Announcing the " of Windows Universal apps" Unity3d Games

Source: Internet
Author: User

Reprint Please specify the Source: http://blog.csdn.net/u010019717

More full content Please see my game Bull address: http://www.unitymanual.com/space-uid-18602.html

"Universal Apps" Unity3d

you need two things: of the current version number Unity (from 4.5.3 or 4.6 Beta ), and Visual Studio Update 3

There are also download files:

Unity-download (4.5.3)

Visual Studio mitupdate 3, z.b die kostenlose express-version:


just need you to complete the installation, load your project , Unity3d File--Build Settings.

Windows Store is the choice for your platform, you choose sdk- Dropdown Universal 8.1 - How to see the red striped area of the following screen:


you can see it here . - Yellow Box - Drop down SDK to your current Windows 8 A computer, a mobile phone, and the ability to run your game with you.

Now we click on Buttonbuild to create the project; To do this, we create a new directory with the same name as "Universal" in the following form:


Now you must click "selectfolder"!

In the background, now open in the Explorer form, it is selected in the "Universal" directory. Open Universal to see the following files:


Now my project name--"TestProject". Next, you click on your Visual Studio solution catalog. To me this looks like this:


is called TestProject.sln. The files that are open in the directory should not be correct under any circumstances with your project name.

Visual Studio should now look like this image (small deviations may depend on the version number)

On the right, you will find the "Solution Explorer", in which the project file is displayed.


Of course, you notice that three items are:

Testproject.shared, Testproject.windows and Testproject.windowsphone.

Name consists of each name of your game, followed by. Shared. Windows and. WindowsPhone.

Windows and. WindowsPhone includes project files that are used in particular on the respective platform. GKFX includes all the files in turn, using both platforms at the same time.

Experience shows that there are two or three tricks that make life easier for you now in Visual Studio:


"Debug" may appear on the small drop-down menu (see).

Click Next to ... ConfigurationManager


Here you set how the platform's respective version number should be created. I tried the most times it should look like what the screen saw:

Configuration--Master

This setting applies to these two platforms.

Platform: windows you choose ARM, assuming you are only a developer, otherwise you will be temporarily used for x86 settings.

Windows 8, you work the x86 of the moment. So it all covers Windows 8 professional devices from the desktop to the appropriate tablet. Suppose you want to develop an ARMspecifically for a tablet with windowsrt that you can also choose.

You can also perform games using Visual Studio.


All you need is to click Windows 8 with the green arrow button and stand next to "Local machine".

Assuming you want to switch to Windows phone, click the small down arrow button to invoke the menu as seen above, click the right edge of the startup item, and then click Testproject.windowsphone (Windows Phone 8.1).

"Device", now available instead of the Local machine button:


Let's connect your Windows phone--but you have to unlock the device-unlock it, click button! Then execute the game on your phone.

Assuming you're just not on the right phone, you can click the down arrow again small and you can choose a different simulator to perform one of the games there:


Then again the Green Arrow was able to go. Have fun!

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Announcing the " of Windows Universal apps" Unity3d Games

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