A simple C # typing game.

Source: Internet
Author: User

This is the entry point.
Using System;
Using system.collections.generic;using system.linq;using system.threading.tasks;using System.Windows.Forms; namespace keygame{    Static class Program {///<summary>//        The main entry point of the application. //        </summary>        [STAThread]        static void Main () {            application.enablevisualstyles ();            Application.setcompatibletextrenderingdefault (false);            Application.Run (New Form1 ());}}}    
The tracking class for the data
<pre name= "code" class= "CSharp" >using system;using system.collections.generic;using system.linq;using System.text;using system.threading.tasks;namespace keygame{    class countstatus    {public        int correct = 0;        public int missed = 0;        public int total = 0;        public float accuracy = 0;        public void Update (bool correctkey) {            if (correctkey) {                correct++;                Accuracy = ((float) correct)/total;                return;            }            missed++;            Accuracy = ((float) correct)/total;            return;}}}    


Form Programs
Using system;using system.collections.generic;using system.componentmodel;using system.data;using System.Drawing; Using system.linq;using system.text;using system.threading.tasks;using system.windows.forms;namespace KEYGAME{     Public partial class form1:form    {        random random = new Random () &NB Sp       Countstatus status = new Countstatus ();        public Form1 () {    &nbs P       InitializeComponent ();       }        private void Timer1_ti CK (object sender, EventArgs e) {            status.total++;        &NBSP ;   LISTBOX1.ITEMS.ADD (Keys) (random. Next (+));            if (ListBox1.Items.Count > 7) {        &NB Sp       ListBox1.Items.Clear ();                Listbox1.items. ADD ("GAME over");                timer1. Stop ();           }       }        private void Fo Rm1_load (object sender, EventArgs e) {            progressBar1.Value = 100;    &NB Sp       Timer1. Stop ();       }        private void Btstart_click (object sender, EventArgs e) {&N Bsp           timer1.  Start ();       }        private void Form1_keydown (object sender, KeyEventArgs e) {            if (ListBox1.Items.Contains (E.keycode)) {          &N Bsp     ListBox1.Items.Remove (e.keycode);                Listbox1.refresh ( );               //this part would increse the difficult of the GAme by putting down the interval                if (timer1. Interval >) timer1. Interval-= 10;                if (timer1. Interval >) timer1. Interval-= 8;                if (timer1. Interval >) timer1. Interval-= 2;                            &NBSP ;   status. Update (True);           } else {                STA Tus. Update (false);           }            progressBar1.Value = 80 0-timer1. interval;            Labelcorrect.text = "Correct:  " +status.correct;    &NB Sp       Labelmiss.text = "Missed:  " +status.missed;            Labeltotal. Text = "total;   " +status.total;            Labelaccuracy.text = "accuracy:" +status. accuracy;       }
}}



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A simple C # typing game.

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