C + + Programming basics a 31-switch statement

Source: Internet
Author: User

1 //31-switch statement. CPP: Defines the entry point of the console application. 2 //3 4#include"stdafx.h"5#include <iostream>6#include <climits>7#include <array>8#include <math.h>9#include <string>Ten using namespacestd; One  A enumHerotype//  - { -Tank,//0 theMagic,//1 -Adc//2 -Assist//3 - }; +  - intMain () + { A     //SWITHC Statement Structure at     //switch (integer-expression)//an integer expression -     //{ -     //Case Lavel1: -     //statement1; -     //Beak; -     //Case Lavel2: in     //statement1; -     //Beak; to     //Default: +     //Break ; -     //} the       *Herotype type =Tank; $     Switch(type)Panax Notoginseng     { -      CaseTank: thecout <<"Using tank skills"<<Endl; +cout <<"using tank models"<<Endl; A          Break; the      CaseMagic: +cout <<"Using mage skills"<<Endl; -cout <<"using the wizard Model"<<Endl; $          Break; $      CaseADC: -cout <<"Use shooter Skills"<<Endl; -cout <<"using the shooter model"<<Endl; the          Break; -      CaseAssist:Wuyicout <<"Using assistive Skills"<<Endl; thecout <<"using the secondary model"<<Endl; -          Break; Wu     default: -cout <<"no corresponding hero type found"<<Endl; About          Break; $     } -  -     //Any switch statement can be replaced by a if...else statement. See the situation used.  -  A     intVIP =4; +     Switch(VIP) the     { -      Case 0: $cout <<"no presents ."<<Endl; the          Break; the      Case 1: thecout <<"Complimentary 10 Diamonds"<<Endl; the          Break; -      Case 2: incout <<"Complimentary 30 Diamonds"<<Endl; the          Break; the      Case 3: Aboutcout <<"Complimentary 50 Diamonds"<<Endl; the          Break; the      Case 4: thecout <<"Complimentary 100 Diamonds"<<Endl; +          Break; -     default: the          Break;Bayi     } the     intT; theCIN >>T; -     return 0; -}

C + + Programming basics a 31-switch statement

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