Main topic:
Two contestants take turns marking on the matrix of 3*3, a contestant always draws an ' X ', the other player always draws a ' 0 ', who first on the horizontal line or on the vertical lines, or on the diagonal, first complete three points connected in one piece, who wins. The player who draws ' X ' is the first painting, and if the picture is full, it is a draw. Each cell is empty '. ', or ' 0 ', or ' X '. We need to find the next step. The rules are as follows: 1. If this situation is unlikely to occur, it is "illegal" 2. If this is the first player to win, the output is "won" 3. If this is the second player to win, output "the second player Won "4. If the situation is a draw, output" draw ". 5. If the next step is to draw ' X ' down, output ' first '. 6. If next the ' 0 ' is down, output ' second '. ==================================================================== Analysis: There are several illegal cases: 1. The number of x is greater than 0 of the number of more than 12.0 of the number of x than the number of 03.X and 0 while winning the 4.X victory, x than the number of 0 is not 15.0 victory, x than the number of more than 0 is not 0==================================== ==================================================
#include <iostream>#include<cmath>#include<algorithm>#include<string>#include<cstring>#include<cstdio>#include<vector>#include<cstdlib>using namespacestd;typedef __int64 LL;ConstLL INF =0xFFFFFF;Const intMAXN =100005;ConstLL MOD = 1e9+7;#defineIllegal 0///Judging the situation is illegal#defineFirst 1///The first person.#defineSecond 2///The second person.#defineDraw 3///Draw#defineTFPW 4///This situation just came out F won#defineTSPW 5///This situation just came out S wonCharmaps[5][5];BOOLOk (intXinty) { returnx>=0&& x<3&& y>=0&& y <3;}BOOLWin (Charch) { for(intI=0; i<3; i++) { if(maps[0][i] = = ch && maps[1][i] = = ch && maps[2][i] = =ch)return true; if(maps[i][0] = = ch && maps[i][1] = = ch && maps[i][2] ==ch)return true; } if(maps[0][0] = = ch && maps[1][1] = = ch && maps[2][2] ==ch)return true; if(maps[0][2] = = ch && maps[1][1] = = ch && maps[2][0] ==ch)return true; return false;}intsolve () {intNUMX =0, NUM0 =0; for(intI=0; i<3; i++) for(intj=0; j<3; J + +) { if(Maps[i][j] = ='X') Numx++; if(Maps[i][j] = ='0') NUM0++; } if( ! (NUMX-NUM0 = =0|| NUMX-NUM0 = =1) || (Win ('X') && Win ('0') ) || (Win ('X') && NUMX-NUM0! =1) || (Win ('0') && NUMX-NUM0! =0)) returnillegal; if(Win ('X')) returnTfpw; if(Win ('0') && NUMX-NUM0 = =0) returnTSPW; if(NUM0 = =4&& NUMX = =5) returnDraw; if(NUMX-NUM0 = =0) returnFirst ; if(NUMX-NUM0 = =1) returnSecond; return 0;}intMain () { for(intI=0; i<3; i++) scanf ("%s", Maps[i]); intAns =solve (); if(ans = =illegal) puts ("illegal"); Else if(ans = =First ) puts (" First"); Else if(ans = =Draw) puts ("Draw"); Else if(ans = =Second) puts ("Second"); Else if(ans = =Tfpw) puts ("The first player won"); Else if(ans = =TSPW) puts ("The second player won"); return 0;}
3 C Tic-Tac-Toe