User StoriesAndroid UI DesignAdditional ResourcesUser Stories:
@, design apps by writing stories.
@, every story is about one thing.
@, different stories may use the same components, so the story is sorted as early as possible.
To determine the priority of a story by envisioning the target user into the story, describing their basic characteristics, when and where the app will be used, and so on.
Android UI Design:
@, the concept of application needs to show the interface and content, no need for detailed interface design.
@, to determine the various sectors of the jump relationship.
@, user interface prototyping, available through tools such as Android Studio.
Android UI Elements:
@, use widgets that already exist (in the Android.widget package) whenever possible.
Pure android:http://developer.android.com/design/patterns/pure-android.html
@, Text
How to express your message in text matters, which are described in detail in the Writing Style section found here:http:/ /developer.android.com/design/style/writing.html.
1, font: The use of easy-to-identify fonts, decorative fonts are best limited to logos and so on. It is recommended to use Roboto fonts.
2. Word count: The number of words in a line is controlled from 45 to 72 characters (characters).
3. Unit: Text size use SP as unit.
4, Size:
@, Color
1, A great resource for interpreting what different colors mean in different cultures are the color wheel by David mccandles , which can find at
Http://www.informationisbeautiful.net/visualizations/coloursin-cultures
1. The Android Design guidelines (see http://developer.android.com/design/style/color.html)
2, A great tool for checking how your image looks to someone who is color blind are vischeck, which can find at http:/ /www.vischeck.com. This tool also lets your correct an image with regard to color blindness.
@, pictures, and icons
1, as far as possible to use standard icons, because users have been accustomed to, do not let users spend time to understand the meaning of the icon.
2. Icon: http://developer.android.com/design/style/iconography.html
3. The elements used to design the icon allow the user to immediately associate with the actual item.
@, add game elements to get rewards for people who use the app.
Additional Resources:
Books:
Weinschenk, Susan M., Ph.D. things every Designer Needs to Know about people. New Riders, 2012.
Krug, Steve. Don ' t make Me think:a Common sense approach to Web usability, 2nd Edition. New Riders, 2005.
Lehtimäki, Juhani. Juhani Lehtimäki. Smashing Android UI. Wiley, 2012
Url:
Android Design at
Http://developer.android.com/design/index.html
The easy-to-Writing good User Stories at
http://codesqueeze.com/the-easy-way-towriting-good-user-stories/
Susan M. Weinschenks Blog on how people think and behave:
Http://www.blog.theteamw.com
The Android Developers YouTube Channel, specifically the Android Design in Action episodes:
Http://www.youtube.com/user/androiddevelopers
Android programming:pushing The Limits--Chapter 4:android User Experience and Interface Design