downloads, please pay attention

Change the error code after qt4 In the QT OpenGL Chinese tutorial (1)

The code is not analyzed here because it is enough in the tutorial. If you are interested, you can check the code yourself. This tutorial comes from the original neheopengl Chinese tutorial (http://www.yakergong.net/nehe/), but it has a bad place, that is, when I go to see, it can not download the code ~~~~ Maybe my character is poor. It can be used as a referenc

Nehe OpenGL Tutorial Lesson 18th: Two-time geometry

Go from "translation" Nehe OpenGL tutorialObjectiveStatement, this Nehe OpenGL tutorial series of articles by 51 blog yarin Translation (2010-08-19), this blog for reprint and a little collation and modification. Thank you for compiling Nehe's OpenGL pipeline tutorial, as w

Nehe OpenGL tutorial (16)

Lesson 1Fog: This course is based on the Code of Lesson 7th. You will learn three different calculation methods for fog and how to set the fog color and scope.This tutorial is written by Chris aliotta.Do you want to add fog effects to your OpenGL program? I will teach you how to do this in this tutorial. This is my first tuto

Nehe OpenGL tutorial (15th)

Lesson 1Texture ing of graphic fonts: In this lesson, we will create a font with a texture based on the previous lesson, which is really simple.After publishing the first two tutorials on Bitmap fonts and contour fonts, I have received many emails. Many readers want to know how to assign texture maps to fonts. You can use the automatic texture coordinate generator. It generates texture coordinates for each polygon in the font.A small comment. This code is specially written for windows. It uses t

OpenGL-GLUT tutorial (4) glut Animation

GLUTTutorial Animation So far, we have an OpenGL window with a white triangle, but it is not exciting at all. Now let's go to this tutorial to rotate the triangle. Let's go back to the main () function and add some additional settings. First, tell glut that we want a dual-buffer. The dual buffer creates a smooth animation by painting in the latter buffer and constantly switching the front and back buf

The Python environment is built with OpenGL

The following is my Python OpenGl environment setup process:Win7 64-bit operating system, python3.5.3, no other relevant.Direct cmd or PowerShell enter the following command:Install Pyopengl pyopengl_accelerateInstallation failed, prompting you to install Microsoft Visual C + + 14.0, let me use Microsoft Visual C + + build tools. and the download link Http://landinghub.visualstudio.com/visual-cpp-build-too

OpenGL tutorial (23) Shadow Mapping (1)

Original post address: http://ogldev.atspace.co.uk/www/tutorial23/tutorial23.html When light is projected onto an object, a shadow is generated on an object such as the ground or wall. In computer graphics, there are many technologies that can produce shadows. In this tutorial, we will learn the most common shadow mapping technology. The problem of shadow in OpenGL can be summarized as: how to determine wh

OpenGL Getting Started Tutorial 3

The size of the point defaults to 1 pixels, but it can also be changed. The changed command is glpointsize, and its function prototype is as follows:void Glpointsize (glfloat size);Size must be greater than 0.0f and the default value is 1.0f, in pixels.Note: For specific OpenGL implementations, there is a limit to the size of the point, and if you set a size that exceeds the maximum value, the setting may haveProblem.Examplevoid Mydisplay (void){Glcle

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