C + + Write a simple shooting game _c language

Source: Internet
Author: User
Tags rand sprintf textout

First write your own program, very imperfect, there are many problems to solve ... Forgive forgive me

#define GDIPVER 0x0110 #define Win32_lean_and_mean #include <windows.h> #include <ObjIdl.h> #include <gd iplus.h> #include <windowsx.h> #include <tchar.h> #include <mmsystem.h> #include <stdio.h> # Include <stdlib.h> #include <math.h> #include <time.h> #include "resource.h" #include <mmsystem.h& 
Gt
#pragma comment (lib, "Winmm.lib") #pragma comment (lib, "GdiPlus.lib") using namespace Gdiplus;
 
#define WINDOW_WIDTH #define Window_height-static int cxball,cyball;
 
  VOID OnPaint (HDC hdc,int x,int y) {Graphics _g (HDC);       Construction Brush Pen _p (color::red,//color 2.0F);
 
  Pen width (default: 1.0F) _g.drawellipse (&_p,x, Y, 50, 50); Set pen width and color _p.setcolor (255,111,222,55);
Set the color _p.setwidth (3.0F);//Set pen width to get pen width and color _c;_p.getcolor (&_c);//Get color real _r = _p.getwidth ();//Get pen width} LRESULT CALLBACK WinProc (HWND hwnd, UINT MSG, WPARAM WPARAM, LPARAM LPAram) {static PMSG PMSG;
    Switch (msg) {paintstruct ps;
    HDC HDC;
    static int cxclient, cyclient;
    static int cxcreat,cycreat;
 
    static int times,score;
 
  TCHAR sztext[256];
     
    Case wm_create: {HDC = GetDC (hWnd); PlaySound (Makeintresource (idr_wave1), Hinstance_app, Snd_resource |
     
    Snd_async);
    Times = 9;
    Score = 0;
    ReleaseDC (HWND,HDC);
    return (0);
  } break;
     Case wm_size: {cxclient = LOWORD (lparam);
     Cyclient = HiWord (lparam);
    return 0;
 
  } break;
      Case WM_LBUTTONDOWN: {switch (wparam) {Case MK_LBUTTON:HDC = GetDC (hWnd);
      sprintf (Sztext, "score%d", score);
      TextOut (hdc,900,240,sztext,10);
      times--;
      sprintf (Sztext, "Number of%d", times);
      TextOut (hdc,900,280,sztext,8);  Cxcreat = (int) loword (lparam);  Gets the mouse position x coordinate information cycreat = (int) hiword (lparam);
      Gets the mouse position y-coordinate information setbkmode (HDC, OPAQUE); if (cxcreat> cxball-50&&cxcreat<cxball+50) {if (cycreat>cyball-50&&cycreat<cyball+50) {
           
        score+=100;
        } if (Times <= 0) {score = 0;
        Times = 0;
      MessageBox (Hwnd,text ("more times exceeded"), TEXT ("error"), Mb_iconerror);
      } ReleaseDC (HWND,HDC);
      Break
    return 0;
  } break;
    Case WM_PAINT: {HDC = BeginPaint (HWND,&AMP;PS);
    Movetoex (Hdc,800,0,null);
    LineTo (hdc,800,600);
    Movetoex (Hdc,0,600,null);
    LineTo (hdc,800,600);
    EndPaint (HWND,&AMP;PS);
    return (0);
 
  } break;
    Case Wm_destroy: {PlaySound (NULL, Hinstance_app, Snd_purge);
    PostQuitMessage (0);
    return (0);
 
  } break;
 
  Default:break;
 
Return (DefWindowProc (hWnd, MSG, wparam, lparam));
  int WINAPI WinMain (hinstance hinst, hinstance, LPSTR, INT) {HWND hwnd;
  ULONG_PTR Gdiplustoken;
  Gdiplusstartupinput Gdiplusstartupinput; Status Sresult = GdiplusStartup (&gdiplustoken, &gdiplusstartupinput, NULL);
   
  if (Sresult!= Ok) return 0; Wndclassex wndclassex = {sizeof (wndclassex), Cs_hredraw | Cs_vredraw, WinProc, 0L, 0L, GetModuleHandle (NULL), LoadIcon (Hinst, Makeintresource (Idi_icon1)), L Oadcursor (Hinst, Makeintresource (Idc_cursor1)), (Hbrush) Getstockobject (White_brush), NULL, _t ("Simplewindowcla
  SS "), LoadIcon (Hinst, Makeintresource (Idi_icon1))};
 
     RegisterClassEx (&wndclassex); hwnd = CreateWindow (_t ("Simplewindowclass"), _t ("Pan ' game ~ ~"), ws_overlappedwindow|
    Ws_vscroll, Cw_usedefault, Cw_usedefault, Cw_usedefault, Cw_usedefault, GetDesktopWindow (), NULL,
 
  Wndclassex.hinstance, NULL);
  ShowWindow (hwnd, Sw_showdefault);
  UpdateWindow (HWND);
  HDC HDC;
  HDC = GetDC (hwnd);
  Srand (GetTickCount ());
  Cxball = WINDOW_WIDTH/2;
  Cyball = WINDOW_HEIGHT/2;
  RECT RECT;
  rect.left=0;
  rect.bottom=600; Rect.right=800;
  Rect.top=0;
  int XV = -4+rand ()%8;
   
  int yv = -4+rand ()%8;
  MSG msg;
    do {GetMessage (&msg, NULL, 0U, 0U);
    TranslateMessage (&AMP;MSG);
    DispatchMessage (&AMP;MSG);
    OnPaint (Hdc,cxball,cyball);
    Cxball + = XV;
    Cyball + = YV;
      if (Cxball < 0 | | | cxball > WINDOW_WIDTH-50) {xv=-xv;
    Cxball + = XV;
      else if (Cyball < 0 | | Cyball > WINDOW_HEIGHT-50) {yv=-yv;
    Cyball + = YV;
    } OnPaint (Hdc,cxball,cyball);
    Sleep (10);
  InvalidateRect (hwnd,&rect,true);
   
  }while (Msg.message!= wm_quit);
  ReleaseDC (HWND,HDC);
  Unregisterclass (_t ("Simplewindowclass"), wndclassex.hinstance);
  Gdiplusshutdown (Gdiplustoken);
return 0;
 }

Above is the article to share the C + + written shooting small game code, I hope you can enjoy.

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