1. Use Application to save global variable amount
There's not much theoretical stuff here, it's just some practical operation.
1.1 Defining the Data class inheritance application Data.class
android. App. Application;public class Data extends Application{private string b;public string Getb () {return this.b;} public void Setb (String c) {this.b= C;} @Overridepublic void OnCreate () {b = "Hello"; Super.oncreate ();}}
1.2 Declaration in Manifest.xml application
android: name= "Com.animator1.Data" >
1.3 Creation of two activity
Mainactivity.class
public class Mainactivity extends Activity {@Overrideprotected void onCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.main); Button btn = (button) This.findviewbyid (R.id.button1), final TextView Txtview = (TextView) This.findviewbyid (R.id.main); Final Data app = (data) getapplication (); Txtview.settext (App.getb ()); Btn.setonclicklistener (New View.onclicklistener () {@Overridepublic void OnClick (View v) {//TODO auto-generated method Stubapp.setb ("No_hello"); Txtview.settext ( APP.GETB ()); Intent Intent = new Intent (mainactivity.this, Secondactivity.class); startactivity (Intent);}});}}
Secondactivity.class
public class Secondactivity extends activity{@Overrideprotected void OnCreate (Bundle savedinstancestate) { Super.oncreate (savedinstancestate); Setcontentview (R.layout.second); Button btn = (button) This.findviewbyid (R.id.button2), final TextView Txtview = (TextView) This.findviewbyid (r.id.second ), final Data app = (data) getapplication (); Txtview.settext (App.getb ()); Btn.setonclicklistener (new View.onclicklistener () {@Overridepublic void OnClick (View v) {//TODO auto-generated method Stubapp.setb ("Hello"); Txtview.settext (App.getb ()); Intent Intent = new Intent (secondactivity.this, Mainactivity.class); StartActivity ( Intent);}});}}
1.4 Running the program
Note: The program first enters Mainactivity.class, obtains the value of variable b in data, displays the interface hello shown in Figure 1, and App.setb ("No_hello") after clicking the button to modify the value of variable B.
Jump to Secondactivity.class, get the value of variable b in data, display the interface shown in Figure 2 No_hello, click the button App.setb ("Hello"), modify the value of variable B.
Jump back to Mainactivity.class ... Cycle
2. Use normal class Data.class to save global variable
The method is similar to the above.
1.1 Definition Data.class
public class Data{private static string a = "Feiyangxiaomi";p ublic static string Geta () {return A;} public static void SetA (String a) {data.a = A;}}
1.2 Creation of two activity
Mainactivity.class
public class Mainactivity extends Activity {@Overrideprotected void onCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.main); Button btn = (button) This.findviewbyid (R.id.button1), final TextView Txtview = (TextView) This.findviewbyid (R.id.main); Txtview.settext (Data.geta ()); Btn.setonclicklistener (new View.onclicklistener () {@Overridepublic void OnClick (View V {//TODO auto-generated method Stubdata.seta ("No_feiyangxiaomi"); Intent Intent = new Intent (Mainactivity.this, Secondactivity.class); startactivity (intent);}});}
Secondactivity.class
public class Secondactivity extends activity{@Overrideprotected void OnCreate (Bundle savedinstancestate) { Super.oncreate (savedinstancestate); Setcontentview (R.layout.second); Button btn = (button) This.findviewbyid (R.id.button2), final TextView Txtview = (TextView) This.findviewbyid (r.id.second ); Txtview.settext (Data.geta ()); Btn.setonclicklistener (new View.onclicklistener () {@Overridepublic void OnClick ( View v) {//TODO auto-generated method Stubdata.seta ("Feiyangxiaomi"); Intent Intent = new Intent (Secondactivity.this, Mai Nactivity.class); startactivity (intent);}});}
1.3 Running the program
Note: The program first enters Mainactivity.class, gets the value of variable b in data, displays the interface Feiyangxiaomi shown in Figure 1, and after clicking Button App.setb ("No_feiyangxiaomi"), modify the value of variable B.
Jump to Secondactivity.class, get the value of variable b in data, display the interface shown in Figure 2 No_feiyangxiaomi, click the button App.setb ("Feiyangxiaomi"), modify the value of variable B.
Jump back to Mainactivity.class ... Cycle
3. Summary
Both of these methods I can test, most people should be more inclined to the first, after all, application is an application portal specifically provided by Android , and the cycle runs throughout the program.
From
http://blog.csdn.net/feiyangxiaomi/article/details/9966215
Android_ Social software 2_ global variables