BZOJ 3506 CQOI 2014 sorting manipulator Splay

Source: Internet
Author: User

BZOJ 3506 CQOI 2014 sorting manipulator Splay

Give a sequence, give a sort method, simulate this sort method, and output the position of each node found.


Idea: it is nothing more than a Reverse to let you do what you do. Pay attention to the case where the weights are equal during sorting.


CODE:

#include 
 
  #include 
  
   #include 
   
    #include #define MAX 100010#define INF 0x3f3f3f3fusing namespace std; struct SplayTree{    SplayTree *son[2],*father;    bool reverse;    int size;         SplayTree();    bool Check() {        return father->son[1] == this;    }    void Combine(SplayTree *a,bool dir) {        a->father = this;        son[dir] = a;    }    void Reverse() {        reverse ^= 1;        swap(son[0],son[1]);    }    void PushUp() {        size = son[0]->size + son[1]->size + 1;    }    void PushDown() {        if(reverse) {            son[0]->Reverse();            son[1]->Reverse();            reverse = false;        }    }}none,*nil = &none,*root;SplayTree:: SplayTree() {    son[0] = son[1] = nil;    reverse = false;    size = 1;} struct Complex{    int val,pos;    SplayTree *a;         bool operator <(const Complex &a)const {        if(val == a.val)    return pos < a.pos;        return val < a.val;    }    void Read(int p) {        scanf("%d",&val);        pos = p;    }}src[MAX]; int cnt; void Pretreatment(){    nil->size = 0;    nil->son[0] = nil->son[1] = nil->father = nil;} SplayTree *BuildTree(int l,int r){    if(l > r)    return nil;    int mid = (l + r) >> 1;    SplayTree *re = new SplayTree();    src[mid].a = re;    re->Combine(BuildTree(l,mid - 1),false);    re->Combine(BuildTree(mid + 1,r),true);    re->PushUp();    return re;  } inline void Rotate(SplayTree *a,bool dir){    SplayTree *f = a->father;    f->PushDown(); a->PushDown();    f->son[!dir] = a->son[dir];    f->son[!dir]->father = f;    a->son[dir] = f;    a->father = f->father;    f->father->son[f->Check()] = a;    f->father = a;    f->PushUp();    if(f == root)   root = a;} inline void Splay(SplayTree *a,SplayTree *aim){    while(a->father != aim) {        if(a->father->father == aim)            Rotate(a,!a->Check());        else if(!a->father->Check()) {            if(!a->Check())                Rotate(a->father,true),Rotate(a,true);            else    Rotate(a,false),Rotate(a,true);        }        else {            if(a->Check())                Rotate(a->father,false),Rotate(a,false);            else    Rotate(a,true),Rotate(a,false);        }    }    a->PushUp();} SplayTree *Find(SplayTree *a,int k){    a->PushDown();    if(a->son[0]->size >= k)   return Find(a->son[0],k);    k -= a->son[0]->size;    if(k == 1)  return a;    return Find(a->son[1],k - 1);} inline void SplaySeg(int x,int y){    x++,y++;    Splay(Find(root,x - 1),nil);    Splay(Find(root,y + 1),root);} int main(){    cin >> cnt;    Pretreatment();    for(int i = 1; i <= cnt; ++i)        src[i].Read(i);     src[0].val = src[cnt + 1].val = INF;    root = BuildTree(0,cnt + 1);    root->father = nil;    sort(src + 1,src + cnt + 1);    for(int i = 1; i <= cnt; ++i) {        Splay(src[i].a,nil);        printf("%d%c",root->son[0]->size," \n"[i == cnt]);        SplaySeg(i,root->son[0]->size);        root->son[1]->son[0]->Reverse();    }    return 0;}
   
  
 


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