Kbengine is an open source gaming server engine that enables clients to interact with the server by using a simple Convention protocol.
With the Kbengine plug-in, you can quickly combine with (Unity3d, OGRE, cocos2d, HTML5, etc.) to form a complete client.
The server-side framework is written in C + +, and the game logic layer uses Python (which supports hot updating), and developers do not need to replicate some of the underlying technologies that are common to the game server.
Focus on the game development level, and quickly create a variety of online games.
(often asked to load caps, the kbengine underlying architecture is designed to be a multi-process distributed dynamic load Balancing scheme,
Theoretically only need to continuously expand the hardware to be able to continuously increase the load limit, the single machine's load limit depends on the game logic itself complexity. )
Cstdkbe.hpp
/* This source file was part of Kbengine for the latest info, http://www.kbengine.org/Copyright (c) 2008-2012 Kbeng
Ine. Kbengine is free software:you can redistribute it and/or modify it under of the "GNU terms general public lesser
Se as published by the free Software Foundation, either version 3 of the License, or (in your option) any later version. Kbengine is distributed into the hope that it'll be useful, but without any WARRANTY; Without even the implied warranty of merchantability or FITNESS for A particular purpose.
The GNU Lesser general public License to more details. You are should have received a copy of the GNU Lesser General public License along with Kbengine.
If not,