A tutorial on writing a simple Tetris game in Python _python

Source: Internet
Author: User
Tags flush in python

Tetris game, the use of Python implementation, a total of 350+ line of code, the realization of the basic functions of Tetris game, while will record the time spent, eliminate the total number of points, and also includes a list, you can view the highest record.

The list contains a series of statistical functions, such as the number of lines to eliminate the unit time, the unit time score.

Attached source code:


From tkinter Import * to tkmessagebox Import * Import random import time #俄罗斯方块界面的高度 HEIGHT = #俄罗斯 Square Interface width = Ten ACTIVE = 1 passive = 0 TRUE = 1 FALSE = 0 root=tk (); Root.title (' Russia ') class APP (Frame): def __init__ (self,master): frame.__init__ (self) master.bind (' <Up> ', self. UP) master.bind (' <Left> ', self. left) master.bind (' <Right> ', self. right) Master.bind (' <Down> ', self. Down) #master. bind (' <Down> ', self. Space) Master.bind (' <space> ', self. Space) Master.bind (' <Control-Shift-Key-F12> ', self. Play) Master.bind (' <Key-F6> ', self. Pause) self.backg= "#%02x%02x%02x"% (120,150,30) self.frontg= "#%02x%02x%02x"% (40,120,150) self.next g= "#%02x%02x%02x"% (150,100,100) self.flashg= "#%02x%02x%02x"% (210,130,100) self. Linedisplay=label (master,text= ' Lines: ', bg= ' black ', fg= ' red ') self. Line=label (Master, text= ' 0 ', bg= ' black ', fg= ' red ') self. Scoredisplay=label (master,text= ' Score: ', bg= ' black ', fg= ' red ') self. Score=label (master,text= ' 0 ', bg= ' black ', fg= ' red ') #Display time self. Spendtimedisplay=label (master,text= ' time: ", bg= ' black ', fg= ' red ') self. Spendtime=label (master,text= ' 0.0 ', bg= ' black ', fg= ' red ') self. Linedisplay.grid (row=height-2,column=width,columnspan=2) self. Line.grid (row=height-2,column=width+2,columnspan=3) self. Scoredisplay.grid (row=height-1,column=width,columnspan=2) self. Score.grid (row=height-1,column=width+2,columnspan=3) #Display time self. Spendtimedisplay.grid (row=height-4,column=width,columnspan=2) self. Spendtime.grid (row=height-4,column=width+2,columnspan=3) self. totaltime=0.0 self. Totalline=0;self. Totalscore=0 #Game over Self.isgameover=false #Pause self.ispause=false #Start s Elf.isstart=false self. Nextlist=[];self. nextrowlist=[] R=0;c=0 for K in range (4*4): Ln=label (master,text= ", Bg=str (SELF.NEXTG), fg= ' White ', Relief=flat, bd=4) Ln.grid (row=r,column=width+c,sticky=n+e+s+w) self. Nextrowlist.append (LN) c=c+1 if c>=4:r=r+1;c=0 self. Nextlist.append (self. Nextrowlist) self. Nextrowlist=[] Self. Blocklist=[];self. Labellist=[] Self. Blockrowlist=[];self. Labelrowlist=[] Row=0;col=0 for I in Range (height*width): L=label (master,text= ', Bg=str (self.back g), fg= ' White ', relief=flat,bd=4 l.grid (row=row,column=col,sticky=n+e+s+w) L.row=row; L.col=col; L.isactive=passive self. Blockrowlist.append (0); self. Labelrowlist.append (L) col=col+1 if col>=width:row=row+1;col=0 self. Blocklist.append (self. Blockrowlist) self. Labellist.append (self. Labelrowlist) self. Blockrowlist=[];self. 
     Labelrowlist=[] #file Fw=open (' Text.txt ', ' a ') fw.close () hashead=false f=open (' Text.txt ', ' r ') if F.read (5) = = ' Score ' : Hashead=true f.close () self.file=open (' Text.txt ', ' r+a ') if HASHEAD==FALSE:SELF.F Ile.write (' score line time Scoreptime lineptime scorepline date/n ') Self.file.flush () Self . time=1000 Self. OnTimer () def __del__ (self): #self. File.close () Pass def Pause (self,event): self.is Pause=1-self.ispause def Up (self,event): Bl=self. Blocklist; Ll=self. Labellist moveable=true xtotal=0;ytotal=0;count=0 for I in Range (HEIGHT): to J in range (WID TH): If Ll[i][j].isactive==active:xtotal=xtotal+i;ytotal=ytotal+j;count=count+1 SourceList 
            =[];D estlist=[] for I in range (HEIGHT): to J in range (WIDTH): if ll[i][j].isactive==active: x0= (xtotal+ytotal)/count;y0= (YtotAl-xtotal)/count xr= (xtotal+ytotal)%count;yr= ytotal-xtotal%count (x=x0-j;y=y0+i) I 
            F xr>=count/2:x=x+1 if Yr>=count/2:y=y+1 sourcelist.append ([i,j]);D estlist.append ([x,y]) If x<0 or X>=height or y<0 or Y>=width:moveable=false if x>=0 and X 

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